1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211
|
/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "AudioScheduledSourceNode.h"
#include "AudioContext.h"
#include "AudioUtilities.h"
#include "Event.h"
#include "EventNames.h"
#include "ScriptController.h"
#include "ScriptExecutionContext.h"
#include <algorithm>
#include <wtf/IsoMallocInlines.h>
#include <wtf/MathExtras.h>
#include <wtf/Scope.h>
#if PLATFORM(IOS_FAMILY)
#include "ScriptController.h"
#endif
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(AudioScheduledSourceNode);
AudioScheduledSourceNode::AudioScheduledSourceNode(BaseAudioContext& context, NodeType type)
: AudioNode(context, type)
, ActiveDOMObject(context.scriptExecutionContext())
{
}
void AudioScheduledSourceNode::updateSchedulingInfo(size_t quantumFrameSize, AudioBus& outputBus, size_t& quantumFrameOffset, size_t& nonSilentFramesToProcess, double& startFrameOffset)
{
nonSilentFramesToProcess = 0;
quantumFrameOffset = 0;
startFrameOffset = 0;
ASSERT(quantumFrameSize == AudioUtilities::renderQuantumSize);
if (quantumFrameSize != AudioUtilities::renderQuantumSize)
return;
double sampleRate = this->sampleRate();
// quantumStartFrame : Start frame of the current time quantum.
// quantumEndFrame : End frame of the current time quantum.
// startFrame : Start frame for this source.
// endFrame : End frame for this source.
size_t quantumStartFrame = context().currentSampleFrame();
size_t quantumEndFrame = quantumStartFrame + quantumFrameSize;
// Round up if the start time isn't on a frame boundary so we don't start too early.
size_t startFrame = AudioUtilities::timeToSampleFrame(m_startTime, sampleRate, AudioUtilities::SampleFrameRounding::Up);
size_t endFrame = 0;
if (m_endTime) {
// The end frame is the end time rounded up because it is an exclusive upper
// bound of the end time. We also need to take care to handle huge end
// times and clamp the corresponding frame to the largest size_t value.
endFrame = AudioUtilities::timeToSampleFrame(*m_endTime, sampleRate, AudioUtilities::SampleFrameRounding::Up);
}
// If we know the end time and it's already passed, then don't bother doing any more rendering this cycle.
if (m_endTime && endFrame <= quantumStartFrame)
finish();
if (m_playbackState == UNSCHEDULED_STATE || m_playbackState == FINISHED_STATE || startFrame >= quantumEndFrame) {
// Output silence.
outputBus.zero();
return;
}
// Check if it's time to start playing.
if (m_playbackState == SCHEDULED_STATE) {
// Increment the active source count only if we're transitioning from SCHEDULED_STATE to PLAYING_STATE.
m_playbackState = PLAYING_STATE;
// NOTE: startFrameOffset is usually negative, but may not be because of
// the rounding that may happen in computing |startFrame| above.
startFrameOffset = m_startTime * sampleRate - startFrame;
}
quantumFrameOffset = startFrame > quantumStartFrame ? startFrame - quantumStartFrame : 0;
quantumFrameOffset = std::min(quantumFrameOffset, quantumFrameSize); // clamp to valid range
nonSilentFramesToProcess = quantumFrameSize - quantumFrameOffset;
if (!nonSilentFramesToProcess) {
// Output silence.
outputBus.zero();
return;
}
// Handle silence before we start playing.
// Zero any initial frames representing silence leading up to a rendering start time in the middle of the quantum.
if (quantumFrameOffset) {
for (unsigned i = 0; i < outputBus.numberOfChannels(); ++i)
memset(outputBus.channel(i)->mutableData(), 0, sizeof(float) * quantumFrameOffset);
}
// Handle silence after we're done playing.
// If the end time is somewhere in the middle of this time quantum, then zero out the
// frames from the end time to the very end of the quantum.
if (m_endTime && endFrame >= quantumStartFrame && endFrame < quantumEndFrame) {
size_t zeroStartFrame = endFrame - quantumStartFrame;
size_t framesToZero = quantumFrameSize - zeroStartFrame;
ASSERT(zeroStartFrame < quantumFrameSize);
ASSERT(framesToZero <= quantumFrameSize);
ASSERT(zeroStartFrame + framesToZero <= quantumFrameSize);
bool isSafe = zeroStartFrame < quantumFrameSize && framesToZero <= quantumFrameSize && zeroStartFrame + framesToZero <= quantumFrameSize;
if (isSafe) {
if (framesToZero > nonSilentFramesToProcess)
nonSilentFramesToProcess = 0;
else
nonSilentFramesToProcess -= framesToZero;
for (unsigned i = 0; i < outputBus.numberOfChannels(); ++i)
memset(outputBus.channel(i)->mutableData() + zeroStartFrame, 0, sizeof(float) * framesToZero);
}
finish();
}
}
ExceptionOr<void> AudioScheduledSourceNode::startLater(double when)
{
ASSERT(isMainThread());
ALWAYS_LOG(LOGIDENTIFIER, when);
if (m_playbackState != UNSCHEDULED_STATE)
return Exception { InvalidStateError, "Cannot call start() more than once"_s };
if (!std::isfinite(when) || when < 0)
return Exception { RangeError, "when value should be positive"_s };
context().sourceNodeWillBeginPlayback(*this);
m_startTime = when;
m_playbackState = SCHEDULED_STATE;
return { };
}
ExceptionOr<void> AudioScheduledSourceNode::stopLater(double when)
{
ASSERT(isMainThread());
ALWAYS_LOG(LOGIDENTIFIER, when);
if (m_playbackState == UNSCHEDULED_STATE)
return Exception { InvalidStateError, "cannot call stop without calling start first."_s };
if (!std::isfinite(when) || when < 0)
return Exception { RangeError, "when value should be positive"_s };
m_endTime = when;
return { };
}
bool AudioScheduledSourceNode::virtualHasPendingActivity() const
{
return m_hasEndedEventListener && m_playbackState != FINISHED_STATE && !isMarkedForDeletion() && !context().isClosed();
}
void AudioScheduledSourceNode::eventListenersDidChange()
{
m_hasEndedEventListener = hasEventListeners(eventNames().endedEvent);
}
void AudioScheduledSourceNode::finish()
{
ASSERT(!hasFinished());
// Let the context dereference this AudioNode.
context().sourceNodeDidFinishPlayback(*this);
m_playbackState = FINISHED_STATE;
// Heap allocations are forbidden on the audio thread for performance reasons so we need to
// explicitly allow the following allocation(s).
DisableMallocRestrictionsForCurrentThreadScope disableMallocRestrictions;
callOnMainThread([this, protectedThis = Ref { *this }, pendingActivity = makePendingActivity(*this)] {
if (context().isStopped())
return;
this->dispatchEvent(Event::create(eventNames().endedEvent, Event::CanBubble::No, Event::IsCancelable::No));
});
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)
|