File: AccessibilityTable.cpp

package info (click to toggle)
webkit2gtk 2.42.2-1~deb12u1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 362,452 kB
  • sloc: cpp: 2,881,971; javascript: 282,447; ansic: 134,088; python: 43,789; ruby: 18,308; perl: 15,872; asm: 14,389; xml: 4,395; yacc: 2,350; sh: 2,074; java: 1,734; lex: 1,323; makefile: 288; pascal: 60
file content (889 lines) | stat: -rw-r--r-- 37,976 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
/*
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "AccessibilityTable.h"

#include "AXObjectCache.h"
#include "AccessibilityTableCell.h"
#include "AccessibilityTableColumn.h"
#include "AccessibilityTableHeaderContainer.h"
#include "AccessibilityTableRow.h"
#include "ElementAncestorIteratorInlines.h"
#include "ElementChildIteratorInlines.h"
#include "HTMLTableCaptionElement.h"
#include "HTMLTableCellElement.h"
#include "HTMLTableElement.h"
#include "HTMLTableRowElement.h"
#include "HTMLTableSectionElement.h"
#include "NodeRenderStyle.h"
#include "RenderObject.h"
#include "RenderTable.h"
#include "RenderTableCell.h"
#include <wtf/Scope.h>

#include <queue>

namespace WebCore {

using namespace HTMLNames;

AccessibilityTable::AccessibilityTable(RenderObject* renderer)
    : AccessibilityRenderObject(renderer)
    , m_headerContainer(nullptr)
    , m_isExposable(true)
{
}

AccessibilityTable::AccessibilityTable(Node& node)
    : AccessibilityRenderObject(node)
    , m_headerContainer(nullptr)
    , m_isExposable(true)
{
}

AccessibilityTable::~AccessibilityTable() = default;

void AccessibilityTable::init()
{
    AccessibilityRenderObject::init();
    m_isExposable = computeIsTableExposableThroughAccessibility();
}

Ref<AccessibilityTable> AccessibilityTable::create(RenderObject* renderer)
{
    return adoptRef(*new AccessibilityTable(renderer));
}

Ref<AccessibilityTable> AccessibilityTable::create(Node& node)
{
    return adoptRef(*new AccessibilityTable(node));
}

bool AccessibilityTable::hasNonTableARIARole() const
{
    switch (ariaRoleAttribute()) {
    case AccessibilityRole::Unknown: // No role attribute specified.
    case AccessibilityRole::Table:
    case AccessibilityRole::Grid:
    case AccessibilityRole::TreeGrid:
        return false;
    default:
        return true;
    }
}

HTMLTableElement* AccessibilityTable::tableElement() const
{
    if (auto* tableElement = dynamicDowncast<HTMLTableElement>(node()))
        return tableElement;

    auto* renderTable = dynamicDowncast<RenderTable>(renderer());
    if (!renderTable)
        return nullptr;

    if (auto* tableElement = dynamicDowncast<HTMLTableElement>(renderTable->element()))
        return tableElement;
    // Try to find the table element, when the AccessibilityTable is mapped to an anonymous table renderer.
    auto* firstChild = renderTable->firstChild();
    if (!firstChild || !firstChild->node())
        return nullptr;
    if (auto* childTable = dynamicDowncast<HTMLTableElement>(firstChild->node()))
        return childTable;
    // FIXME: This might find an unrelated parent table element.
    return ancestorsOfType<HTMLTableElement>(*(firstChild->node())).first();
}

static const RenderStyle* styleFrom(Element& element)
{
    if (auto* renderStyle = element.renderStyle())
        return renderStyle;
    return element.existingComputedStyle();
}

bool AccessibilityTable::isDataTable() const
{
    WeakPtr cache = axObjectCache();
    if (!cache)
        return false;

    // Do not consider it a data table if it has a non-table ARIA role.
    if (hasNonTableARIARole())
        return false;

    // When a section of the document is contentEditable, all tables should be
    // treated as data tables, otherwise users may not be able to work with rich
    // text editors that allow creating and editing tables.
    if (node() && node()->hasEditableStyle())
        return true;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.
    if (WeakPtr tableElement = this->tableElement()) {
        // If there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table.
        if (!tableElement->summary().isEmpty()
            || (tableElement->tHead() && tableElement->tHead()->renderer())
            || (tableElement->tFoot() && tableElement->tFoot()->renderer())
            || tableElement->caption())
            return true;
        
        // If someone used "rules" attribute than the table should appear.
        if (!tableElement->rules().isEmpty())
            return true;

        // If there's a colgroup or col element, it's probably a data table.
        for (const auto& child : childrenOfType<HTMLElement>(*tableElement)) {
            if (child.hasTagName(colTag) || child.hasTagName(colgroupTag))
                return true;
        }
    }
    
    // The following checks should only apply if this is a real <table> element.
    if (!hasTagName(tableTag))
        return false;
    
    // If the author has used ARIA to specify a valid column or row count, assume they
    // want us to treat the table as a data table.
    auto ariaRowOrColCountIsSet = [this] (const QualifiedName& attribute) {
        int result = getIntegralAttribute(attribute);
        return result == -1 || result > 0;
    };
    if (ariaRowOrColCountIsSet(aria_colcountAttr) || ariaRowOrColCountIsSet(aria_rowcountAttr))
        return true;

    bool didTopSectionCheck = false;
    auto topSectionIndicatesLayoutTable = [&] (HTMLTableSectionElement* tableSectionElement) {
        if (didTopSectionCheck || !tableSectionElement)
            return false;
        didTopSectionCheck = true;

        // If the top section has any non-group role, then don't make this a data table. The author probably wants to use the role on the section.
        if (auto* axTableSection = cache->getOrCreate(tableSectionElement)) {
            auto role = axTableSection->roleValue();
            if (!axTableSection->isGroup() && role != AccessibilityRole::Unknown && role != AccessibilityRole::Ignored)
                return true;
        }
        return false;
    };

    // Store the background color of the table to check against cell's background colors.
    const auto* tableStyle = this->style();
    Color tableBackgroundColor = tableStyle ? tableStyle->visitedDependentColor(CSSPropertyBackgroundColor) : Color::white;
    unsigned tableHorizontalBorderSpacing = tableStyle ? tableStyle->horizontalBorderSpacing() : 0;
    unsigned tableVerticalBorderSpacing = tableStyle ? tableStyle->verticalBorderSpacing() : 0;

    unsigned cellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    unsigned cellsWithTopBorder = 0;
    unsigned cellsWithBottomBorder = 0;
    unsigned cellsWithLeftBorder = 0;
    unsigned cellsWithRightBorder = 0;

    HashMap<Node*, unsigned> cellCountForEachRow;
    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;
    unsigned rowCount = 0;
    unsigned maxColumnCount = 0;

    auto isDataTableBasedOnRowColumnCount = [&] () {
        // If there are at least 20 rows, we'll call it a data table.
        return (rowCount >= 20 && maxColumnCount >= 2) || (rowCount >= 2 && maxColumnCount >= 20);
    };

    bool firstColumnHasAllHeaderCells = true;
    WeakPtr<HTMLTableRowElement, WeakPtrImplWithEventTargetData> firstRow;
    WeakPtr<HTMLTableSectionElement, WeakPtrImplWithEventTargetData> firstBody;
    WeakPtr<HTMLTableSectionElement, WeakPtrImplWithEventTargetData> firstFoot;

    // Do a breadth-first search to determine if this is a data table.
    std::queue<WeakPtr<Element, WeakPtrImplWithEventTargetData>> elementsToVisit;
    elementsToVisit.push(dynamicDowncast<Element>(node()));
    while (!elementsToVisit.empty()) {
        WeakPtr currentParent = elementsToVisit.front();
        elementsToVisit.pop();
        bool rowIsAllTableHeaderCells = true;
        for (auto* currentElement = currentParent ? currentParent->firstElementChild() : nullptr; currentElement; currentElement = currentElement->nextElementSibling()) {
            if (auto* tableSectionElement = dynamicDowncast<HTMLTableSectionElement>(currentElement)) {
                if (tableSectionElement->hasTagName(theadTag)) {
                    if (topSectionIndicatesLayoutTable(tableSectionElement))
                        return false;
                } else if (tableSectionElement->hasTagName(tbodyTag))
                    firstBody = firstBody ? firstBody : tableSectionElement;
                else {
                    ASSERT_WITH_MESSAGE(tableSectionElement->hasTagName(tfootTag), "table section elements should always have either thead, tbody, or tfoot tag");
                    firstFoot = firstFoot ? firstFoot : tableSectionElement;
                }
            } else if (auto* tableRow = dynamicDowncast<HTMLTableRowElement>(currentElement)) {
                firstRow = firstRow ? firstRow : tableRow;

                rowCount += 1;
                if (isDataTableBasedOnRowColumnCount())
                    return true;

                if (tableRow->getIntegralAttribute(aria_rowindexAttr) >= 1 || tableRow->getIntegralAttribute(aria_colindexAttr) || nodeHasRole(tableRow, "row"_s))
                    return true;

                // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
                if (alternatingRowColorCount < 5) {
                    if (const auto* rowStyle = styleFrom(*tableRow)) {
                        alternatingRowColors[alternatingRowColorCount] = rowStyle->visitedDependentColor(CSSPropertyBackgroundColor);
                        alternatingRowColorCount++;
                    }
                }
            } else if (auto* cell = dynamicDowncast<HTMLTableCellElement>(currentElement)) {
                cellCount++;

                bool isTHCell = cell->hasTagName(thTag);
                if (!isTHCell && rowIsAllTableHeaderCells)
                    rowIsAllTableHeaderCells = false;
                if (auto* parentNode = cell->parentNode()) {
                    auto cellCountForRowIterator = cellCountForEachRow.ensure(parentNode, [&] {
                        // If we don't have an entry for this parent yet, it must be the first column.
                        if (!isTHCell && firstColumnHasAllHeaderCells)
                            firstColumnHasAllHeaderCells = false;
                        return 0;
                    }).iterator;
                    cellCountForRowIterator->value += 1;
                    maxColumnCount = std::max(cellCountForRowIterator->value, maxColumnCount);
                    if (isDataTableBasedOnRowColumnCount())
                        return true;
                }

                // In this case, the developer explicitly assigned a "data" table attribute.
                if (!cell->headers().isEmpty() || !cell->abbr().isEmpty() || !cell->axis().isEmpty() || !cell->scope().isEmpty() || nodeHasCellRole(cell))
                    return true;

                // If the author has used ARIA to specify a valid column or row index, assume they want us
                // to treat the table as a data table.
                if (cell->getIntegralAttribute(aria_colindexAttr) >= 1 || cell->getIntegralAttribute(aria_rowindexAttr) >= 1)
                    return true;

                // If the author has used ARIA to specify a column or row span, we're supposed to ignore
                // the value for the purposes of exposing the span. But assume they want us to treat the
                // table as a data table.
                if (cell->getIntegralAttribute(aria_colspanAttr) >= 1 || cell->getIntegralAttribute(aria_rowspanAttr) >= 1)
                    return true;

                const auto* cellStyle = styleFrom(*cell);
                // If the empty-cells style is set, we'll call it a data table.
                if (cellStyle && cellStyle->emptyCells() == EmptyCell::Hide)
                    return true;

                if (auto* cellRenderer = dynamicDowncast<RenderBlock>(cell->renderer())) {
                    bool hasBorderTop = cellRenderer->borderTop() > 0;
                    bool hasBorderBottom = cellRenderer->borderBottom() > 0;
                    bool hasBorderLeft = cellRenderer->borderLeft() > 0;
                    bool hasBorderRight = cellRenderer->borderRight() > 0;
                    // If a cell has matching bordered sides, call it a (fully) bordered cell.
                    if ((hasBorderTop && hasBorderBottom) || (hasBorderLeft && hasBorderRight))
                        borderedCellCount++;

                    // Also keep track of each individual border, so we can catch tables where most
                    // cells have a bottom border, for example.
                    if (hasBorderTop)
                        cellsWithTopBorder++;
                    if (hasBorderBottom)
                        cellsWithBottomBorder++;
                    if (hasBorderLeft)
                        cellsWithLeftBorder++;
                    if (hasBorderRight)
                        cellsWithRightBorder++;
                }

                // If the cell has a different color from the table and there is cell spacing,
                // then it is probably a data table cell (spacing and colors take the place of borders).
                Color cellColor = cellStyle ? cellStyle->visitedDependentColor(CSSPropertyBackgroundColor) : Color::white;
                if (tableHorizontalBorderSpacing > 0 && tableVerticalBorderSpacing > 0 && tableBackgroundColor != cellColor && !cellColor.isOpaque())
                    backgroundDifferenceCellCount++;

                // If we've found 10 "good" cells, we don't need to keep searching.
                if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                    return true;
            } else if (is<HTMLTableElement>(currentElement)) {
                // Do not descend into nested tables. (Implemented by continuing before pushing the current element into the BFS elementsToVisit queue)
                continue;
            }
            elementsToVisit.push(currentElement);
        }

        // If the first row is comprised of all <th> tags, assume it is a data table.
        if (firstRow && currentParent == firstRow && rowIsAllTableHeaderCells && cellCountForEachRow.get(currentParent.get()) >= 1)
            return true;
    }

    // If there is less than two valid cells, it's not a data table.
    if (cellCount <= 1)
        return false;

    if (topSectionIndicatesLayoutTable(firstBody.get()) || topSectionIndicatesLayoutTable(firstFoot.get()))
        return false;

    if (firstColumnHasAllHeaderCells && rowCount >= 2)
        return true;

    // At least half of the cells had borders, it's a data table.
    unsigned neededCellCount = cellCount / 2;
    if (borderedCellCount >= neededCellCount
        || cellsWithTopBorder >= neededCellCount
        || cellsWithBottomBorder >= neededCellCount
        || cellsWithLeftBorder >= neededCellCount
        || cellsWithRightBorder >= neededCellCount)
        return true;
    
    // At least half of the cells had different background colors, it's a data table.
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    if (isDataTableBasedOnRowColumnCount())
        return true;

    // Check if there is an alternating row background color indicating a zebra striped style pattern.
    if (alternatingRowColorCount > 2) {
        Color firstColor = alternatingRowColors[0];
        for (int k = 1; k < alternatingRowColorCount; k++) {
            // If an odd row was the same color as the first row, it's not alternating.
            if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
                return false;
            // If an even row is not the same as the first row, it's not alternating.
            if (!(k % 2) && alternatingRowColors[k] != firstColor)
                return false;
        }
        return true;
    }
    return false;
}

// The following is a heuristic used to determine if a <table> should be exposed as an AXTable.
// The goal is to only show "data" tables.
bool AccessibilityTable::computeIsTableExposableThroughAccessibility() const
{
    // If it has a non-table ARIA role, it shouldn't be exposed as a table.
    if (hasNonTableARIARole())
        return false;

    return isDataTable();
}

void AccessibilityTable::recomputeIsExposable()
{
    // Make sure children are up-to-date, because if we do end up changing is-exposed state, we want to make
    // sure updateChildrenRoles iterates over those children before they change.
    updateChildrenIfNecessary();

    bool previouslyExposable = m_isExposable;
    m_isExposable = computeIsTableExposableThroughAccessibility();
    if (previouslyExposable != m_isExposable) {
        // A table's role value is dependent on whether it's exposed, so notify the cache this has changed.
        if (auto* cache = axObjectCache())
            cache->handleRoleChanged(this);

        // Before resetting our existing children, possibly losing references to them, ensure we update their role (since a table cell's role is dependent on whether its parent table is exposable).
        updateChildrenRoles();

        m_childrenDirty = true;
    }
}

Vector<Vector<AXID>> AccessibilityTable::cellSlots()
{
    updateChildrenIfNecessary();
    return m_cellSlots;
}

void AccessibilityTable::setCellSlotsDirty()
{
    // Because the cell-slots grid is (necessarily) computed in conjunction with children, mark
    // the children as dirty by clearing them.
    //
    // It's necessary to compute the cell-slots grid together with children because they are both
    // influenced by the same factors. For example, if `setCellSlotsDirty` is called because
    // a child increased in column span, that may also result in more column children being
    // added if that column span change increased the "width" of the table.
    clearChildren();
}

void AccessibilityTable::updateChildrenRoles()
{
    for (const auto& row : m_rows) {
        downcast<AccessibilityObject>(*row).updateRole();
        for (const auto& cell : row->children())
            downcast<AccessibilityObject>(*cell).updateRole();
    }
}

void AccessibilityTable::clearChildren()
{
    AccessibilityRenderObject::clearChildren();
    m_rows.clear();
    m_columns.clear();
    m_cellSlots.clear();

    if (m_headerContainer) {
        m_headerContainer->detachFromParent();
        m_headerContainer = nullptr;
    }
}

void AccessibilityTable::addChildren()
{
    if (!isExposable()) {
        AccessibilityRenderObject::addChildren();
        return;
    }
    auto clearDirtySubtree = makeScopeExit([&] {
        m_subtreeDirty = false;
    });

    ASSERT(!m_childrenInitialized);
    m_childrenInitialized = true;
    WeakPtr cache = axObjectCache();
    if (!cache)
        return;

    // This function implements the "forming a table" algorithm for determining
    // the correct cell positions and spans (and storing those in m_cellSlots for later use).
    // https://html.spec.whatwg.org/multipage/tables.html#forming-a-table

    // Step 1.
    unsigned xWidth = 0;
    // Step 2.
    unsigned yHeight = 0;
    // Step 3: Let pending tfoot elements be a list of tfoot elements, initially empty.
    Vector<Ref<Element>> pendingTfootElements;
    // Step 10.
    unsigned yCurrent = 0;
    RefPtr<HTMLTableCaptionElement> captionElement;

    HashSet<AccessibilityObject*> appendedRows;
    // https://html.spec.whatwg.org/multipage/tables.html#algorithm-for-processing-rows
    auto processRow = [&, this] (AccessibilityTableRow* row) {
        if (!row || appendedRows.contains(row))
            return;
        appendedRows.add(row);
        // Step 1: If yheight is equal to ycurrent, then increase yheight by 1. (ycurrent must never be greater than yheight.)
        if (yHeight <= yCurrent)
            yHeight = yCurrent + 1;

        // Step 2.
        unsigned xCurrent = 0;
        // Step 3: Run the algorithm for growing downward-growing cells (not implemented).

        // Step 4: If the tr element being processed has no td or th element children, then increase ycurrent by 1, abort this set of steps, and return to the algorithm above.
        for (const auto& child : row->children()) {
            auto* currentCell = dynamicDowncast<AccessibilityTableCell>(child.get());
            if (!currentCell)
                continue;

            // Step 6: While the slot with coordinate (xcurrent, ycurrent) already has a cell assigned to it, increase xcurrent by 1.
            ensureRowAndColumn(yCurrent, xCurrent);
            while (m_cellSlots[yCurrent][xCurrent].isValid()) {
                xCurrent += 1;
                ensureRowAndColumn(yCurrent, xCurrent);
            }
            // Step 7: If xcurrent is equal to xwidth, increase xwidth by 1. (xcurrent is never greater than xwidth.)
            if (xCurrent >= xWidth)
                xWidth = xCurrent + 1;
            // Step 8: If the current cell has a colspan attribute, then parse that attribute's value, and let colspan be the result.
            unsigned colSpan = currentCell->colSpan();
            // Step 9: If the current cell has a rowspan attribute, then parse that attribute's value, and let rowspan be the result.
            unsigned rowSpan = currentCell->rowSpan();

            // Step 10: If rowspan is zero and the table element's node document is not set to quirks mode, then let
            // cell grows downward be true, and set rowspan to 1. Otherwise, let cell grows downward be false.
            // NOTE: We intentionally don't implement this step because the rendering code doesn't, so implementing it
            // would cause AX to not match the visual state of the page.

            // Step 11: If xwidth < xcurrent+colspan, then let xwidth be xcurrent+colspan.
            if (xWidth < xCurrent + colSpan)
                xWidth = xCurrent + colSpan;

            // Step 12: If yheight < ycurrent+rowspan, then let yheight be ycurrent+rowspan.
            if (yHeight < yCurrent + rowSpan)
                yHeight = yCurrent + rowSpan;

            // Step 13: Let the slots with coordinates (x, y) such that xcurrent ≤ x < xcurrent+colspan and
            // ycurrent ≤ y < ycurrent+rowspan be covered by a new cell c, anchored at (xcurrent, ycurrent),
            // which has width colspan and height rowspan, corresponding to the current cell element.
            currentCell->setRowIndex(yCurrent);
            currentCell->setColumnIndex(xCurrent);
            for (unsigned y = yCurrent; y < yCurrent + rowSpan; y++) {
                for (unsigned x = xCurrent; x < xCurrent + colSpan; x++) {
                    ensureRowAndColumn(y, x);
                    m_cellSlots[y][x] = currentCell->objectID();
                }
            }

            // Step 14: If cell grows downward is true, then add the tuple {c, xcurrent, colspan} to the
            // list of downward-growing cells. Not implemented.

            // Step 15.
            xCurrent += colSpan;

            // Step 16 handled below.
            // Step 17 and 18: Let current cell be the next td or th element child in the tr element being processed. (This is implemented by allowing the loop to continue above).
        }

        // Not specified: update some internal data structures.
        m_rows.append(row);
        row->setRowIndex(yCurrent);
        addChild(row);

        // Step 16: If current cell is the last td or th element child in the tr element being processed, then increase ycurrent by 1, abort this set of steps, and return to the algorithm above.
        yCurrent += 1;
    };
    auto needsToDescend = [&appendedRows] (AXCoreObject& axObject) {
        return (!axObject.isTableRow() || !axObject.node())
            && !appendedRows.contains(dynamicDowncast<AccessibilityObject>(axObject));
    };
    std::function<void(AXCoreObject*)> processRowDescendingIfNeeded = [&] (AXCoreObject* axObject) {
        if (!axObject)
            return;
        // Descend past anonymous renderers and non-rows.
        if (needsToDescend(*axObject)) {
            for (const auto& child : axObject->children())
                processRowDescendingIfNeeded(child.get());
        } else
            processRow(dynamicDowncast<AccessibilityTableRow>(axObject));
    };
    // https://html.spec.whatwg.org/multipage/tables.html#algorithm-for-ending-a-row-group
    auto endRowGroup = [&] () {
        if (yCurrent < yHeight)
            yCurrent = yHeight;
    };
    // https://html.spec.whatwg.org/multipage/tables.html#algorithm-for-processing-row-groups
    auto processRowGroup = [&] (Element& sectionElement) {
        // Step 1: Let ystart have the value of yheight. Not implemented because it's only useful for step 3, which we skip.

        // Step 2: For each tr element that is a child of the element being processed,
        // in tree order, run the algorithm for processing rows.
        if (RefPtr tableSection = dynamicDowncast<HTMLTableSectionElement>(sectionElement)) {
            for (auto& row : childrenOfType<HTMLTableRowElement>(*tableSection)) {
                RefPtr tableRow = dynamicDowncast<AccessibilityTableRow>(cache->getOrCreate(&row));
                processRow(tableRow.get());
            }
        } else if (RefPtr sectionAxObject = cache->getOrCreate(&sectionElement)) {
            ASSERT_WITH_MESSAGE(nodeHasRole(&sectionElement, "rowgroup"_s), "processRowGroup should only be called with native table section elements, or role=rowgroup elements");
            for (const auto& child : sectionAxObject->children())
                processRowDescendingIfNeeded(child.get());
        }
        // Step 3: If yheight > ystart, then let all the last rows in the table from y=ystart to y=yheight-1
        // form a new row group, anchored at the slot with coordinate (0, ystart), with height yheight-ystart,
        // corresponding to the element being processed. Not implemented.

        // Step 4: Run the algorithm for ending a row group.
        endRowGroup();
    };

    // Step 4: Let the table be the table represented by the table element.
    RefPtr tableElement = this->node();
    // `isAriaTable()` will return true for table-like ARIA structures (grid, treegrid, table).
    if (!is<HTMLTableElement>(tableElement.get()) && !isAriaTable())
        return;

    std::function<void(Node*)> processTableDescendant = [&, this] (Node* node) {
        // Step 8: While the current element is not one of the following elements, advance the
        // current element to the next child of the table.
        if (auto* caption = dynamicDowncast<HTMLTableCaptionElement>(node)) {
            // Step 6: Associate the first caption element child of the table element with the table.
            if (!captionElement)
                captionElement = caption;
            return;
        }

        auto* element = dynamicDowncast<Element>(node);
        bool descendantIsRow = element && (element->hasTagName(trTag) || nodeHasRole(element, "row"_s));
        bool descendantIsRowGroup = element && !descendantIsRow && (element->hasTagName(theadTag) || element->hasTagName(tbodyTag) || element->hasTagName(tfootTag) || nodeHasRole(element, "rowgroup"_s));

        // Step 9: Handle the colgroup element. Not implemented.
        // Step 10: Handled above.
        // Step 11: Skipped. Not currently implementing "downward-growing cells" algorithm.
        // Step 12: While the current element is not one of the following elements, advance the current element to the next child of the table
        if (!descendantIsRow && !descendantIsRowGroup) {
            if (isAriaTable()) {
                // We are forgiving with ARIA grid markup, descending past disallowed elements to build the grid structure (this is not specified, but consistent with other browsers).
                if (auto* axObject = cache->getOrCreate(node); axObject && needsToDescend(*axObject)) {
                    for (const auto& child : axObject->children())
                        processTableDescendant(child ? child->node() : nullptr);
                }
            }
            return;
        }

        // Step 13: If the current element is a tr, then run the algorithm for processing rows,
        // advance the current element to the next child of the table, and return to the step labeled rows.
        if (descendantIsRow)
            processRow(dynamicDowncast<AccessibilityTableRow>(cache->getOrCreate(element)));

        // Step 14: Run the algorithm for ending a row group.
        endRowGroup();

        // Step 15: If the current element is a tfoot...
        if (element->hasTagName(tfootTag)) {
            // ...then add that element to the list of pending tfoot elements
            pendingTfootElements.append(*element);
            // ...advance the current element to the next child of the table.
            return;
        }

        // Step 16: If the current element is either a thead or a tbody, run the algorithm for processing row groups. (Not specified: include role="rowgroups").
        if (descendantIsRowGroup)
            processRowGroup(*element);
    };
    // Step 7: Let the current element be the first element child of the table element.
    for (RefPtr currentElement = tableElement->firstChild(); currentElement; currentElement = currentElement->nextSibling()) {
        processTableDescendant(currentElement.get());
        // Step 17 + 18: Advance the current element to the next child of the table.
    }

    // Step 19: For each tfoot element in the list of pending tfoot elements, in tree order,
    // run the algorithm for processing row groups.
    for (const auto& tfootElement : pendingTfootElements)
        processRowGroup(tfootElement.get());

    // The remainder of this function is unspecified updating of internal data structures.
    addChild(cache->getOrCreate(captionElement.get()), DescendIfIgnored::No);

    for (unsigned i = 0; i < xWidth; ++i) {
        auto& column = downcast<AccessibilityTableColumn>(*cache->create(AccessibilityRole::Column));
        column.setColumnIndex(i);
        column.setParent(this);
        m_columns.append(&column);
        addChild(&column, DescendIfIgnored::No);
    }
    addChild(headerContainer(), DescendIfIgnored::No);

    m_subtreeDirty = false;
    // Sometimes the cell gets the wrong role initially because it is created before the parent
    // determines whether it is an accessibility table. Iterate all the cells and allow them to
    // update their roles now that the table knows its status.
    // see bug: https://bugs.webkit.org/show_bug.cgi?id=147001
    updateChildrenRoles();
}

AXCoreObject* AccessibilityTable::headerContainer()
{
    if (m_headerContainer)
        return m_headerContainer.get();

    auto* cache = axObjectCache();
    if (!cache)
        return nullptr;

    auto* tableHeader = downcast<AccessibilityMockObject>(cache->create(AccessibilityRole::TableHeaderContainer));
    tableHeader->setParent(this);

    m_headerContainer = tableHeader;
    return m_headerContainer.get();
}

AXCoreObject::AccessibilityChildrenVector AccessibilityTable::columns()
{
    updateChildrenIfNecessary();

    return m_columns;
}

AXCoreObject::AccessibilityChildrenVector AccessibilityTable::rows()
{
    updateChildrenIfNecessary();
    
    return m_rows;
}

AXCoreObject::AccessibilityChildrenVector AccessibilityTable::columnHeaders()
{
    updateChildrenIfNecessary();

    AccessibilityChildrenVector headers;
    // Sometimes m_columns can be reset during the iteration, we cache it here to be safe.
    AccessibilityChildrenVector columnsCopy = m_columns;
    for (const auto& column : columnsCopy) {
        if (auto* header = column->columnHeader())
            headers.append(header);
    }

    return headers;
}

AXCoreObject::AccessibilityChildrenVector AccessibilityTable::rowHeaders()
{
    updateChildrenIfNecessary();

    AccessibilityChildrenVector headers;
    // Sometimes m_rows can be reset during the iteration, we cache it here to be safe.
    AccessibilityChildrenVector rowsCopy = m_rows;
    for (const auto& row : rowsCopy) {
        if (auto* header = downcast<AccessibilityTableRow>(*row).headerObject())
            headers.append(header);
    }

    return headers;
}

AXCoreObject::AccessibilityChildrenVector AccessibilityTable::visibleRows()
{
    updateChildrenIfNecessary();

    AccessibilityChildrenVector rows;
    for (const auto& row : m_rows) {
        if (row && !row->isOffScreen())
            rows.append(row);
    }

    return rows;
}

AXCoreObject::AccessibilityChildrenVector AccessibilityTable::cells()
{
    updateChildrenIfNecessary();

    AccessibilityChildrenVector cells;
    for (const auto& row : m_rows)
        cells.appendVector(row->children());
    return cells;
}
    
unsigned AccessibilityTable::columnCount()
{
    updateChildrenIfNecessary();
    
    return m_columns.size();    
}
    
unsigned AccessibilityTable::rowCount()
{
    updateChildrenIfNecessary();
    
    return m_rows.size();
}

AXCoreObject* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row)
{
    updateChildrenIfNecessary();
    if (row >= m_cellSlots.size() || column >= m_cellSlots[row].size())
        return nullptr;

    if (AXID cellID = m_cellSlots[row][column])
        return axObjectCache()->objectForID(cellID);
    return nullptr;
}

AccessibilityRole AccessibilityTable::roleValue() const
{
    if (!isExposable())
        return AccessibilityRenderObject::roleValue();

    AccessibilityRole ariaRole = ariaRoleAttribute();
    if (ariaRole == AccessibilityRole::Grid || ariaRole == AccessibilityRole::TreeGrid)
        return ariaRole;

    return AccessibilityRole::Table;
}
    
bool AccessibilityTable::computeAccessibilityIsIgnored() const
{
    AccessibilityObjectInclusion decision = defaultObjectInclusion();
    if (decision == AccessibilityObjectInclusion::IncludeObject)
        return false;
    if (decision == AccessibilityObjectInclusion::IgnoreObject)
        return true;
    
    if (!isExposable())
        return AccessibilityRenderObject::computeAccessibilityIsIgnored();

    return false;
}

void AccessibilityTable::titleElementText(Vector<AccessibilityText>& textOrder) const
{
    String title = this->title();
    if (!title.isEmpty())
        textOrder.append(AccessibilityText(title, AccessibilityTextSource::LabelByElement));
}

String AccessibilityTable::title() const
{
    if (!isExposable())
        return AccessibilityRenderObject::title();
    
    String title;
    // Prefer the table caption if present.
    if (auto* tableElement = dynamicDowncast<HTMLTableElement>(node())) {
        if (RefPtr caption = tableElement->caption())
            title = caption->innerText();
    }
    
    // Fall back to standard title computation.
    if (title.isEmpty())
        title = AccessibilityRenderObject::title();
    return title;
}

int AccessibilityTable::axColumnCount() const
{
    int colCountInt = getIntegralAttribute(aria_colcountAttr);
    // The ARIA spec states, "Authors must set the value of aria-colcount to an integer equal to the
    // number of columns in the full table. If the total number of columns is unknown, authors must
    // set the value of aria-colcount to -1 to indicate that the value should not be calculated by
    // the user agent." If we have a valid value, make it available to platforms.
    if (colCountInt == -1 || colCountInt >= (int)m_columns.size())
        return colCountInt;
    
    return 0;
}

int AccessibilityTable::axRowCount() const
{
    int rowCountInt = getIntegralAttribute(aria_rowcountAttr);
    // The ARIA spec states, "Authors must set the value of aria-rowcount to an integer equal to the
    // number of rows in the full table. If the total number of rows is unknown, authors must set
    // the value of aria-rowcount to -1 to indicate that the value should not be calculated by the
    // user agent." If we have a valid value, make it available to platforms.
    if (rowCountInt == -1 || rowCountInt >= (int)m_rows.size())
        return rowCountInt;
    
    return 0;
}

void AccessibilityTable::ensureRow(unsigned index)
{
    if (m_cellSlots.size() < index + 1)
        m_cellSlots.grow(index + 1);
}

void AccessibilityTable::ensureRowAndColumn(unsigned rowIndex, unsigned columnIndex)
{
    ensureRow(rowIndex);
    if (m_cellSlots[rowIndex].size() < columnIndex + 1)
        m_cellSlots[rowIndex].grow(columnIndex + 1);
}

} // namespace WebCore