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/*
* Copyright (C) 2020 RDK Management All rights reserved.
* Copyright (C) 2022 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GamepadLibWPE.h"
#if ENABLE(GAMEPAD) && USE(LIBWPE)
#include "GamepadProviderLibWPE.h"
#include <wpe/wpe.h>
namespace WebCore {
GamepadLibWPE::GamepadLibWPE(struct wpe_gamepad_provider* provider, uintptr_t gamepadId, unsigned index)
: PlatformGamepad(index)
, m_buttonValues(WPE_GAMEPAD_BUTTON_COUNT)
, m_axisValues(WPE_GAMEPAD_AXIS_COUNT)
, m_gamepad(wpe_gamepad_create(provider, gamepadId), wpe_gamepad_destroy)
{
ASSERT(m_gamepad);
m_connectTime = m_lastUpdateTime = MonotonicTime::now();
m_id = String::fromUTF8(wpe_gamepad_get_id(m_gamepad.get()));
m_mapping = String::fromUTF8("standard");
static const struct wpe_gamepad_client_interface s_client = {
// button_event
[](void* data, enum wpe_gamepad_button button, bool pressed) {
auto& self = *static_cast<GamepadLibWPE*>(data);
self.buttonPressedOrReleased(static_cast<unsigned>(button), pressed);
},
// axis_event
[](void* data, enum wpe_gamepad_axis axis, double value) {
auto& self = *static_cast<GamepadLibWPE*>(data);
self.absoluteAxisChanged(static_cast<unsigned>(axis), value);
},
nullptr, nullptr, nullptr,
};
wpe_gamepad_set_client(m_gamepad.get(), &s_client, this);
}
GamepadLibWPE::~GamepadLibWPE()
{
wpe_gamepad_set_client(m_gamepad.get(), nullptr, nullptr);
}
void GamepadLibWPE::buttonPressedOrReleased(unsigned button, bool pressed)
{
m_lastUpdateTime = MonotonicTime::now();
m_buttonValues[button].setValue(pressed ? 1.0 : 0.0);
GamepadProviderLibWPE::singleton().scheduleInputNotification(*this, pressed ? GamepadProviderLibWPE::ShouldMakeGamepadsVisible::Yes : GamepadProviderLibWPE::ShouldMakeGamepadsVisible::No);
}
void GamepadLibWPE::absoluteAxisChanged(unsigned axis, double value)
{
m_lastUpdateTime = MonotonicTime::now();
m_axisValues[axis].setValue(value);
GamepadProviderLibWPE::singleton().scheduleInputNotification(*this, GamepadProviderLibWPE::ShouldMakeGamepadsVisible::No);
}
} // namespace WebCore
#endif // ENABLE(GAMEPAD) && USE(LIBWPE)
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