File: FloatingState.h

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/*
 * Copyright (C) 2018 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "LayoutBoxGeometry.h"
#include "LayoutElementBox.h"
#include "Shape.h"
#include <wtf/IsoMalloc.h>
#include <wtf/OptionSet.h>

namespace WebCore {
namespace Layout {

class Box;
class BoxGeometry;
class Rect;

// FloatingState holds the floating boxes for BFC using the BFC's inline direction.
// FloatingState may be inherited by nested IFCs with mismataching inline direction. In such cases floating boxes
// are added to the FloatingState as if they had matching inline direction.
class FloatingState {
    WTF_MAKE_ISO_ALLOCATED(FloatingState);
public:
    FloatingState(const ElementBox& blockFormattingContextRoot);

    const ElementBox& root() const { return m_blockFormattingContextRoot; }

    class FloatItem {
    public:
        // FIXME: This c'tor is only used by the render tree integation codepath.
        enum class Position { Left, Right };
        FloatItem(Position, const BoxGeometry& absoluteBoxGeometry, LayoutPoint localTopLeft, const Shape*);
        FloatItem(const Box&, Position, const BoxGeometry& absoluteBoxGeometry, LayoutPoint localTopLeft);

        ~FloatItem();

        bool isLeftPositioned() const { return m_position == Position::Left; }
        bool isRightPositioned() const { return m_position == Position::Right; }
        bool isInFormattingContextOf(const ElementBox& formattingContextRoot) const;

        BoxGeometry boxGeometry() const;

        Rect absoluteRectWithMargin() const { return BoxGeometry::marginBoxRect(m_absoluteBoxGeometry); }
        Rect absoluteBorderBoxRect() const { return BoxGeometry::borderBoxRect(m_absoluteBoxGeometry); }
        BoxGeometry::HorizontalMargin horizontalMargin() const { return m_absoluteBoxGeometry.horizontalMargin(); }
        PositionInContextRoot absoluteBottom() const { return { absoluteRectWithMargin().bottom() }; }

        const Shape* shape() const { return m_shape.get(); }

        const Box* layoutBox() const { return m_layoutBox.get(); }

    private:
        CheckedPtr<const Box> m_layoutBox;
        Position m_position;
        BoxGeometry m_absoluteBoxGeometry;
        LayoutPoint m_localTopLeft;
        RefPtr<const Shape> m_shape;
    };
    using FloatList = Vector<FloatItem>;
    const FloatList& floats() const { return m_floats; }
    const FloatItem* last() const { return floats().isEmpty() ? nullptr : &m_floats.last(); }

    void append(FloatItem);
    void clear();

    bool isEmpty() const { return floats().isEmpty(); }
    bool hasLeftPositioned() const;
    bool hasRightPositioned() const;

    bool isLeftToRightDirection() const { return m_isLeftToRightDirection; }
    // FIXME: This should always be floatingState's root().style().isLeftToRightDirection() if we used the actual containing block of the intrusive
    // floats to initiate the floating state in the integration codepath (i.e. when the float comes from the parent BFC).
    void setIsLeftToRightDirection(bool isLeftToRightDirection) { m_isLeftToRightDirection = isLeftToRightDirection; }

    void shrinkToFit();

private:
    CheckedRef<const ElementBox> m_blockFormattingContextRoot;
    FloatList m_floats;
    enum class PositionType {
        Left = 1 << 0,
        Right  = 1 << 1
    };
    OptionSet<PositionType> m_positionTypes;
    bool m_isLeftToRightDirection { true };
};

inline bool FloatingState::hasLeftPositioned() const
{
    return m_positionTypes.contains(PositionType::Left);
}

inline bool FloatingState::hasRightPositioned() const
{
    return m_positionTypes.contains(PositionType::Right);
}

}
}