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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(WEBGPU_IMPLEMENTATION)
#include "WebGPUPtr.h"
#include "WebGPURenderPassEncoder.h"
#include <WebGPU/WebGPU.h>
namespace WebCore::WebGPU {
class ConvertToBackingContext;
class RenderPassEncoderImpl final : public RenderPassEncoder {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<RenderPassEncoderImpl> create(WebGPUPtr<WGPURenderPassEncoder>&& renderPassEncoder, ConvertToBackingContext& convertToBackingContext)
{
return adoptRef(*new RenderPassEncoderImpl(WTFMove(renderPassEncoder), convertToBackingContext));
}
virtual ~RenderPassEncoderImpl();
private:
friend class DowncastConvertToBackingContext;
RenderPassEncoderImpl(WebGPUPtr<WGPURenderPassEncoder>&&, ConvertToBackingContext&);
RenderPassEncoderImpl(const RenderPassEncoderImpl&) = delete;
RenderPassEncoderImpl(RenderPassEncoderImpl&&) = delete;
RenderPassEncoderImpl& operator=(const RenderPassEncoderImpl&) = delete;
RenderPassEncoderImpl& operator=(RenderPassEncoderImpl&&) = delete;
WGPURenderPassEncoder backing() const { return m_backing.get(); }
void setPipeline(const RenderPipeline&) final;
void setIndexBuffer(const Buffer&, IndexFormat, std::optional<Size64> offset, std::optional<Size64>) final;
void setVertexBuffer(Index32 slot, const Buffer&, std::optional<Size64> offset, std::optional<Size64>) final;
void draw(Size32 vertexCount, std::optional<Size32> instanceCount,
std::optional<Size32> firstVertex, std::optional<Size32> firstInstance) final;
void drawIndexed(Size32 indexCount, std::optional<Size32> instanceCount,
std::optional<Size32> firstIndex,
std::optional<SignedOffset32> baseVertex,
std::optional<Size32> firstInstance) final;
void drawIndirect(const Buffer& indirectBuffer, Size64 indirectOffset) final;
void drawIndexedIndirect(const Buffer& indirectBuffer, Size64 indirectOffset) final;
void setBindGroup(Index32, const BindGroup&,
std::optional<Vector<BufferDynamicOffset>>&& dynamicOffsets) final;
void setBindGroup(Index32, const BindGroup&,
const uint32_t* dynamicOffsetsArrayBuffer,
size_t dynamicOffsetsArrayBufferLength,
Size64 dynamicOffsetsDataStart,
Size32 dynamicOffsetsDataLength) final;
void pushDebugGroup(String&& groupLabel) final;
void popDebugGroup() final;
void insertDebugMarker(String&& markerLabel) final;
void setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth) final;
void setScissorRect(IntegerCoordinate x, IntegerCoordinate y,
IntegerCoordinate width, IntegerCoordinate height) final;
void setBlendConstant(Color) final;
void setStencilReference(StencilValue) final;
void beginOcclusionQuery(Size32 queryIndex) final;
void endOcclusionQuery() final;
void executeBundles(Vector<std::reference_wrapper<RenderBundle>>&&) final;
void end() final;
void setLabelInternal(const String&) final;
WebGPUPtr<WGPURenderPassEncoder> m_backing;
Ref<ConvertToBackingContext> m_convertToBackingContext;
};
} // namespace WebCore::WebGPU
#endif // HAVE(WEBGPU_IMPLEMENTATION)
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