File: GPUCanvasContextCocoa.h

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/*
 * Copyright (C) 2021-2023 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "GPU.h"
#include "GPUBasedCanvasRenderingContext.h"
#include "GPUCanvasConfiguration.h"
#include "GPUCanvasContext.h"
#include "GPUPresentationContext.h"
#include "GPUTexture.h"
#include "GraphicsLayerContentsDisplayDelegate.h"
#include "HTMLCanvasElement.h"
#include "IOSurface.h"
#include "OffscreenCanvas.h"
#include "PlatformCALayer.h"
#include <variant>
#include <wtf/MachSendRight.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>

namespace WebCore {

class GPUDisplayBufferDisplayDelegate;

class GPUCanvasContextCocoa final : public GPUCanvasContext {
    WTF_MAKE_ISO_ALLOCATED(GPUCanvasContextCocoa);
public:
#if ENABLE(OFFSCREEN_CANVAS)
    using CanvasType = std::variant<RefPtr<HTMLCanvasElement>, RefPtr<OffscreenCanvas>>;
#else
    using CanvasType = std::variant<RefPtr<HTMLCanvasElement>>;
#endif

    static std::unique_ptr<GPUCanvasContextCocoa> create(CanvasBase&, GPU&);

    DestinationColorSpace colorSpace() const override;
    bool compositingResultsNeedUpdating() const override { return m_compositingResultsNeedsUpdating; }
    RefPtr<GraphicsLayerContentsDisplayDelegate> layerContentsDisplayDelegate() override;
    bool needsPreparationForDisplay() const override { return true; }
    void prepareForDisplay() override;
    PixelFormat pixelFormat() const override;
    void reshape(int width, int height) override;

    // FIXME: implement these to allow for painting
    void prepareForDisplayWithPaint() override { }
    void paintRenderingResultsToCanvas() override { }
    // GPUCanvasContext methods:
    CanvasType canvas() override;
    void configure(GPUCanvasConfiguration&&) override;
    void unconfigure() override;
    RefPtr<GPUTexture> getCurrentTexture() override;

    bool isWebGPU() const override { return true; }
    const char* activeDOMObjectName() const override
    {
        return "GPUCanvasElement";
    }

private:
    explicit GPUCanvasContextCocoa(CanvasBase&, GPU&);

    void markContextChangedAndNotifyCanvasObservers();

    bool isConfigured() const
    {
        return static_cast<bool>(m_configuration);
    }

    struct Configuration {
        Ref<GPUDevice> device;
        GPUTextureFormat format { GPUTextureFormat::R8unorm };
        GPUTextureUsageFlags usage { GPUTextureUsage::RENDER_ATTACHMENT };
        Vector<GPUTextureFormat> viewFormats;
        GPUPredefinedColorSpace colorSpace { GPUPredefinedColorSpace::SRGB };
        GPUCanvasCompositingAlphaMode compositingAlphaMode { GPUCanvasCompositingAlphaMode::Opaque };
        Vector<MachSendRight> renderBuffers;
        unsigned frameCount { 0 };
    };
    std::optional<Configuration> m_configuration;

    Ref<GPUDisplayBufferDisplayDelegate> m_layerContentsDisplayDelegate;
    Ref<GPUCompositorIntegration> m_compositorIntegration;
    Ref<GPUPresentationContext> m_presentationContext;
    RefPtr<GPUTexture> m_currentTexture;

    int m_width { 0 };
    int m_height { 0 };
    bool m_compositingResultsNeedsUpdating { false };
};

} // namespace WebCore