1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
|
/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUDowncastConvertToBackingContext.h"
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUAdapterImpl.h"
#include "WebGPUBindGroupImpl.h"
#include "WebGPUBindGroupLayoutImpl.h"
#include "WebGPUBufferImpl.h"
#include "WebGPUCommandBufferImpl.h"
#include "WebGPUCommandEncoderImpl.h"
#include "WebGPUCompositorIntegrationImpl.h"
#include "WebGPUComputePassEncoderImpl.h"
#include "WebGPUComputePipelineImpl.h"
#include "WebGPUDeviceImpl.h"
#include "WebGPUExternalTextureImpl.h"
#include "WebGPUImpl.h"
#include "WebGPUPipelineLayoutImpl.h"
#include "WebGPUPresentationContextImpl.h"
#include "WebGPUQuerySetImpl.h"
#include "WebGPUQueueImpl.h"
#include "WebGPURenderBundleEncoderImpl.h"
#include "WebGPURenderBundleImpl.h"
#include "WebGPURenderPassEncoderImpl.h"
#include "WebGPURenderPipelineImpl.h"
#include "WebGPUSamplerImpl.h"
#include "WebGPUShaderModuleImpl.h"
#include "WebGPUTextureImpl.h"
#include "WebGPUTextureViewImpl.h"
namespace WebCore::WebGPU {
WGPUAdapter DowncastConvertToBackingContext::convertToBacking(const Adapter& adapter)
{
return static_cast<const AdapterImpl&>(adapter).backing();
}
WGPUBindGroup DowncastConvertToBackingContext::convertToBacking(const BindGroup& bindGroup)
{
return static_cast<const BindGroupImpl&>(bindGroup).backing();
}
WGPUBindGroupLayout DowncastConvertToBackingContext::convertToBacking(const BindGroupLayout& bindGroupLayout)
{
return static_cast<const BindGroupLayoutImpl&>(bindGroupLayout).backing();
}
WGPUBuffer DowncastConvertToBackingContext::convertToBacking(const Buffer& buffer)
{
return static_cast<const BufferImpl&>(buffer).backing();
}
WGPUCommandBuffer DowncastConvertToBackingContext::convertToBacking(const CommandBuffer& commandBuffer)
{
return static_cast<const CommandBufferImpl&>(commandBuffer).backing();
}
WGPUCommandEncoder DowncastConvertToBackingContext::convertToBacking(const CommandEncoder& commandEncoder)
{
return static_cast<const CommandEncoderImpl&>(commandEncoder).backing();
}
WGPUComputePassEncoder DowncastConvertToBackingContext::convertToBacking(const ComputePassEncoder& computePassEncoder)
{
return static_cast<const ComputePassEncoderImpl&>(computePassEncoder).backing();
}
WGPUComputePipeline DowncastConvertToBackingContext::convertToBacking(const ComputePipeline& computePipeline)
{
return static_cast<const ComputePipelineImpl&>(computePipeline).backing();
}
WGPUDevice DowncastConvertToBackingContext::convertToBacking(const Device& device)
{
return static_cast<const DeviceImpl&>(device).backing();
}
WGPUExternalTexture DowncastConvertToBackingContext::convertToBacking(const ExternalTexture& externalTexture)
{
return static_cast<const ExternalTextureImpl&>(externalTexture).backing();
}
WGPUInstance DowncastConvertToBackingContext::convertToBacking(const GPU& gpu)
{
return static_cast<const GPUImpl&>(gpu).backing();
}
WGPUPipelineLayout DowncastConvertToBackingContext::convertToBacking(const PipelineLayout& pipelineLayout)
{
return static_cast<const PipelineLayoutImpl&>(pipelineLayout).backing();
}
WGPUSurface DowncastConvertToBackingContext::convertToBacking(const PresentationContext& presentationContext)
{
return static_cast<const PresentationContextImpl&>(presentationContext).backing();
}
WGPUQuerySet DowncastConvertToBackingContext::convertToBacking(const QuerySet& querySet)
{
return static_cast<const QuerySetImpl&>(querySet).backing();
}
WGPUQueue DowncastConvertToBackingContext::convertToBacking(const Queue& queue)
{
return static_cast<const QueueImpl&>(queue).backing();
}
WGPURenderBundleEncoder DowncastConvertToBackingContext::convertToBacking(const RenderBundleEncoder& renderBundleEncoder)
{
return static_cast<const RenderBundleEncoderImpl&>(renderBundleEncoder).backing();
}
WGPURenderBundle DowncastConvertToBackingContext::convertToBacking(const RenderBundle& renderBundle)
{
return static_cast<const RenderBundleImpl&>(renderBundle).backing();
}
WGPURenderPassEncoder DowncastConvertToBackingContext::convertToBacking(const RenderPassEncoder& renderPassEncoder)
{
return static_cast<const RenderPassEncoderImpl&>(renderPassEncoder).backing();
}
WGPURenderPipeline DowncastConvertToBackingContext::convertToBacking(const RenderPipeline& renderPipeline)
{
return static_cast<const RenderPipelineImpl&>(renderPipeline).backing();
}
WGPUSampler DowncastConvertToBackingContext::convertToBacking(const Sampler& sampler)
{
return static_cast<const SamplerImpl&>(sampler).backing();
}
WGPUShaderModule DowncastConvertToBackingContext::convertToBacking(const ShaderModule& shaderModule)
{
return static_cast<const ShaderModuleImpl&>(shaderModule).backing();
}
WGPUTexture DowncastConvertToBackingContext::convertToBacking(const Texture& texture)
{
return static_cast<const TextureImpl&>(texture).backing();
}
WGPUTextureView DowncastConvertToBackingContext::convertToBacking(const TextureView& textureView)
{
return static_cast<const TextureViewImpl&>(textureView).backing();
}
CompositorIntegrationImpl& DowncastConvertToBackingContext::convertToBacking(CompositorIntegration& compositorIntegration)
{
return static_cast<CompositorIntegrationImpl&>(compositorIntegration);
}
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
|