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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUDevice.h"
#include "WebGPUPtr.h"
#include "WebGPUQueueImpl.h"
#include <WebGPU/WebGPU.h>
#include <wtf/Deque.h>
namespace WebCore::WebGPU {
class ConvertToBackingContext;
enum class DeviceLostReason : uint8_t;
class DeviceImpl final : public Device {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<DeviceImpl> create(WebGPUPtr<WGPUDevice>&& device, Ref<SupportedFeatures>&& features, Ref<SupportedLimits>&& limits, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new DeviceImpl(WTFMove(device), WTFMove(features), WTFMove(limits), convertToBackingContext));
}
virtual ~DeviceImpl();
private:
friend class DowncastConvertToBackingContext;
DeviceImpl(WebGPUPtr<WGPUDevice>&&, Ref<SupportedFeatures>&&, Ref<SupportedLimits>&&, ConvertToBackingContext&);
DeviceImpl(const DeviceImpl&) = delete;
DeviceImpl(DeviceImpl&&) = delete;
DeviceImpl& operator=(const DeviceImpl&) = delete;
DeviceImpl& operator=(DeviceImpl&&) = delete;
WGPUDevice backing() const { return m_backing.get(); }
Ref<Queue> queue() final;
void destroy() final;
Ref<Buffer> createBuffer(const BufferDescriptor&) final;
Ref<Texture> createTexture(const TextureDescriptor&) final;
Ref<Sampler> createSampler(const SamplerDescriptor&) final;
Ref<ExternalTexture> importExternalTexture(const ExternalTextureDescriptor&) final;
Ref<BindGroupLayout> createBindGroupLayout(const BindGroupLayoutDescriptor&) final;
Ref<PipelineLayout> createPipelineLayout(const PipelineLayoutDescriptor&) final;
Ref<BindGroup> createBindGroup(const BindGroupDescriptor&) final;
Ref<ShaderModule> createShaderModule(const ShaderModuleDescriptor&) final;
Ref<ComputePipeline> createComputePipeline(const ComputePipelineDescriptor&) final;
Ref<RenderPipeline> createRenderPipeline(const RenderPipelineDescriptor&) final;
void createComputePipelineAsync(const ComputePipelineDescriptor&, CompletionHandler<void(RefPtr<ComputePipeline>&&)>&&) final;
void createRenderPipelineAsync(const RenderPipelineDescriptor&, CompletionHandler<void(RefPtr<RenderPipeline>&&)>&&) final;
Ref<CommandEncoder> createCommandEncoder(const std::optional<CommandEncoderDescriptor>&) final;
Ref<RenderBundleEncoder> createRenderBundleEncoder(const RenderBundleEncoderDescriptor&) final;
Ref<QuerySet> createQuerySet(const QuerySetDescriptor&) final;
void pushErrorScope(ErrorFilter) final;
void popErrorScope(CompletionHandler<void(std::optional<Error>&&)>&&) final;
void setLabelInternal(const String&) final;
WebGPUPtr<WGPUDevice> m_backing;
Ref<ConvertToBackingContext> m_convertToBackingContext;
Ref<QueueImpl> m_queue;
};
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
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