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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUComputePassEncoder.h"
#include "WebGPUPtr.h"
#include <WebGPU/WebGPU.h>
namespace WebCore::WebGPU {
class ConvertToBackingContext;
class ComputePassEncoderImpl final : public ComputePassEncoder {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<ComputePassEncoderImpl> create(WebGPUPtr<WGPUComputePassEncoder>&& computePassEncoder, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new ComputePassEncoderImpl(WTFMove(computePassEncoder), convertToBackingContext));
}
virtual ~ComputePassEncoderImpl();
private:
friend class DowncastConvertToBackingContext;
ComputePassEncoderImpl(WebGPUPtr<WGPUComputePassEncoder>&&, ConvertToBackingContext&);
ComputePassEncoderImpl(const ComputePassEncoderImpl&) = delete;
ComputePassEncoderImpl(ComputePassEncoderImpl&&) = delete;
ComputePassEncoderImpl& operator=(const ComputePassEncoderImpl&) = delete;
ComputePassEncoderImpl& operator=(ComputePassEncoderImpl&&) = delete;
WGPUComputePassEncoder backing() const { return m_backing.get(); }
void setPipeline(const ComputePipeline&) final;
void dispatch(Size32 workgroupCountX, Size32 workgroupCountY, Size32 workgroupCountZ) final;
void dispatchIndirect(const Buffer& indirectBuffer, Size64 indirectOffset) final;
void end() final;
void setBindGroup(Index32, const BindGroup&,
std::optional<Vector<BufferDynamicOffset>>&&) final;
void setBindGroup(Index32, const BindGroup&,
const uint32_t* dynamicOffsetsArrayBuffer,
size_t dynamicOffsetsArrayBufferLength,
Size64 dynamicOffsetsDataStart,
Size32 dynamicOffsetsDataLength) final;
void pushDebugGroup(String&& groupLabel) final;
void popDebugGroup() final;
void insertDebugMarker(String&& markerLabel) final;
void setLabelInternal(const String&) final;
WebGPUPtr<WGPUComputePassEncoder> m_backing;
Ref<ConvertToBackingContext> m_convertToBackingContext;
};
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
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