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/*
* Copyright 2023 The Chromium Authors. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLTimerQueryEXT.h"
#include "WebGLRenderingContextBase.h"
namespace WebCore {
Ref<WebGLTimerQueryEXT> WebGLTimerQueryEXT::create(WebGLRenderingContextBase& context)
{
return adoptRef(*new WebGLTimerQueryEXT(context));
}
WebGLTimerQueryEXT::~WebGLTimerQueryEXT()
{
if (!context())
return;
runDestructor();
}
WebGLTimerQueryEXT::WebGLTimerQueryEXT(WebGLRenderingContextBase& context)
: WebGLContextObject(context)
{
setObject(context.graphicsContextGL()->createQueryEXT());
}
void WebGLTimerQueryEXT::deleteObjectImpl(const AbstractLocker&, GraphicsContextGL* context3d, PlatformGLObject object)
{
context3d->deleteQueryEXT(object);
}
}
#endif // ENABLE(WEBGL)
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