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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUConvertToBackingContext.h"
namespace WebCore::WebGPU {
class DowncastConvertToBackingContext final : public ConvertToBackingContext {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<DowncastConvertToBackingContext> create()
{
return adoptRef(*new DowncastConvertToBackingContext());
}
virtual ~DowncastConvertToBackingContext() = default;
WGPUAdapter convertToBacking(const Adapter&) final;
WGPUBindGroup convertToBacking(const BindGroup&) final;
WGPUBindGroupLayout convertToBacking(const BindGroupLayout&) final;
WGPUBuffer convertToBacking(const Buffer&) final;
WGPUCommandBuffer convertToBacking(const CommandBuffer&) final;
WGPUCommandEncoder convertToBacking(const CommandEncoder&) final;
WGPUComputePassEncoder convertToBacking(const ComputePassEncoder&) final;
WGPUComputePipeline convertToBacking(const ComputePipeline&) final;
WGPUDevice convertToBacking(const Device&) final;
WGPUExternalTexture convertToBacking(const ExternalTexture&) final;
WGPUInstance convertToBacking(const GPU&) final;
WGPUPipelineLayout convertToBacking(const PipelineLayout&) final;
WGPUSurface convertToBacking(const PresentationContext&) final;
WGPUQuerySet convertToBacking(const QuerySet&) final;
WGPUQueue convertToBacking(const Queue&) final;
WGPURenderBundleEncoder convertToBacking(const RenderBundleEncoder&) final;
WGPURenderBundle convertToBacking(const RenderBundle&) final;
WGPURenderPassEncoder convertToBacking(const RenderPassEncoder&) final;
WGPURenderPipeline convertToBacking(const RenderPipeline&) final;
WGPUSampler convertToBacking(const Sampler&) final;
WGPUShaderModule convertToBacking(const ShaderModule&) final;
WGPUTexture convertToBacking(const Texture&) final;
WGPUTextureView convertToBacking(const TextureView&) final;
CompositorIntegrationImpl& convertToBacking(CompositorIntegration&) final;
private:
DowncastConvertToBackingContext() = default;
};
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
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