1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856
|
/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUConvertToBackingContext.h"
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUAddressMode.h"
#include "WebGPUBlendFactor.h"
#include "WebGPUBlendOperation.h"
#include "WebGPUBufferBindingType.h"
#include "WebGPUCompareFunction.h"
#include "WebGPUCompilationMessageType.h"
#include "WebGPUComputePassTimestampLocation.h"
#include "WebGPUCullMode.h"
#include "WebGPUErrorFilter.h"
#include "WebGPUFeatureName.h"
#include "WebGPUFilterMode.h"
#include "WebGPUFrontFace.h"
#include "WebGPUIndexFormat.h"
#include "WebGPULoadOp.h"
#include "WebGPUPowerPreference.h"
#include "WebGPUPrimitiveTopology.h"
#include "WebGPUQueryType.h"
#include "WebGPURenderPassTimestampLocation.h"
#include "WebGPUSamplerBindingType.h"
#include "WebGPUStencilOperation.h"
#include "WebGPUStorageTextureAccess.h"
#include "WebGPUStoreOp.h"
#include "WebGPUTextureAspect.h"
#include "WebGPUTextureDimension.h"
#include "WebGPUTextureFormat.h"
#include "WebGPUTextureSampleType.h"
#include "WebGPUTextureViewDimension.h"
#include "WebGPUVertexFormat.h"
#include "WebGPUVertexStepMode.h"
#include <WebGPU/WebGPUExt.h>
namespace WebCore::WebGPU {
WGPUAddressMode ConvertToBackingContext::convertToBacking(AddressMode addressMode)
{
switch (addressMode) {
case AddressMode::ClampToEdge:
return WGPUAddressMode_ClampToEdge;
case AddressMode::Repeat:
return WGPUAddressMode_Repeat;
case AddressMode::MirrorRepeat:
return WGPUAddressMode_MirrorRepeat;
}
}
WGPUBlendFactor ConvertToBackingContext::convertToBacking(BlendFactor blendFactor)
{
switch (blendFactor) {
case BlendFactor::Zero:
return WGPUBlendFactor_Zero;
case BlendFactor::One:
return WGPUBlendFactor_One;
case BlendFactor::Src:
return WGPUBlendFactor_Src;
case BlendFactor::OneMinusSrc:
return WGPUBlendFactor_OneMinusSrc;
case BlendFactor::SrcAlpha:
return WGPUBlendFactor_SrcAlpha;
case BlendFactor::OneMinusSrcAlpha:
return WGPUBlendFactor_OneMinusSrcAlpha;
case BlendFactor::Dst:
return WGPUBlendFactor_Dst;
case BlendFactor::OneMinusDst:
return WGPUBlendFactor_OneMinusDst;
case BlendFactor::DstAlpha:
return WGPUBlendFactor_DstAlpha;
case BlendFactor::OneMinusDstAlpha:
return WGPUBlendFactor_OneMinusDstAlpha;
case BlendFactor::SrcAlphaSaturated:
return WGPUBlendFactor_SrcAlphaSaturated;
case BlendFactor::Constant:
return WGPUBlendFactor_Constant;
case BlendFactor::OneMinusConstant:
return WGPUBlendFactor_OneMinusConstant;
}
}
WGPUBlendOperation ConvertToBackingContext::convertToBacking(BlendOperation blendOperation)
{
switch (blendOperation) {
case BlendOperation::Add:
return WGPUBlendOperation_Add;
case BlendOperation::Subtract:
return WGPUBlendOperation_Subtract;
case BlendOperation::ReverseSubtract:
return WGPUBlendOperation_ReverseSubtract;
case BlendOperation::Min:
return WGPUBlendOperation_Min;
case BlendOperation::Max:
return WGPUBlendOperation_Max;
}
}
WGPUBufferBindingType ConvertToBackingContext::convertToBacking(BufferBindingType bufferBindingType)
{
switch (bufferBindingType) {
case BufferBindingType::Uniform:
return WGPUBufferBindingType_Uniform;
case BufferBindingType::Storage:
return WGPUBufferBindingType_Storage;
case BufferBindingType::ReadOnlyStorage:
return WGPUBufferBindingType_ReadOnlyStorage;
}
}
WGPUCompareFunction ConvertToBackingContext::convertToBacking(CompareFunction compareFunction)
{
switch (compareFunction) {
case CompareFunction::Never:
return WGPUCompareFunction_Never;
case CompareFunction::Less:
return WGPUCompareFunction_Less;
case CompareFunction::Equal:
return WGPUCompareFunction_Equal;
case CompareFunction::LessEqual:
return WGPUCompareFunction_LessEqual;
case CompareFunction::Greater:
return WGPUCompareFunction_Greater;
case CompareFunction::NotEqual:
return WGPUCompareFunction_NotEqual;
case CompareFunction::GreaterEqual:
return WGPUCompareFunction_GreaterEqual;
case CompareFunction::Always:
return WGPUCompareFunction_Always;
}
}
WGPUCompilationMessageType ConvertToBackingContext::convertToBacking(CompilationMessageType compilationMessageType)
{
switch (compilationMessageType) {
case CompilationMessageType::Error:
return WGPUCompilationMessageType_Error;
case CompilationMessageType::Warning:
return WGPUCompilationMessageType_Warning;
case CompilationMessageType::Info:
return WGPUCompilationMessageType_Info;
}
}
WGPUComputePassTimestampLocation ConvertToBackingContext::convertToBacking(ComputePassTimestampLocation computePassTimestampLocation)
{
switch (computePassTimestampLocation) {
case ComputePassTimestampLocation::Beginning:
return WGPUComputePassTimestampLocation_Beginning;
case ComputePassTimestampLocation::End:
return WGPUComputePassTimestampLocation_End;
}
}
WGPUCullMode ConvertToBackingContext::convertToBacking(CullMode cullMode)
{
switch (cullMode) {
case CullMode::None:
return WGPUCullMode_None;
case CullMode::Front:
return WGPUCullMode_Front;
case CullMode::Back:
return WGPUCullMode_Back;
}
}
WGPUErrorFilter ConvertToBackingContext::convertToBacking(ErrorFilter errorFilter)
{
switch (errorFilter) {
case ErrorFilter::OutOfMemory:
return WGPUErrorFilter_OutOfMemory;
case ErrorFilter::Validation:
return WGPUErrorFilter_Validation;
case ErrorFilter::Internal:
return WGPUErrorFilter_Internal;
}
}
WGPUFeatureName ConvertToBackingContext::convertToBacking(FeatureName featureName)
{
switch (featureName) {
case FeatureName::DepthClipControl:
return static_cast<WGPUFeatureName>(WGPUFeatureName_DepthClipControl);
case FeatureName::Depth32floatStencil8:
return WGPUFeatureName_Depth32FloatStencil8;
case FeatureName::TextureCompressionBc:
return WGPUFeatureName_TextureCompressionBC;
case FeatureName::TextureCompressionEtc2:
return static_cast<WGPUFeatureName>(WGPUFeatureName_TextureCompressionETC2);
case FeatureName::TextureCompressionAstc:
return static_cast<WGPUFeatureName>(WGPUFeatureName_TextureCompressionASTC);
case FeatureName::TimestampQuery:
return WGPUFeatureName_TimestampQuery;
case FeatureName::IndirectFirstInstance:
return static_cast<WGPUFeatureName>(WGPUFeatureName_IndirectFirstInstance);
case FeatureName::Bgra8unormStorage:
return static_cast<WGPUFeatureName>(WGPUFeatureName_BGRA8UnormStorage);
case FeatureName::ShaderF16:
return static_cast<WGPUFeatureName>(WGPUFeatureName_ShaderF16);
case FeatureName::Rg11b10ufloatRenderable:
return static_cast<WGPUFeatureName>(WGPUFeatureName_RG11B10UfloatRenderable);
}
}
WGPUFilterMode ConvertToBackingContext::convertToBacking(FilterMode filterMode)
{
switch (filterMode) {
case FilterMode::Nearest:
return WGPUFilterMode_Nearest;
case FilterMode::Linear:
return WGPUFilterMode_Linear;
}
}
WGPUMipmapFilterMode ConvertToBackingContext::convertToBacking(MipmapFilterMode filterMode)
{
switch (filterMode) {
case MipmapFilterMode::Nearest:
return WGPUMipmapFilterMode_Nearest;
case MipmapFilterMode::Linear:
return WGPUMipmapFilterMode_Linear;
}
}
WGPUFrontFace ConvertToBackingContext::convertToBacking(FrontFace frontFace)
{
switch (frontFace) {
case FrontFace::CCW:
return WGPUFrontFace_CCW;
case FrontFace::CW:
return WGPUFrontFace_CW;
}
}
WGPUIndexFormat ConvertToBackingContext::convertToBacking(IndexFormat indexFormat)
{
switch (indexFormat) {
case IndexFormat::Uint16:
return WGPUIndexFormat_Uint16;
case IndexFormat::Uint32:
return WGPUIndexFormat_Uint32;
}
}
WGPULoadOp ConvertToBackingContext::convertToBacking(LoadOp loadOp)
{
switch (loadOp) {
case LoadOp::Load:
return WGPULoadOp_Load;
case LoadOp::Clear:
return WGPULoadOp_Clear;
}
}
WGPUPowerPreference ConvertToBackingContext::convertToBacking(PowerPreference powerPreference)
{
switch (powerPreference) {
case PowerPreference::LowPower:
return WGPUPowerPreference_LowPower;
case PowerPreference::HighPerformance:
return WGPUPowerPreference_HighPerformance;
}
}
WGPUPrimitiveTopology ConvertToBackingContext::convertToBacking(PrimitiveTopology primitiveTopology)
{
switch (primitiveTopology) {
case PrimitiveTopology::PointList:
return WGPUPrimitiveTopology_PointList;
case PrimitiveTopology::LineList:
return WGPUPrimitiveTopology_LineList;
case PrimitiveTopology::LineStrip:
return WGPUPrimitiveTopology_LineStrip;
case PrimitiveTopology::TriangleList:
return WGPUPrimitiveTopology_TriangleList;
case PrimitiveTopology::TriangleStrip:
return WGPUPrimitiveTopology_TriangleStrip;
}
}
WGPUQueryType ConvertToBackingContext::convertToBacking(QueryType queryType)
{
switch (queryType) {
case QueryType::Occlusion:
return WGPUQueryType_Occlusion;
case QueryType::Timestamp:
return WGPUQueryType_Timestamp;
}
}
WGPURenderPassTimestampLocation ConvertToBackingContext::convertToBacking(RenderPassTimestampLocation renderPassTimestampLocation)
{
switch (renderPassTimestampLocation) {
case RenderPassTimestampLocation::Beginning:
return WGPURenderPassTimestampLocation_Beginning;
case RenderPassTimestampLocation::End:
return WGPURenderPassTimestampLocation_End;
}
}
WGPUSamplerBindingType ConvertToBackingContext::convertToBacking(SamplerBindingType samplerBindingType)
{
switch (samplerBindingType) {
case SamplerBindingType::Filtering:
return WGPUSamplerBindingType_Filtering;
case SamplerBindingType::NonFiltering:
return WGPUSamplerBindingType_NonFiltering;
case SamplerBindingType::Comparison:
return WGPUSamplerBindingType_Comparison;
}
}
WGPUStencilOperation ConvertToBackingContext::convertToBacking(StencilOperation stencilOperation)
{
switch (stencilOperation) {
case StencilOperation::Keep:
return WGPUStencilOperation_Keep;
case StencilOperation::Zero:
return WGPUStencilOperation_Zero;
case StencilOperation::Replace:
return WGPUStencilOperation_Replace;
case StencilOperation::Invert:
return WGPUStencilOperation_Invert;
case StencilOperation::IncrementClamp:
return WGPUStencilOperation_IncrementClamp;
case StencilOperation::DecrementClamp:
return WGPUStencilOperation_DecrementClamp;
case StencilOperation::IncrementWrap:
return WGPUStencilOperation_IncrementWrap;
case StencilOperation::DecrementWrap:
return WGPUStencilOperation_DecrementWrap;
}
}
WGPUStorageTextureAccess ConvertToBackingContext::convertToBacking(StorageTextureAccess storageTextureAccess)
{
switch (storageTextureAccess) {
case StorageTextureAccess::WriteOnly:
return WGPUStorageTextureAccess_WriteOnly;
}
}
WGPUStoreOp ConvertToBackingContext::convertToBacking(StoreOp storeOp)
{
switch (storeOp) {
case StoreOp::Store:
return WGPUStoreOp_Store;
case StoreOp::Discard:
return WGPUStoreOp_Discard;
}
}
WGPUTextureAspect ConvertToBackingContext::convertToBacking(TextureAspect textureAspect)
{
switch (textureAspect) {
case TextureAspect::All:
return WGPUTextureAspect_All;
case TextureAspect::StencilOnly:
return WGPUTextureAspect_StencilOnly;
case TextureAspect::DepthOnly:
return WGPUTextureAspect_DepthOnly;
}
}
WGPUTextureDimension ConvertToBackingContext::convertToBacking(TextureDimension textureDimension)
{
switch (textureDimension) {
case TextureDimension::_1d:
return WGPUTextureDimension_1D;
case TextureDimension::_2d:
return WGPUTextureDimension_2D;
case TextureDimension::_3d:
return WGPUTextureDimension_3D;
}
}
WGPUTextureFormat ConvertToBackingContext::convertToBacking(TextureFormat textureFormat)
{
switch (textureFormat) {
case TextureFormat::R8unorm:
return WGPUTextureFormat_R8Unorm;
case TextureFormat::R8snorm:
return WGPUTextureFormat_R8Snorm;
case TextureFormat::R8uint:
return WGPUTextureFormat_R8Uint;
case TextureFormat::R8sint:
return WGPUTextureFormat_R8Sint;
case TextureFormat::R16uint:
return WGPUTextureFormat_R16Uint;
case TextureFormat::R16sint:
return WGPUTextureFormat_R16Sint;
case TextureFormat::R16float:
return WGPUTextureFormat_R16Float;
case TextureFormat::Rg8unorm:
return WGPUTextureFormat_RG8Unorm;
case TextureFormat::Rg8snorm:
return WGPUTextureFormat_RG8Snorm;
case TextureFormat::Rg8uint:
return WGPUTextureFormat_RG8Uint;
case TextureFormat::Rg8sint:
return WGPUTextureFormat_RG8Sint;
case TextureFormat::R32uint:
return WGPUTextureFormat_R32Uint;
case TextureFormat::R32sint:
return WGPUTextureFormat_R32Sint;
case TextureFormat::R32float:
return WGPUTextureFormat_R32Float;
case TextureFormat::Rg16uint:
return WGPUTextureFormat_RG16Uint;
case TextureFormat::Rg16sint:
return WGPUTextureFormat_RG16Sint;
case TextureFormat::Rg16float:
return WGPUTextureFormat_RG16Float;
case TextureFormat::Rgba8unorm:
return WGPUTextureFormat_RGBA8Unorm;
case TextureFormat::Rgba8unormSRGB:
return WGPUTextureFormat_RGBA8UnormSrgb;
case TextureFormat::Rgba8snorm:
return WGPUTextureFormat_RGBA8Snorm;
case TextureFormat::Rgba8uint:
return WGPUTextureFormat_RGBA8Uint;
case TextureFormat::Rgba8sint:
return WGPUTextureFormat_RGBA8Sint;
case TextureFormat::Bgra8unorm:
return WGPUTextureFormat_BGRA8Unorm;
case TextureFormat::Bgra8unormSRGB:
return WGPUTextureFormat_BGRA8UnormSrgb;
case TextureFormat::Rgb9e5ufloat:
return WGPUTextureFormat_RGB9E5Ufloat;
case TextureFormat::Rgb10a2unorm:
return WGPUTextureFormat_RGB10A2Unorm;
case TextureFormat::Rg11b10ufloat:
return WGPUTextureFormat_RG11B10Ufloat;
case TextureFormat::Rg32uint:
return WGPUTextureFormat_RG32Uint;
case TextureFormat::Rg32sint:
return WGPUTextureFormat_RG32Sint;
case TextureFormat::Rg32float:
return WGPUTextureFormat_RG32Float;
case TextureFormat::Rgba16uint:
return WGPUTextureFormat_RGBA16Uint;
case TextureFormat::Rgba16sint:
return WGPUTextureFormat_RGBA16Sint;
case TextureFormat::Rgba16float:
return WGPUTextureFormat_RGBA16Float;
case TextureFormat::Rgba32uint:
return WGPUTextureFormat_RGBA32Uint;
case TextureFormat::Rgba32sint:
return WGPUTextureFormat_RGBA32Sint;
case TextureFormat::Rgba32float:
return WGPUTextureFormat_RGBA32Float;
case TextureFormat::Stencil8:
return WGPUTextureFormat_Stencil8;
case TextureFormat::Depth16unorm:
return WGPUTextureFormat_Depth16Unorm;
case TextureFormat::Depth24plus:
return WGPUTextureFormat_Depth24Plus;
case TextureFormat::Depth24plusStencil8:
return WGPUTextureFormat_Depth24PlusStencil8;
case TextureFormat::Depth32float:
return WGPUTextureFormat_Depth32Float;
case TextureFormat::Bc1RgbaUnorm:
return WGPUTextureFormat_BC1RGBAUnorm;
case TextureFormat::Bc1RgbaUnormSRGB:
return WGPUTextureFormat_BC1RGBAUnormSrgb;
case TextureFormat::Bc2RgbaUnorm:
return WGPUTextureFormat_BC2RGBAUnorm;
case TextureFormat::Bc2RgbaUnormSRGB:
return WGPUTextureFormat_BC2RGBAUnormSrgb;
case TextureFormat::Bc3RgbaUnorm:
return WGPUTextureFormat_BC3RGBAUnorm;
case TextureFormat::Bc3RgbaUnormSRGB:
return WGPUTextureFormat_BC3RGBAUnormSrgb;
case TextureFormat::Bc4RUnorm:
return WGPUTextureFormat_BC4RUnorm;
case TextureFormat::Bc4RSnorm:
return WGPUTextureFormat_BC4RSnorm;
case TextureFormat::Bc5RgUnorm:
return WGPUTextureFormat_BC5RGUnorm;
case TextureFormat::Bc5RgSnorm:
return WGPUTextureFormat_BC5RGSnorm;
case TextureFormat::Bc6hRgbUfloat:
return WGPUTextureFormat_BC6HRGBUfloat;
case TextureFormat::Bc6hRgbFloat:
return WGPUTextureFormat_BC6HRGBFloat;
case TextureFormat::Bc7RgbaUnorm:
return WGPUTextureFormat_BC7RGBAUnorm;
case TextureFormat::Bc7RgbaUnormSRGB:
return WGPUTextureFormat_BC7RGBAUnormSrgb;
case TextureFormat::Etc2Rgb8unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ETC2RGB8Unorm);
case TextureFormat::Etc2Rgb8unormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ETC2RGB8UnormSrgb);
case TextureFormat::Etc2Rgb8a1unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ETC2RGB8A1Unorm);
case TextureFormat::Etc2Rgb8a1unormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ETC2RGB8A1UnormSrgb);
case TextureFormat::Etc2Rgba8unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ETC2RGBA8Unorm);
case TextureFormat::Etc2Rgba8unormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ETC2RGBA8UnormSrgb);
case TextureFormat::EacR11unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_EACR11Unorm);
case TextureFormat::EacR11snorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_EACR11Snorm);
case TextureFormat::EacRg11unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_EACRG11Unorm);
case TextureFormat::EacRg11snorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_EACRG11Snorm);
case TextureFormat::Astc4x4Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC4x4Unorm);
case TextureFormat::Astc4x4UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC4x4UnormSrgb);
case TextureFormat::Astc5x4Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC5x4Unorm);
case TextureFormat::Astc5x4UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC5x4UnormSrgb);
case TextureFormat::Astc5x5Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC5x5Unorm);
case TextureFormat::Astc5x5UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC5x5UnormSrgb);
case TextureFormat::Astc6x5Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC6x5Unorm);
case TextureFormat::Astc6x5UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC6x5UnormSrgb);
case TextureFormat::Astc6x6Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC6x6Unorm);
case TextureFormat::Astc6x6UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC6x6UnormSrgb);
case TextureFormat::Astc8x5Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC8x5Unorm);
case TextureFormat::Astc8x5UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC8x5UnormSrgb);
case TextureFormat::Astc8x6Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC8x6Unorm);
case TextureFormat::Astc8x6UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC8x6UnormSrgb);
case TextureFormat::Astc8x8Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC8x8Unorm);
case TextureFormat::Astc8x8UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC8x8UnormSrgb);
case TextureFormat::Astc10x5Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x5Unorm);
case TextureFormat::Astc10x5UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x5UnormSrgb);
case TextureFormat::Astc10x6Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x6Unorm);
case TextureFormat::Astc10x6UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x6UnormSrgb);
case TextureFormat::Astc10x8Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x8Unorm);
case TextureFormat::Astc10x8UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x8UnormSrgb);
case TextureFormat::Astc10x10Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x10Unorm);
case TextureFormat::Astc10x10UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC10x10UnormSrgb);
case TextureFormat::Astc12x10Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC12x10Unorm);
case TextureFormat::Astc12x10UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC12x10UnormSrgb);
case TextureFormat::Astc12x12Unorm:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC12x12Unorm);
case TextureFormat::Astc12x12UnormSRGB:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_ASTC12x12UnormSrgb);
case TextureFormat::Depth32floatStencil8:
return static_cast<WGPUTextureFormat>(WGPUTextureFormat_Depth32FloatStencil8);
}
}
WGPUTextureSampleType ConvertToBackingContext::convertToBacking(TextureSampleType textureSampleType)
{
switch (textureSampleType) {
case TextureSampleType::Float:
return WGPUTextureSampleType_Float;
case TextureSampleType::UnfilterableFloat:
return WGPUTextureSampleType_UnfilterableFloat;
case TextureSampleType::Depth:
return WGPUTextureSampleType_Depth;
case TextureSampleType::Sint:
return WGPUTextureSampleType_Sint;
case TextureSampleType::Uint:
return WGPUTextureSampleType_Uint;
}
}
WGPUTextureViewDimension ConvertToBackingContext::convertToBacking(TextureViewDimension textureViewDimension)
{
switch (textureViewDimension) {
case TextureViewDimension::_1d:
return WGPUTextureViewDimension_1D;
case TextureViewDimension::_2d:
return WGPUTextureViewDimension_2D;
case TextureViewDimension::_2dArray:
return WGPUTextureViewDimension_2DArray;
case TextureViewDimension::Cube:
return WGPUTextureViewDimension_Cube;
case TextureViewDimension::CubeArray:
return WGPUTextureViewDimension_CubeArray;
case TextureViewDimension::_3d:
return WGPUTextureViewDimension_3D;
}
}
WGPUVertexFormat ConvertToBackingContext::convertToBacking(VertexFormat vertexFormat)
{
switch (vertexFormat) {
case VertexFormat::Uint8x2:
return WGPUVertexFormat_Uint8x2;
case VertexFormat::Uint8x4:
return WGPUVertexFormat_Uint8x4;
case VertexFormat::Sint8x2:
return WGPUVertexFormat_Sint8x2;
case VertexFormat::Sint8x4:
return WGPUVertexFormat_Sint8x4;
case VertexFormat::Unorm8x2:
return WGPUVertexFormat_Unorm8x2;
case VertexFormat::Unorm8x4:
return WGPUVertexFormat_Unorm8x4;
case VertexFormat::Snorm8x2:
return WGPUVertexFormat_Snorm8x2;
case VertexFormat::Snorm8x4:
return WGPUVertexFormat_Snorm8x4;
case VertexFormat::Uint16x2:
return WGPUVertexFormat_Uint16x2;
case VertexFormat::Uint16x4:
return WGPUVertexFormat_Uint16x4;
case VertexFormat::Sint16x2:
return WGPUVertexFormat_Sint16x2;
case VertexFormat::Sint16x4:
return WGPUVertexFormat_Sint16x4;
case VertexFormat::Unorm16x2:
return WGPUVertexFormat_Unorm16x2;
case VertexFormat::Unorm16x4:
return WGPUVertexFormat_Unorm16x4;
case VertexFormat::Snorm16x2:
return WGPUVertexFormat_Snorm16x2;
case VertexFormat::Snorm16x4:
return WGPUVertexFormat_Snorm16x4;
case VertexFormat::Float16x2:
return WGPUVertexFormat_Float16x2;
case VertexFormat::Float16x4:
return WGPUVertexFormat_Float16x4;
case VertexFormat::Float32:
return WGPUVertexFormat_Float32;
case VertexFormat::Float32x2:
return WGPUVertexFormat_Float32x2;
case VertexFormat::Float32x3:
return WGPUVertexFormat_Float32x3;
case VertexFormat::Float32x4:
return WGPUVertexFormat_Float32x4;
case VertexFormat::Uint32:
return WGPUVertexFormat_Uint32;
case VertexFormat::Uint32x2:
return WGPUVertexFormat_Uint32x2;
case VertexFormat::Uint32x3:
return WGPUVertexFormat_Uint32x3;
case VertexFormat::Uint32x4:
return WGPUVertexFormat_Uint32x4;
case VertexFormat::Sint32:
return WGPUVertexFormat_Sint32;
case VertexFormat::Sint32x2:
return WGPUVertexFormat_Sint32x2;
case VertexFormat::Sint32x3:
return WGPUVertexFormat_Sint32x3;
case VertexFormat::Sint32x4:
return WGPUVertexFormat_Sint32x4;
}
}
WGPUVertexStepMode ConvertToBackingContext::convertToBacking(VertexStepMode vertexStepMode)
{
switch (vertexStepMode) {
case VertexStepMode::Vertex:
return WGPUVertexStepMode_Vertex;
case VertexStepMode::Instance:
return WGPUVertexStepMode_Instance;
}
}
WGPUBufferUsageFlags ConvertToBackingContext::convertBufferUsageFlagsToBacking(BufferUsageFlags bufferUsageFlags)
{
WGPUBufferUsageFlags result = 0;
if (bufferUsageFlags.contains(BufferUsage::MapRead))
result |= WGPUBufferUsage_MapRead;
if (bufferUsageFlags.contains(BufferUsage::MapWrite))
result |= WGPUBufferUsage_MapWrite;
if (bufferUsageFlags.contains(BufferUsage::CopySource))
result |= WGPUBufferUsage_CopySrc;
if (bufferUsageFlags.contains(BufferUsage::CopyDestination))
result |= WGPUBufferUsage_CopyDst;
if (bufferUsageFlags.contains(BufferUsage::Index))
result |= WGPUBufferUsage_Index;
if (bufferUsageFlags.contains(BufferUsage::Vertex))
result |= WGPUBufferUsage_Vertex;
if (bufferUsageFlags.contains(BufferUsage::Uniform))
result |= WGPUBufferUsage_Uniform;
if (bufferUsageFlags.contains(BufferUsage::Storage))
result |= WGPUBufferUsage_Storage;
if (bufferUsageFlags.contains(BufferUsage::Indirect))
result |= WGPUBufferUsage_Indirect;
if (bufferUsageFlags.contains(BufferUsage::QueryResolve))
result |= WGPUBufferUsage_QueryResolve;
return result;
}
WGPUColorWriteMaskFlags ConvertToBackingContext::convertColorWriteFlagsToBacking(ColorWriteFlags colorWriteFlags)
{
WGPUColorWriteMaskFlags result = 0;
if (colorWriteFlags.contains(ColorWrite::Red))
result |= WGPUColorWriteMask_Red;
if (colorWriteFlags.contains(ColorWrite::Green))
result |= WGPUColorWriteMask_Green;
if (colorWriteFlags.contains(ColorWrite::Blue))
result |= WGPUColorWriteMask_Blue;
if (colorWriteFlags.contains(ColorWrite::Alpha))
result |= WGPUColorWriteMask_Alpha;
return result;
}
WGPUMapModeFlags ConvertToBackingContext::convertMapModeFlagsToBacking(MapModeFlags mapModeFlags)
{
WGPUMapModeFlags result = 0;
if (mapModeFlags.contains(MapMode::Read))
result |= WGPUMapMode_Read;
if (mapModeFlags.contains(MapMode::Write))
result |= WGPUMapMode_Write;
return result;
}
WGPUShaderStageFlags ConvertToBackingContext::convertShaderStageFlagsToBacking(ShaderStageFlags shaderStageFlags)
{
WGPUShaderStageFlags result = 0;
if (shaderStageFlags.contains(ShaderStage::Vertex))
result |= WGPUShaderStage_Vertex;
if (shaderStageFlags.contains(ShaderStage::Fragment))
result |= WGPUShaderStage_Fragment;
if (shaderStageFlags.contains(ShaderStage::Compute))
result |= WGPUShaderStage_Compute;
return result;
}
WGPUTextureUsageFlags ConvertToBackingContext::convertTextureUsageFlagsToBacking(TextureUsageFlags textureUsageFlags)
{
WGPUTextureUsageFlags result = 0;
if (textureUsageFlags.contains(TextureUsage::CopySource))
result |= WGPUTextureUsage_CopySrc;
if (textureUsageFlags.contains(TextureUsage::CopyDestination))
result |= WGPUTextureUsage_CopyDst;
if (textureUsageFlags.contains(TextureUsage::TextureBinding))
result |= WGPUTextureUsage_TextureBinding;
if (textureUsageFlags.contains(TextureUsage::StorageBinding))
result |= WGPUTextureUsage_StorageBinding;
if (textureUsageFlags.contains(TextureUsage::RenderAttachment))
result |= WGPUTextureUsage_RenderAttachment;
return result;
}
WGPUColor ConvertToBackingContext::convertToBacking(const Color& color)
{
return WTF::switchOn(color, [](const Vector<double>& vector) {
return WGPUColor {
vector.size() > 0 ? vector[0] : 0,
vector.size() > 1 ? vector[1] : 0,
vector.size() > 2 ? vector[2] : 0,
vector.size() > 3 ? vector[3] : 0,
};
}, [](const ColorDict& color) {
return WGPUColor {
color.r,
color.g,
color.b,
color.a,
};
});
}
WGPUExtent3D ConvertToBackingContext::convertToBacking(const Extent3D& extent3D)
{
return WTF::switchOn(extent3D, [](const Vector<IntegerCoordinate>& vector) {
return WGPUExtent3D {
vector.size() > 0 ? vector[0] : 1,
vector.size() > 1 ? vector[1] : 1,
vector.size() > 2 ? vector[2] : 1,
};
}, [](const Extent3DDict& extent) {
return WGPUExtent3D {
extent.width,
extent.height,
extent.depthOrArrayLayers,
};
});
}
WGPUOrigin3D ConvertToBackingContext::convertToBacking(const Origin2D& origin2D)
{
return WTF::switchOn(origin2D, [](const Vector<IntegerCoordinate>& vector) {
return WGPUOrigin3D {
vector.size() > 0 ? vector[0] : 0,
vector.size() > 1 ? vector[1] : 0,
0,
};
}, [](const Origin2DDict& origin) {
return WGPUOrigin3D {
origin.x,
origin.y,
0,
};
});
}
WGPUOrigin3D ConvertToBackingContext::convertToBacking(const Origin3D& origin3D)
{
return WTF::switchOn(origin3D, [](const Vector<IntegerCoordinate>& vector) {
return WGPUOrigin3D {
vector.size() > 0 ? vector[0] : 0,
vector.size() > 1 ? vector[1] : 0,
vector.size() > 2 ? vector[2] : 0,
};
}, [](const Origin3DDict& origin) {
return WGPUOrigin3D {
origin.x,
origin.y,
origin.z,
};
});
}
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
|