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/*
* Copyright (C) 2006-2022 Apple Inc. All rights reserved.
* Copyright (C) 2007-2008 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FontCascadeCache.h"
#include "FontCreationContext.h"
#include "FontDescription.h"
#include "FontPlatformData.h"
#include "FontSelector.h"
#include "FontTaggedSettings.h"
#include "SystemFallbackFontCache.h"
#include "Timer.h"
#include <array>
#include <limits.h>
#include <wtf/CrossThreadCopier.h>
#include <wtf/FastMalloc.h>
#include <wtf/Forward.h>
#include <wtf/HashFunctions.h>
#include <wtf/HashTraits.h>
#include <wtf/ListHashSet.h>
#include <wtf/PointerComparison.h>
#include <wtf/RefPtr.h>
#include <wtf/RobinHoodHashSet.h>
#include <wtf/UniqueRef.h>
#include <wtf/Vector.h>
#include <wtf/WorkQueue.h>
#include <wtf/text/AtomStringHash.h>
#include <wtf/text/WTFString.h>
#if PLATFORM(COCOA)
#include "FontCacheCoreText.h"
#include "FontDatabase.h"
#include "FontFamilySpecificationCoreTextCache.h"
#include "SystemFontDatabaseCoreText.h"
#endif
#if PLATFORM(IOS_FAMILY)
#include <wtf/Lock.h>
#include <wtf/RecursiveLockAdapter.h>
#endif
#if OS(WINDOWS)
#include <windows.h>
#include <objidl.h>
#include <mlang.h>
#endif
#if USE(FREETYPE)
#include "FontSetCache.h"
#endif
namespace WebCore {
class Font;
class FontCascade;
class OpenTypeVerticalData;
enum class IsForPlatformFont : bool;
#if PLATFORM(WIN) && USE(IMLANG_FONT_LINK2)
using IMLangFontLinkType = IMLangFontLink2;
#endif
#if PLATFORM(WIN) && !USE(IMLANG_FONT_LINK2)
using IMLangFontLinkType = IMLangFontLink;
#endif
class FontCache {
WTF_MAKE_NONCOPYABLE(FontCache); WTF_MAKE_FAST_ALLOCATED;
public:
WEBCORE_EXPORT static FontCache& forCurrentThread();
static FontCache* forCurrentThreadIfExists();
static FontCache* forCurrentThreadIfNotDestroyed();
FontCache();
~FontCache();
// These methods are implemented by the platform.
enum class PreferColoredFont : bool { No, Yes };
RefPtr<Font> systemFallbackForCharacters(const FontDescription&, const Font& originalFontData, IsForPlatformFont, PreferColoredFont, const UChar* characters, unsigned length);
Vector<String> systemFontFamilies();
void platformInit();
static bool isSystemFontForbiddenForEditing(const String&);
#if PLATFORM(COCOA)
WEBCORE_EXPORT static void setFontAllowlist(const Vector<String>&);
#endif
#if PLATFORM(WIN)
IMLangFontLinkType* getFontLinkInterface();
static void comInitialize();
static void comUninitialize();
static IMultiLanguage* getMultiLanguageInterface();
#endif
// This function exists so CSSFontSelector can have a unified notion of preinstalled fonts and @font-face.
// It comes into play when you create an @font-face which shares a family name as a preinstalled font.
Vector<FontSelectionCapabilities> getFontSelectionCapabilitiesInFamily(const AtomString&, AllowUserInstalledFonts);
WEBCORE_EXPORT RefPtr<Font> fontForFamily(const FontDescription&, const String&, const FontCreationContext& = { }, bool checkingAlternateName = false);
WEBCORE_EXPORT Ref<Font> lastResortFallbackFont(const FontDescription&);
WEBCORE_EXPORT Ref<Font> fontForPlatformData(const FontPlatformData&);
RefPtr<Font> similarFont(const FontDescription&, const String& family);
void addClient(FontSelector&);
void removeClient(FontSelector&);
unsigned short generation() const { return m_generation; }
static void registerFontCacheInvalidationCallback(Function<void()>&&);
// The invalidation callback runs a style recalc on the page.
// If we're invalidating because of memory pressure, we shouldn't run a style recalc.
// A style recalc would just allocate a bunch of the memory that we're trying to release.
// On the other hand, if we're invalidating because the set of installed fonts changed,
// or if some accessibility text settings were altered, we should run a style recalc
// so the user can immediately see the effect of the new environment.
enum class ShouldRunInvalidationCallback : bool { No, Yes };
WEBCORE_EXPORT static void invalidateAllFontCaches(ShouldRunInvalidationCallback = ShouldRunInvalidationCallback::Yes);
WEBCORE_EXPORT size_t fontCount();
WEBCORE_EXPORT size_t inactiveFontCount();
WEBCORE_EXPORT void purgeInactiveFontData(unsigned count = UINT_MAX);
void platformPurgeInactiveFontData();
static void releaseNoncriticalMemoryInAllFontCaches();
void updateFontCascade(const FontCascade&, RefPtr<FontSelector>&&);
#if PLATFORM(WIN)
RefPtr<Font> fontFromDescriptionAndLogFont(const FontDescription&, const LOGFONT&, String& outFontFamilyName);
#endif
#if ENABLE(OPENTYPE_VERTICAL)
RefPtr<OpenTypeVerticalData> verticalData(const FontPlatformData&);
#endif
std::unique_ptr<FontPlatformData> createFontPlatformDataForTesting(const FontDescription&, const AtomString& family);
struct PrewarmInformation {
Vector<String> seenFamilies;
Vector<String> fontNamesRequiringSystemFallback;
bool isEmpty() const;
PrewarmInformation isolatedCopy() const & { return { crossThreadCopy(seenFamilies), crossThreadCopy(fontNamesRequiringSystemFallback) }; }
PrewarmInformation isolatedCopy() && { return { crossThreadCopy(WTFMove(seenFamilies)), crossThreadCopy(WTFMove(fontNamesRequiringSystemFallback)) }; }
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<PrewarmInformation> decode(Decoder&);
};
PrewarmInformation collectPrewarmInformation() const;
void prewarm(PrewarmInformation&&);
static void prewarmGlobally();
FontCascadeCache& fontCascadeCache() { return m_fontCascadeCache; }
SystemFallbackFontCache& systemFallbackFontCache() { return m_systemFallbackFontCache; }
#if PLATFORM(COCOA)
FontFamilySpecificationCoreTextCache& fontFamilySpecificationCoreTextCache() { return m_fontFamilySpecificationCoreTextCache; }
SystemFontDatabaseCoreText& systemFontDatabaseCoreText() { return m_systemFontDatabaseCoreText; }
#endif
bool useBackslashAsYenSignForFamily(const AtomString& family);
#if USE(FREETYPE)
static bool configurePatternForFontDescription(FcPattern*, const FontDescription&);
#endif
void invalidate();
private:
void releaseNoncriticalMemory();
void platformReleaseNoncriticalMemory();
void platformInvalidate();
WEBCORE_EXPORT void purgeInactiveFontDataIfNeeded();
FontPlatformData* cachedFontPlatformData(const FontDescription&, const String& family, const FontCreationContext& = { }, bool checkingAlternateName = false);
// These functions are implemented by each platform (unclear which functions this comment applies to).
WEBCORE_EXPORT std::unique_ptr<FontPlatformData> createFontPlatformData(const FontDescription&, const AtomString& family, const FontCreationContext&);
static std::optional<ASCIILiteral> alternateFamilyName(const String&);
static std::optional<ASCIILiteral> platformAlternateFamilyName(const String&);
#if PLATFORM(MAC)
bool shouldAutoActivateFontIfNeeded(const AtomString& family);
#endif
#if PLATFORM(COCOA)
FontDatabase& database(AllowUserInstalledFonts);
#endif
Timer m_purgeTimer;
WeakHashSet<FontSelector> m_clients;
struct FontDataCaches;
UniqueRef<FontDataCaches> m_fontDataCaches;
FontCascadeCache m_fontCascadeCache;
SystemFallbackFontCache m_systemFallbackFontCache;
MemoryCompactLookupOnlyRobinHoodHashSet<AtomString> m_familiesUsingBackslashAsYenSign;
unsigned short m_generation { 0 };
#if PLATFORM(IOS_FAMILY)
RecursiveLock m_fontLock;
#endif
#if PLATFORM(MAC)
HashSet<AtomString> m_knownFamilies;
#endif
#if PLATFORM(COCOA)
FontDatabase m_databaseAllowingUserInstalledFonts { AllowUserInstalledFonts::Yes };
FontDatabase m_databaseDisallowingUserInstalledFonts { AllowUserInstalledFonts::No };
using FallbackFontSet = HashSet<RetainPtr<CTFontRef>, WTF::RetainPtrObjectHash<CTFontRef>, WTF::RetainPtrObjectHashTraits<CTFontRef>>;
FallbackFontSet m_fallbackFonts;
ListHashSet<String> m_seenFamiliesForPrewarming;
ListHashSet<String> m_fontNamesRequiringSystemFallbackForPrewarming;
RefPtr<WorkQueue> m_prewarmQueue;
FontFamilySpecificationCoreTextCache m_fontFamilySpecificationCoreTextCache;
SystemFontDatabaseCoreText m_systemFontDatabaseCoreText;
friend class ComplexTextController;
#endif
#if USE(FREETYPE)
FontSetCache m_fontSetCache;
#endif
friend class Font;
};
inline std::unique_ptr<FontPlatformData> FontCache::createFontPlatformDataForTesting(const FontDescription& fontDescription, const AtomString& family)
{
return createFontPlatformData(fontDescription, family, { });
}
#if !PLATFORM(COCOA) && !USE(FREETYPE)
inline void FontCache::platformPurgeInactiveFontData()
{
}
#endif
inline bool FontCache::PrewarmInformation::isEmpty() const
{
return seenFamilies.isEmpty() && fontNamesRequiringSystemFallback.isEmpty();
}
template<class Encoder>
void FontCache::PrewarmInformation::encode(Encoder& encoder) const
{
encoder << seenFamilies;
encoder << fontNamesRequiringSystemFallback;
}
template<class Decoder>
std::optional<FontCache::PrewarmInformation> FontCache::PrewarmInformation::decode(Decoder& decoder)
{
PrewarmInformation prewarmInformation;
if (!decoder.decode(prewarmInformation.seenFamilies))
return { };
if (!decoder.decode(prewarmInformation.fontNamesRequiringSystemFallback))
return { };
return prewarmInformation;
}
}
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