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/*
* Copyright (C) 2023 Igalia S.L
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* aint with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "PlatformDisplay.h"
#if ENABLE(WEBGL)
#include "ANGLEHeaders.h"
#include "GLContext.h"
#include "Logging.h"
namespace WebCore {
EGLDisplay PlatformDisplay::angleEGLDisplay() const
{
#if PLATFORM(WIN)
return eglDisplay();
#else
if (m_angleEGLDisplay != EGL_NO_DISPLAY)
return m_angleEGLDisplay;
auto display = eglDisplay();
if (display == EGL_NO_DISPLAY)
return EGL_NO_DISPLAY;
if (!m_anglePlatform)
return EGL_NO_DISPLAY;
Vector<EGLint> displayAttributes {
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE,
EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE, m_anglePlatform.value(),
EGL_NONE,
};
auto angleDisplay = EGL_GetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, m_angleNativeDisplay ? m_angleNativeDisplay : EGL_DEFAULT_DISPLAY, displayAttributes.data());
if (angleDisplay == EGL_NO_DISPLAY)
return EGL_NO_DISPLAY;
EGLint majorVersion, minorVersion;
if (EGL_Initialize(angleDisplay, &majorVersion, &minorVersion) == EGL_FALSE) {
LOG(WebGL, "EGLDisplay Initialization failed.");
return EGL_NO_DISPLAY;
}
LOG(WebGL, "ANGLE initialised Major: %d Minor: %d", majorVersion, minorVersion);
m_angleEGLDisplay = angleDisplay;
return m_angleEGLDisplay;
#endif
}
EGLContext PlatformDisplay::angleSharingGLContext()
{
#if PLATFORM(WIN)
return sharingGLContext()->platformContext();
#else
if (m_angleSharingGLContext != EGL_NO_CONTEXT)
return m_angleSharingGLContext;
ASSERT(m_angleEGLDisplay != EGL_NO_DISPLAY);
auto sharingContext = sharingGLContext();
if (!sharingContext)
return EGL_NO_CONTEXT;
EGLint configAttributes[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE, type() == Type::Surfaceless ? EGL_PBUFFER_BIT : EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_NONE
};
EGLConfig config;
EGLint numberConfigsReturned = 0;
EGL_ChooseConfig(m_angleEGLDisplay, configAttributes, &config, 1, &numberConfigsReturned);
if (numberConfigsReturned != 1)
return EGL_NO_CONTEXT;
GLContext::ScopedGLContextCurrent scopedCurrent(*sharingContext);
EGLint contextAttributes[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_EXTERNAL_CONTEXT_ANGLE, EGL_TRUE,
EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE, EGL_TRUE,
EGL_NONE
};
m_angleSharingGLContext = EGL_CreateContext(m_angleEGLDisplay, config, EGL_NO_CONTEXT, contextAttributes);
return m_angleSharingGLContext;
#endif
}
#if ENABLE(WEBGL) && !PLATFORM(WIN)
void PlatformDisplay::clearANGLESharingGLContext()
{
if (m_angleSharingGLContext == EGL_NO_CONTEXT)
return;
ASSERT(m_angleEGLDisplay);
ASSERT(m_sharingGLContext);
GLContext::ScopedGLContextCurrent scopedCurrent(*m_sharingGLContext);
EGL_DestroyContext(m_angleEGLDisplay, m_angleSharingGLContext);
m_angleSharingGLContext = EGL_NO_CONTEXT;
}
#endif
} // namespace WebCore
#endif // ENABLE(WEBGL)
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