1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106
|
/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <cstdint>
#include <wtf/EnumTraits.h>
namespace WebCore::WebGPU {
enum class VertexFormat : uint8_t {
Uint8x2,
Uint8x4,
Sint8x2,
Sint8x4,
Unorm8x2,
Unorm8x4,
Snorm8x2,
Snorm8x4,
Uint16x2,
Uint16x4,
Sint16x2,
Sint16x4,
Unorm16x2,
Unorm16x4,
Snorm16x2,
Snorm16x4,
Float16x2,
Float16x4,
Float32,
Float32x2,
Float32x3,
Float32x4,
Uint32,
Uint32x2,
Uint32x3,
Uint32x4,
Sint32,
Sint32x2,
Sint32x3,
Sint32x4,
};
} // namespace WebCore::WebGPU
namespace WTF {
template<> struct EnumTraits<WebCore::WebGPU::VertexFormat> {
using values = EnumValues<
WebCore::WebGPU::VertexFormat,
WebCore::WebGPU::VertexFormat::Uint8x2,
WebCore::WebGPU::VertexFormat::Uint8x4,
WebCore::WebGPU::VertexFormat::Sint8x2,
WebCore::WebGPU::VertexFormat::Sint8x4,
WebCore::WebGPU::VertexFormat::Unorm8x2,
WebCore::WebGPU::VertexFormat::Unorm8x4,
WebCore::WebGPU::VertexFormat::Snorm8x2,
WebCore::WebGPU::VertexFormat::Snorm8x4,
WebCore::WebGPU::VertexFormat::Uint16x2,
WebCore::WebGPU::VertexFormat::Uint16x4,
WebCore::WebGPU::VertexFormat::Sint16x2,
WebCore::WebGPU::VertexFormat::Sint16x4,
WebCore::WebGPU::VertexFormat::Unorm16x2,
WebCore::WebGPU::VertexFormat::Unorm16x4,
WebCore::WebGPU::VertexFormat::Snorm16x2,
WebCore::WebGPU::VertexFormat::Snorm16x4,
WebCore::WebGPU::VertexFormat::Float16x2,
WebCore::WebGPU::VertexFormat::Float16x4,
WebCore::WebGPU::VertexFormat::Float32,
WebCore::WebGPU::VertexFormat::Float32x2,
WebCore::WebGPU::VertexFormat::Float32x3,
WebCore::WebGPU::VertexFormat::Float32x4,
WebCore::WebGPU::VertexFormat::Uint32,
WebCore::WebGPU::VertexFormat::Uint32x2,
WebCore::WebGPU::VertexFormat::Uint32x3,
WebCore::WebGPU::VertexFormat::Uint32x4,
WebCore::WebGPU::VertexFormat::Sint32,
WebCore::WebGPU::VertexFormat::Sint32x2,
WebCore::WebGPU::VertexFormat::Sint32x3,
WebCore::WebGPU::VertexFormat::Sint32x4
>;
};
} // namespace WTF
|