File: VectorMath.h

package info (click to toggle)
webkit2gtk 2.42.2-1~deb12u1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 362,452 kB
  • sloc: cpp: 2,881,971; javascript: 282,447; ansic: 134,088; python: 43,789; ruby: 18,308; perl: 15,872; asm: 14,389; xml: 4,395; yacc: 2,350; sh: 2,074; java: 1,734; lex: 1,323; makefile: 288; pascal: 60
file content (77 lines) | stat: -rw-r--r-- 4,503 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 * Copyright (C) 2020, Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

// Defines the interface for several vector math functions whose implementation will ideally be optimized.

namespace WebCore {

namespace VectorMath {

// Multiples inputVector by scalar then adds the result to outputVector (simplified vsma).
// for (n = 0; n < numberOfElementsToProcess; ++n)
//     outputVector[n] += inputVector[n] * scalar;
void multiplyByScalarThenAddToOutput(const float* inputVector, float scalar, float* outputVector, size_t numberOfElementsToProcess);

// Adds a vector inputVector2 to the product of a scalar value and a single-precision vector inputVector1 (vsma).
// for (n = 0; n < numberOfElementsToProcess; ++n)
//     outputVector[n] = inputVector1[n] * scalar + inputVector2[n];
void multiplyByScalarThenAddToVector(const float* inputVector1, float scalar, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess);

// Multiplies the sum of two vectors by a scalar value (vasm).
void addVectorsThenMultiplyByScalar(const float* inputVector1, const float* inputVector2, float scalar, float* outputVector, size_t numberOfElementsToProcess);

void multiplyByScalar(const float* inputVector, float scalar, float* outputVector, size_t numberOfElementsToProcess);
void addScalar(const float* inputVector, float scalar, float* outputVector, size_t numberOfElementsToProcess);
void add(const float* inputVector1, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess);
void substract(const float* inputVector1, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess);

// Finds the maximum magnitude of a float vector.
float maximumMagnitude(const float* inputVector, size_t numberOfElementsToProcess);

// Sums the squares of a float vector's elements (svesq).
float sumOfSquares(const float* inputVector, size_t numberOfElementsToProcess);

// For an element-by-element multiply of two float vectors.
void multiply(const float* inputVector1, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess);

// Multiplies two complex vectors (zvmul).
void multiplyComplex(const float* realVector1, const float* imagVector1, const float* realVector2, const float* imagVector2, float* realOutputVector, float* imagOutputVector, size_t numberOfElementsToProcess);

// Copies elements while clipping values to the threshold inputs.
void clamp(const float* inputVector, float mininum, float maximum, float* outputVector, size_t numberOfElementsToProcess);

void linearToDecibels(const float* inputVector, float* outputVector, size_t numberOfElementsToProcess);

// Calculates the linear interpolation between the supplied single-precision vectors
// for (n = 0; n < numberOfElementsToProcess; ++n)
//     outputVector[n] = inputVector1[n] + interpolationFactor * (inputVector2[n] - inputVector1[n]);
// NOTE: Internal implementation may modify inputVector2.
void interpolate(const float* inputVector1, float* inputVector2, float interpolationFactor, float* outputVector, size_t numberOfElementsToProcess);

} // namespace VectorMath

} // namespace WebCore