File: WebGLObject.h

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/*
 * Copyright (C) 2009-2017 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#pragma once

#if ENABLE(WEBGL)

#include "GraphicsTypesGL.h"
#include <wtf/Forward.h>
#include <wtf/RefCounted.h>

namespace WebCore {

class GraphicsContextGL;
class WebCoreOpaqueRoot;
class WebGLContextGroup;
class WebGLRenderingContextBase;

class WebGLObject : public RefCounted<WebGLObject> {
public:
    virtual ~WebGLObject() = default;

    PlatformGLObject object() const { return m_object; }

    // deleteObject may not always delete the OpenGL resource.  For programs and
    // shaders, deletion is delayed until they are no longer attached.
    // FIXME: revisit this when resource sharing between contexts are implemented.
    // The AbstractLocker argument enforces at compile time that the objectGraphLock
    // is held. This isn't necessary for all object types, but enough of them that
    // it's done for all of them.
    void deleteObject(const AbstractLocker&, GraphicsContextGL*);

    void onAttached() { ++m_attachmentCount; }
    void onDetached(const AbstractLocker&, GraphicsContextGL*);

    // This indicates whether the client side issue a delete call already, not
    // whether the OpenGL resource is deleted.
    // object()==0 indicates the OpenGL resource is deleted.
    bool isDeleted() { return m_deleted; }

    // True if this object belongs to the group or context.
    virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextBase&) const = 0;

    // Returns the object graph lock associated with the context most
    // closely associated with this object. Since the
    // WEBGL_shared_objects extension specification never shipped (and
    // is unlikely to), this basically returns the same result for
    // both context objects and shared objects.
    virtual Lock& objectGraphLockForContext() = 0;

protected:
    WebGLObject() = default;

    // setObject should be only called once right after creating a WebGLObject.
    void setObject(PlatformGLObject);

    void runDestructor();

    // deleteObjectImpl should be only called once to delete the OpenGL resource.
    virtual void deleteObjectImpl(const AbstractLocker&, GraphicsContextGL*, PlatformGLObject) = 0;

    virtual bool hasGroupOrContext() const = 0;

    virtual void detach();

    virtual GraphicsContextGL* getAGraphicsContextGL() const = 0;

private:
    PlatformGLObject m_object { 0 };
    unsigned m_attachmentCount { 0 };
    bool m_deleted { false };
};

inline PlatformGLObject objectOrZero(WebGLObject* object)
{
    return object ? object->object() : 0;
}

WebCoreOpaqueRoot root(WebGLObject*);

} // namespace WebCore

#endif