File: GraphicsContextGLGBM.cpp

package info (click to toggle)
webkit2gtk 2.42.2-1~deb12u1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 362,452 kB
  • sloc: cpp: 2,881,971; javascript: 282,447; ansic: 134,088; python: 43,789; ruby: 18,308; perl: 15,872; asm: 14,389; xml: 4,395; yacc: 2,350; sh: 2,074; java: 1,734; lex: 1,323; makefile: 288; pascal: 60
file content (357 lines) | stat: -rw-r--r-- 13,650 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
/*
 * Copyright (C) 2022 Metrological Group B.V.
 * Copyright (C) 2022 Igalia S.L.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "GraphicsContextGLGBM.h"

#if ENABLE(WEBGL) && USE(GBM)

#include "ANGLEHeaders.h"
#include "DMABufEGLUtilities.h"
#include "GBMDevice.h"
#include "Logging.h"
#include "PixelBuffer.h"

#if ENABLE(MEDIA_STREAM)
#include "VideoFrame.h"
#endif

#if USE(GSTREAMER) && ENABLE(MEDIA_STREAM)
#include "VideoFrameGStreamer.h"
#endif

namespace WebCore {

static inline bool isDMABufSupportedByANGLEPlatform(const GraphicsContextGLGBM::EGLExtensions& eglExtensions)
{
    return eglExtensions.KHR_image_base && eglExtensions.KHR_surfaceless_context
        && eglExtensions.EXT_image_dma_buf_import;
}

RefPtr<GraphicsContextGLGBM> GraphicsContextGLGBM::create(GraphicsContextGLAttributes&& attributes)
{
    auto context = adoptRef(*new GraphicsContextGLGBM(WTFMove(attributes)));
    if (!context->initialize())
        return nullptr;
    return context;
}

GraphicsContextGLGBM::GraphicsContextGLGBM(GraphicsContextGLAttributes&& attributes)
    : GraphicsContextGLANGLE(WTFMove(attributes))
{ }

GraphicsContextGLGBM::~GraphicsContextGLGBM() = default;

RefPtr<GraphicsLayerContentsDisplayDelegate> GraphicsContextGLGBM::layerContentsDisplayDelegate()
{
    return { };
}

#if ENABLE(MEDIA_STREAM) || ENABLE(WEB_CODECS)
RefPtr<VideoFrame> GraphicsContextGLGBM::paintCompositedResultsToVideoFrame()
{
#if USE(GSTREAMER)
    if (auto pixelBuffer = readCompositedResults())
        return VideoFrameGStreamer::createFromPixelBuffer(pixelBuffer.releaseNonNull(), VideoFrameGStreamer::CanvasContentType::WebGL, VideoFrameGStreamer::Rotation::UpsideDown, MediaTime::invalidTime(), { }, 30, true, { });
#endif
    return nullptr;
}
#endif

#if ENABLE(VIDEO)
bool GraphicsContextGLGBM::copyTextureFromMedia(MediaPlayer&, PlatformGLObject, GCGLenum, GCGLint, GCGLenum, GCGLenum, GCGLenum, bool, bool)
{
    return false;
}
#endif

RefPtr<PixelBuffer> GraphicsContextGLGBM::readCompositedResults()
{
    return readRenderingResults();
}

void GraphicsContextGLGBM::setContextVisibility(bool)
{
}

void GraphicsContextGLGBM::prepareForDisplay()
{
    if (m_layerComposited || !makeContextCurrent())
        return;

    prepareTexture();
    markLayerComposited();

    m_swapchain.displayBO = WTFMove(m_swapchain.drawBO);
    allocateDrawBufferObject();
}

bool GraphicsContextGLGBM::platformInitializeContext()
{
    auto* device = GBMDevice::singleton().device();
    if (!device) {
        LOG(WebGL, "Warning: Unable to access the GBM device, we fallback to common GL images, they require a copy, that causes a performance penalty.");
        return false;
    }

    m_isForWebGL2 = contextAttributes().webGLVersion == GraphicsContextGLWebGLVersion::WebGL2;

    Vector<EGLint> displayAttributes {
        EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE,
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE,
        EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE, EGL_PLATFORM_GBM_KHR,
        EGL_NONE,
    };

    m_displayObj = EGL_GetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, device, displayAttributes.data());
    if (m_displayObj == EGL_NO_DISPLAY)
        return false;

    EGLint majorVersion, minorVersion;
    if (EGL_Initialize(m_displayObj, &majorVersion, &minorVersion) == EGL_FALSE) {
        LOG(WebGL, "EGLDisplay Initialization failed.");
        return false;
    }
    LOG(WebGL, "ANGLE initialised Major: %d Minor: %d", majorVersion, minorVersion);

    {
        const char* extensionsString = EGL_QueryString(m_displayObj, EGL_EXTENSIONS);
        LOG(WebGL, "Extensions: %s\n", extensionsString);

        auto displayExtensions = StringView::fromLatin1(extensionsString).split(' ');
        auto findExtension =
            [&](auto extensionName) {
                return std::any_of(displayExtensions.begin(), displayExtensions.end(),
                    [&](auto extensionEntry) {
                        return extensionEntry == extensionName;
                    });
            };

        m_eglExtensions.KHR_image_base = findExtension("EGL_KHR_image_base"_s);
        m_eglExtensions.KHR_surfaceless_context = findExtension("EGL_KHR_surfaceless_context"_s);
        m_eglExtensions.EXT_image_dma_buf_import = findExtension("EGL_EXT_image_dma_buf_import"_s);
        m_eglExtensions.EXT_image_dma_buf_import_modifiers = findExtension("EGL_EXT_image_dma_buf_import_modifiers"_s);
        m_eglExtensions.ANGLE_power_preference = findExtension("EGL_ANGLE_power_preference"_s);
    }

    if (!isDMABufSupportedByANGLEPlatform(m_eglExtensions)) {
        LOG(WebGL, "Warning: GL images could not be created using DMABuf buffers backend, we fallback to common GL images, they require a copy, that causes a performance penalty.");
        return false;
    }

    EGLint configAttributes[] = {
        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
        EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
        EGL_RED_SIZE, 8,
        EGL_GREEN_SIZE, 8,
        EGL_BLUE_SIZE, 8,
        EGL_ALPHA_SIZE, 8,
        EGL_DEPTH_SIZE, 0,
        EGL_STENCIL_SIZE, 0,
        EGL_NONE
    };
    EGLint numberConfigsReturned = 0;
    EGL_ChooseConfig(m_displayObj, configAttributes, &m_configObj, 1, &numberConfigsReturned);
    if (numberConfigsReturned != 1) {
        LOG(WebGL, "EGLConfig Initialization failed.");
        return false;
    }
    LOG(WebGL, "Got EGLConfig");

    EGL_BindAPI(EGL_OPENGL_ES_API);
    if (EGL_GetError() != EGL_SUCCESS) {
        LOG(WebGL, "Unable to bind to OPENGL_ES_API");
        return false;
    }

    Vector<EGLint> eglContextAttributes;
    if (m_isForWebGL2) {
        eglContextAttributes.append(EGL_CONTEXT_CLIENT_VERSION);
        eglContextAttributes.append(3);
    } else {
        eglContextAttributes.append(EGL_CONTEXT_CLIENT_VERSION);
        eglContextAttributes.append(2);
        // ANGLE will upgrade the context to ES3 automatically unless this is specified.
        eglContextAttributes.append(EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE);
        eglContextAttributes.append(EGL_FALSE);
    }
    eglContextAttributes.append(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE);
    eglContextAttributes.append(EGL_TRUE);
    // WebGL requires that all resources are cleared at creation.
    eglContextAttributes.append(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE);
    eglContextAttributes.append(EGL_TRUE);
    // WebGL doesn't allow client arrays.
    eglContextAttributes.append(EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE);
    eglContextAttributes.append(EGL_FALSE);
    // WebGL doesn't allow implicit creation of objects on bind.
    eglContextAttributes.append(EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM);
    eglContextAttributes.append(EGL_FALSE);

    if (m_eglExtensions.ANGLE_power_preference) {
        eglContextAttributes.append(EGL_POWER_PREFERENCE_ANGLE);
        // EGL_LOW_POWER_ANGLE is the default. Change to
        // EGL_HIGH_POWER_ANGLE if desired.
        eglContextAttributes.append(EGL_LOW_POWER_ANGLE);
    }
    eglContextAttributes.append(EGL_NONE);

    m_contextObj = EGL_CreateContext(m_displayObj, m_configObj, EGL_NO_CONTEXT, eglContextAttributes.data());
    if (m_contextObj == EGL_NO_CONTEXT) {
        LOG(WebGL, "EGLContext Initialization failed.");
        return false;
    }
    if (!makeContextCurrent()) {
        LOG(WebGL, "ANGLE makeContextCurrent failed.");
        return false;
    }

    LOG(WebGL, "Got EGLContext");
    return true;
}

bool GraphicsContextGLGBM::platformInitialize()
{
    bool success = makeContextCurrent();
    ASSERT_UNUSED(success, success);

    // We require this extension to render into the dmabuf-backed EGLImage.
    RELEASE_ASSERT(supportsExtension("GL_OES_EGL_image"_s));
    GL_RequestExtensionANGLE("GL_OES_EGL_image");

    validateAttributes();
    auto attributes = contextAttributes(); // They may have changed during validation.

    GLenum textureTarget = drawingBufferTextureTarget();
    // Create a texture to render into.
    GL_GenTextures(1, &m_texture);
    GL_BindTexture(textureTarget, m_texture);
    GL_TexParameterf(textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    GL_TexParameterf(textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    GL_TexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    GL_TexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    GL_BindTexture(textureTarget, 0);

    // Create an FBO.
    GL_GenFramebuffers(1, &m_fbo);
    GL_BindFramebuffer(GL_FRAMEBUFFER, m_fbo);

    // Create a multisample FBO.
    ASSERT(m_state.boundReadFBO == m_state.boundDrawFBO);
    if (attributes.antialias) {
        GL_GenFramebuffers(1, &m_multisampleFBO);
        GL_BindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO);
        m_state.boundDrawFBO = m_state.boundReadFBO = m_multisampleFBO;
        GL_GenRenderbuffers(1, &m_multisampleColorBuffer);
        if (attributes.stencil || attributes.depth)
            GL_GenRenderbuffers(1, &m_multisampleDepthStencilBuffer);
    } else {
        // Bind canvas FBO.
        GL_BindFramebuffer(GL_FRAMEBUFFER, m_fbo);
        m_state.boundDrawFBO = m_state.boundReadFBO = m_fbo;
        if (attributes.stencil || attributes.depth)
            GL_GenRenderbuffers(1, &m_depthStencilBuffer);
    }

    GL_ClearColor(0, 0, 0, 0);
    return GraphicsContextGLANGLE::platformInitialize();
}

void GraphicsContextGLGBM::prepareTexture()
{
    ASSERT(!m_layerComposited);

    if (contextAttributes().antialias)
        resolveMultisamplingIfNecessary();

    GL_Flush();
}

bool GraphicsContextGLGBM::reshapeDrawingBuffer()
{
    m_swapchain = Swapchain(platformDisplay());
    allocateDrawBufferObject();

    {
        auto [textureTarget, textureBinding] = drawingBufferTextureBindingPoint();
        ScopedRestoreTextureBinding restoreBinding(textureBinding, textureTarget, textureTarget != TEXTURE_RECTANGLE_ARB);

        GL_BindTexture(textureTarget, m_texture);
        GL_FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_texture, 0);
    }

    return true;
}

void GraphicsContextGLGBM::allocateDrawBufferObject()
{
    if (!m_swapchain.swapchain || m_swapchain.drawBO)
        return;

    auto size = getInternalFramebufferSize();
    m_swapchain.drawBO = m_swapchain.swapchain->getBuffer(
        GBMBufferSwapchain::BufferDescription {
            .format = DMABufFormat::create(uint32_t(contextAttributes().alpha ? DMABufFormat::FourCC::ARGB8888 : DMABufFormat::FourCC::XRGB8888)),
            .width = std::clamp<uint32_t>(size.width(), 0, UINT_MAX),
            .height = std::clamp<uint32_t>(size.height(), 0, UINT_MAX),
            .flags = GBMBufferSwapchain::BufferDescription::NoFlags,
        });
    if (!m_swapchain.drawBO)
        return;

    auto [textureTarget, textureBinding] = drawingBufferTextureBindingPoint();
    ScopedRestoreTextureBinding restoreBinding(textureBinding, textureTarget, textureTarget != TEXTURE_RECTANGLE_ARB);

    auto result = m_swapchain.images.ensure(m_swapchain.drawBO->handle(),
        [&] {
            auto dmabufObject = m_swapchain.drawBO->createDMABufObject(0);
            auto attributes = DMABufEGLUtilities::constructEGLCreateImageAttributes(dmabufObject, 0,
                DMABufEGLUtilities::PlaneModifiersUsage { static_cast<GraphicsContextGLGBM&>(*this).eglExtensions().EXT_image_dma_buf_import_modifiers });
            auto intAttributes = attributes.map<Vector<EGLint>>([] (EGLAttrib value) {
                return value;
            });
            return EGL_CreateImageKHR(m_swapchain.platformDisplay, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, (EGLClientBuffer)nullptr, intAttributes.isEmpty() ? nullptr : intAttributes.data());
        });

    GL_BindTexture(textureTarget, m_texture);
    GL_EGLImageTargetTexture2DOES(textureTarget, result.iterator->value);
}

GraphicsContextGLGBM::Swapchain::Swapchain(GCGLDisplay platformDisplay)
    : platformDisplay(platformDisplay)
    , swapchain(adoptRef(new GBMBufferSwapchain(GBMBufferSwapchain::BufferSwapchainSize::Four)))
{ }

GraphicsContextGLGBM::Swapchain::~Swapchain()
{
    for (EGLImageKHR image : images.values()) {
        if (image != EGL_NO_IMAGE_KHR)
            EGL_DestroyImageKHR(platformDisplay, image);
    }
}

} // namespace WebCore

#endif // ENABLE(WEBGL) && USE(GBM)