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/*
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "TextureMapper.h"
#include "BitmapTexturePool.h"
#include "FilterOperations.h"
#include "GraphicsLayer.h"
#include "Timer.h"
namespace WebCore {
TextureMapper::TextureMapper() = default;
TextureMapper::~TextureMapper() = default;
RefPtr<BitmapTexture> TextureMapper::acquireTextureFromPool(const IntSize& size, const BitmapTexture::Flags flags)
{
RefPtr<BitmapTexture> selectedTexture = m_texturePool->acquireTexture(size, flags);
selectedTexture->reset(size, flags);
return selectedTexture;
}
#if USE(GRAPHICS_LAYER_WC)
void TextureMapper::releaseUnusedTexturesNow()
{
// GraphicsLayerWC runs TextureMapper in the OpenGL thread of the
// GPU process that doesn't use RunLoop. RunLoop::Timer doesn't
// work in the thread.
m_texturePool->releaseUnusedTexturesTimerFired();
}
#endif
std::unique_ptr<TextureMapper> TextureMapper::create()
{
return platformCreateAccelerated();
}
} // namespace
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