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/*
* Copyright (C) 2009, 2019, 2020 Igalia S.L
* Copyright (C) 2015, 2019 Metrological Group B.V.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* aint with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#if ENABLE(VIDEO) && USE(GSTREAMER) && USE(TEXTURE_MAPPER_GL)
#include "MediaPlayerPrivateGStreamer.h"
#include "TextureMapperPlatformLayerBuffer.h"
namespace WebCore {
class GstVideoFrameHolder : public TextureMapperPlatformLayerBuffer::UnmanagedBufferDataHolder {
public:
explicit GstVideoFrameHolder(GstSample*, std::optional<GstVideoDecoderPlatform>, TextureMapperGL::Flags, bool gstGLEnabled);
virtual ~GstVideoFrameHolder();
#if USE(GSTREAMER_GL)
virtual void waitForCPUSync();
#endif
const IntSize& size() const { return m_size; }
bool hasAlphaChannel() const { return m_hasAlphaChannel; }
TextureMapperGL::Flags flags() const { return m_flags; }
GLuint textureID() const { return m_textureID; }
bool hasMappedTextures() const { return m_hasMappedTextures; }
const GstVideoFrame& videoFrame() const { return m_videoFrame; }
void updateTexture(BitmapTextureGL&);
std::unique_ptr<TextureMapperPlatformLayerBuffer> platformLayerBuffer();
bool hasDMABuf() const { return false; }
private:
GRefPtr<GstBuffer> m_buffer;
GstVideoFrame m_videoFrame { };
IntSize m_size;
bool m_hasAlphaChannel;
std::optional<GstVideoDecoderPlatform> m_videoDecoderPlatform;
TextureMapperGL::Flags m_flags { };
GLuint m_textureID { 0 };
#if USE(GSTREAMER_GL)
GstGLTextureTarget m_textureTarget { GST_GL_TEXTURE_TARGET_NONE };
#endif
bool m_isMapped { false };
bool m_hasMappedTextures { false };
};
}
#endif // ENABLE(VIDEO) && USE(GSTREAMER) && USE(TEXTURE_MAPPER_GL)
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