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/*
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2004-2023 Apple Inc. All rights reserved.
* Copyright (C) 2008-2009 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Image.h"
#include "Color.h"
#include "ImageObserver.h"
#include "ImageOrientation.h"
#include "ImageSource.h"
#include "IntSize.h"
#if USE(CG) || USE(APPKIT)
#include <wtf/RetainPtr.h>
#endif
#if USE(APPKIT)
OBJC_CLASS NSImage;
#endif
#if PLATFORM(WIN)
typedef struct HBITMAP__ *HBITMAP;
#endif
namespace WebCore {
class Settings;
class Timer;
class BitmapImage final : public Image {
public:
static RefPtr<BitmapImage> create(PlatformImagePtr&& platformImage)
{
return create(NativeImage::create(WTFMove(platformImage)));
}
static RefPtr<BitmapImage> create(RefPtr<NativeImage>&& nativeImage)
{
if (!nativeImage)
return nullptr;
return create(nativeImage.releaseNonNull());
}
static Ref<BitmapImage> create(Ref<NativeImage>&& nativeImage)
{
return adoptRef(*new BitmapImage(WTFMove(nativeImage)));
}
static Ref<BitmapImage> create(ImageObserver* observer = nullptr)
{
return adoptRef(*new BitmapImage(observer));
}
#if PLATFORM(WIN)
WEBCORE_EXPORT static RefPtr<BitmapImage> create(HBITMAP);
#endif
virtual ~BitmapImage();
void updateFromSettings(const Settings&);
EncodedDataStatus dataChanged(bool allDataReceived) override;
unsigned decodedSize() const { return m_source->decodedSize(); }
EncodedDataStatus encodedDataStatus() const { return m_source->encodedDataStatus(); }
size_t frameCount() const { return m_source->frameCount(); }
size_t primaryFrameIndex() const { return m_source->primaryFrameIndex(); }
RepetitionCount repetitionCount() const { return m_source->repetitionCount(); }
String uti() const override { return m_source->uti(); }
String filenameExtension() const override { return m_source->filenameExtension(); }
String accessibilityDescription() const override { return m_source->accessibilityDescription(); }
std::optional<IntPoint> hotSpot() const override { return m_source->hotSpot(); }
// FloatSize due to override.
FloatSize size(ImageOrientation orientation = ImageOrientation::Orientation::FromImage) const override { return m_source->size(orientation); }
ImageOrientation orientation() const override { return m_source->orientation(); }
Color singlePixelSolidColor() const override { return m_source->singlePixelSolidColor(); }
bool frameIsBeingDecodedAndIsCompatibleWithOptionsAtIndex(size_t index, const DecodingOptions& decodingOptions) const { return m_source->frameIsBeingDecodedAndIsCompatibleWithOptionsAtIndex(index, decodingOptions); }
DecodingStatus frameDecodingStatusAtIndex(size_t index) const { return m_source->frameDecodingStatusAtIndex(index); }
bool frameIsCompleteAtIndex(size_t index) const { return frameDecodingStatusAtIndex(index) == DecodingStatus::Complete; }
bool frameHasAlphaAtIndex(size_t index) const { return m_source->frameHasAlphaAtIndex(index); }
bool frameHasFullSizeNativeImageAtIndex(size_t index, SubsamplingLevel subsamplingLevel) { return m_source->frameHasFullSizeNativeImageAtIndex(index, subsamplingLevel); }
bool frameHasDecodedNativeImageCompatibleWithOptionsAtIndex(size_t index, const std::optional<SubsamplingLevel>& subsamplingLevel, const DecodingOptions& decodingOptions) { return m_source->frameHasDecodedNativeImageCompatibleWithOptionsAtIndex(index, subsamplingLevel, decodingOptions); }
SubsamplingLevel frameSubsamplingLevelAtIndex(size_t index) const { return m_source->frameSubsamplingLevelAtIndex(index); }
Seconds frameDurationAtIndex(size_t index) const { return m_source->frameDurationAtIndex(index); }
ImageOrientation frameOrientationAtIndex(size_t index) const { return m_source->frameOrientationAtIndex(index); }
size_t currentFrame() const { return m_currentFrame; }
bool currentFrameKnownToBeOpaque() const override { return !frameHasAlphaAtIndex(currentFrame()); }
ImageOrientation orientationForCurrentFrame() const { return frameOrientationAtIndex(currentFrame()); }
bool canAnimate() const;
bool shouldUseAsyncDecodingForTesting() const { return m_source->frameDecodingDurationForTesting() > 0_s; }
void setFrameDecodingDurationForTesting(Seconds duration) { m_source->setFrameDecodingDurationForTesting(duration); }
bool canUseAsyncDecodingForLargeImages() const;
bool shouldUseAsyncDecodingForAnimatedImages() const;
void setClearDecoderAfterAsyncFrameRequestForTesting(bool value) { m_clearDecoderAfterAsyncFrameRequestForTesting = value; }
void setAsyncDecodingEnabledForTesting(bool enabled) { m_asyncDecodingEnabledForTesting = enabled; }
bool isAsyncDecodingEnabledForTesting() const { return m_asyncDecodingEnabledForTesting; }
void stopAsyncDecodingQueue() { m_source->stopAsyncDecodingQueue(); }
DestinationColorSpace colorSpace() final;
WEBCORE_EXPORT unsigned decodeCountForTesting() const;
// Accessors for native image formats.
#if USE(APPKIT)
NSImage *nsImage() override;
RetainPtr<NSImage> snapshotNSImage() override;
#endif
#if PLATFORM(COCOA)
CFDataRef tiffRepresentation() override;
#endif
#if PLATFORM(WIN)
bool getHBITMAP(HBITMAP) override;
bool getHBITMAPOfSize(HBITMAP, const IntSize*) override;
#endif
#if PLATFORM(GTK)
GRefPtr<GdkPixbuf> gdkPixbuf() override;
#if USE(GTK4)
GRefPtr<GdkTexture> gdkTexture() override;
#endif
#endif
WEBCORE_EXPORT RefPtr<NativeImage> nativeImage(const DestinationColorSpace& = DestinationColorSpace::SRGB()) override;
RefPtr<NativeImage> nativeImageForCurrentFrame() override;
RefPtr<NativeImage> preTransformedNativeImageForCurrentFrame(bool respectOrientation) override;
#if USE(CG)
RefPtr<NativeImage> nativeImageOfSize(const IntSize&) override;
Vector<Ref<NativeImage>> framesNativeImages();
#endif
void imageFrameAvailableAtIndex(size_t);
void decode(Function<void()>&&);
private:
WEBCORE_EXPORT BitmapImage(Ref<NativeImage>&&);
WEBCORE_EXPORT BitmapImage(ImageObserver* = nullptr);
RefPtr<NativeImage> frameImageAtIndex(size_t index) { return m_source->frameImageAtIndex(index); }
RefPtr<NativeImage> frameImageAtIndexCacheIfNeeded(size_t, SubsamplingLevel = SubsamplingLevel::Default, const DecodingOptions& = { });
// Called to invalidate cached data. When |destroyAll| is true, we wipe out
// the entire frame buffer cache and tell the image source to destroy
// everything; this is used when e.g. we want to free some room in the image
// cache. If |destroyAll| is false, we only delete frames up to the current
// one; this is used while animating large images to keep memory footprint
// low without redecoding the whole image on every frame.
void destroyDecodedData(bool destroyAll = true) override;
// If the image is large enough, calls destroyDecodedData() and passes
// |destroyAll| along.
void destroyDecodedDataIfNecessary(bool destroyAll = true);
FloatSize sourceSize(ImageOrientation orientation = ImageOrientation::Orientation::FromImage) const final { return m_source->sourceSize(orientation); }
bool hasDensityCorrectedSize() const override { return m_source->hasDensityCorrectedSize(); }
ImageDrawResult draw(GraphicsContext&, const FloatRect& dstRect, const FloatRect& srcRect, const ImagePaintingOptions& = { }) override;
void drawPattern(GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions& = { }) override;
#if PLATFORM(WIN)
void drawFrameMatchingSourceSize(GraphicsContext&, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator) override;
#endif
// Animation.
enum class StartAnimationStatus { CannotStart, IncompleteData, TimerActive, DecodingActive, Started };
bool isAnimated() const override { return m_source->frameCount() > 1; }
bool shouldAnimate() const;
void startAnimation() override { internalStartAnimation(); }
StartAnimationStatus internalStartAnimation();
void advanceAnimation();
void internalAdvanceAnimation();
bool isAnimating() const final;
// It may look unusual that there is no start animation call as public API. This is because
// we start and stop animating lazily. Animation begins whenever someone draws the image. It will
// automatically pause once all observers no longer want to render the image anywhere.
void stopAnimation() override;
void resetAnimation() override;
// Handle platform-specific data
void invalidatePlatformData();
#if ASSERT_ENABLED
bool notSolidColor() override;
#endif
#if PLATFORM(COCOA)
RetainPtr<CFDataRef> tiffRepresentation(const Vector<Ref<NativeImage>>&);
#endif
void clearTimer();
void startTimer(Seconds delay);
SubsamplingLevel subsamplingLevelForScaleFactor(GraphicsContext&, const FloatSize& scaleFactor);
bool canDestroyDecodedData();
void setCurrentFrameDecodingStatusIfNecessary(DecodingStatus);
bool isBitmapImage() const override { return true; }
void callDecodingCallbacks();
void dump(WTF::TextStream&) const override;
// Animated images over a certain size are considered large enough that we'll only hang on to one frame at a time.
static const unsigned LargeAnimationCutoff = 30 * 1024 * 1024;
mutable Ref<ImageSource> m_source;
size_t m_currentFrame { 0 }; // The index of the current frame of animation.
SubsamplingLevel m_currentSubsamplingLevel { SubsamplingLevel::Default };
DecodingStatus m_currentFrameDecodingStatus { DecodingStatus::Invalid };
std::unique_ptr<Timer> m_frameTimer;
RepetitionCount m_repetitionsComplete { RepetitionCountNone }; // How many repetitions we've finished.
MonotonicTime m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
std::unique_ptr<Vector<Function<void()>, 1>> m_decodingCallbacks;
bool m_animationFinished { false };
// The default value of m_allowSubsampling should be the same as default value of the ImageSubsamplingEnabled setting.
#if PLATFORM(IOS_FAMILY)
bool m_allowSubsampling { true };
#else
bool m_allowSubsampling { false };
#endif
bool m_allowAnimatedImageAsyncDecoding { false };
bool m_showDebugBackground { false };
bool m_clearDecoderAfterAsyncFrameRequestForTesting { false };
bool m_asyncDecodingEnabledForTesting { false };
#if ASSERT_ENABLED || !LOG_DISABLED
size_t m_lateFrameCount { 0 };
size_t m_earlyFrameCount { 0 };
size_t m_cachedFrameCount { 0 };
#endif
unsigned m_decodeCountForTesting { 0 };
#if USE(APPKIT)
mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of all the frames. Only built lazily if someone actually queries for one.
#endif
#if USE(CG)
mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for all the frames. Only built lazily if someone queries for one.
#endif
RefPtr<Image> m_cachedImage;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_IMAGE(BitmapImage)
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