File: AudioBuffer.h

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/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 * Copyright (C) 2017-2021 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "AudioBufferOptions.h"
#include "ExceptionOr.h"
#include "JSValueInWrappedObject.h"
#include <JavaScriptCore/Forward.h>
#include <JavaScriptCore/TypedArrayAdaptersForwardDeclarations.h>
#include <wtf/Lock.h>
#include <wtf/Vector.h>

namespace WebCore {

class AudioBus;
class WebCoreOpaqueRoot;

class AudioBuffer : public RefCounted<AudioBuffer> {
public:
    enum class LegacyPreventDetaching : bool { No, Yes };
    static RefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, LegacyPreventDetaching = LegacyPreventDetaching::No);
    static ExceptionOr<Ref<AudioBuffer>> create(const AudioBufferOptions&);
    // Returns nullptr if data is not a valid audio file.
    static RefPtr<AudioBuffer> createFromAudioFileData(const void* data, size_t dataSize, bool mixToMono, float sampleRate);

    // Format
    size_t originalLength() const { return m_originalLength; }
    double originalDuration() const { return originalLength() / static_cast<double>(sampleRate()); }
    float sampleRate() const { return m_sampleRate; }

    // The following function may start returning 0 if any of the underlying channel buffers gets detached.
    size_t length() const { return hasDetachedChannelBuffer() ? 0 : m_originalLength; }
    double duration() const { return length() / static_cast<double>(sampleRate()); }

    // Channel data access
    unsigned numberOfChannels() const { return m_channels.size(); }
    ExceptionOr<JSC::JSValue> getChannelData(JSDOMGlobalObject&, unsigned channelIndex);
    ExceptionOr<void> copyFromChannel(Ref<Float32Array>&&, unsigned channelNumber, unsigned bufferOffset);
    ExceptionOr<void> copyToChannel(Ref<Float32Array>&&, unsigned channelNumber, unsigned startInChannel);

    // Native channel data access.
    RefPtr<Float32Array> channelData(unsigned channelIndex);
    float* rawChannelData(unsigned channelIndex);
    void zero();

    // Because an AudioBuffer has a JavaScript wrapper, which will be garbage collected, it may take a while for this object to be deleted.
    // releaseMemory() can be called when the AudioContext goes away, so we can release the memory earlier than when the garbage collection happens.
    // Careful! Only call this when the page unloads, after the AudioContext is no longer processing.
    void releaseMemory();

    size_t memoryCost() const;

    template<typename Visitor> void visitChannelWrappers(Visitor&);

    bool copyTo(AudioBuffer&) const;

    enum class ShouldCopyChannelData : bool { No, Yes };
    Ref<AudioBuffer> clone(ShouldCopyChannelData = ShouldCopyChannelData::Yes) const;
    
    bool topologyMatches(const AudioBuffer&) const;

    void setNeedsAdditionalNoise() { m_needsAdditionalNoise = true; }

private:
    AudioBuffer(unsigned numberOfChannels, size_t length, float sampleRate, LegacyPreventDetaching = LegacyPreventDetaching::No);
    explicit AudioBuffer(AudioBus&);

    void invalidate();

    bool hasDetachedChannelBuffer() const;

    void applyNoiseIfNeeded();

    // We do not currently support having the Float32Arrays in m_channels being more than 2GB,
    // and we have tests that we return an error promptly on trying to create such a huge AudioBuffer.
    static constexpr uint64_t s_maxChannelLength = (1ull << 32) / sizeof(float);
    static constexpr uint64_t s_maxLength = 1ull << 32;

    float m_sampleRate;
    size_t m_originalLength;
    FixedVector<RefPtr<Float32Array>> m_channels;
    FixedVector<JSValueInWrappedObject> m_channelWrappers;
    bool m_isDetachable { true };
    mutable Lock m_channelsLock;
    bool m_needsAdditionalNoise { false };
};

WebCoreOpaqueRoot root(AudioBuffer*);

} // namespace WebCore