File: TextureMapper.cpp

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/*
 Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)

 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Library General Public
 License as published by the Free Software Foundation; either
 version 2 of the License, or (at your option) any later version.

 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Library General Public License for more details.

 You should have received a copy of the GNU Library General Public License
 along with this library; see the file COPYING.LIB.  If not, write to
 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "TextureMapper.h"

#include "BitmapTexturePool.h"
#include "FilterOperations.h"
#include "GraphicsLayer.h"
#include "Timer.h"

namespace WebCore {

TextureMapper::TextureMapper() = default;

TextureMapper::~TextureMapper() = default;

RefPtr<BitmapTexture> TextureMapper::acquireTextureFromPool(const IntSize& size, const BitmapTexture::Flags flags)
{
    RefPtr<BitmapTexture> selectedTexture = m_texturePool->acquireTexture(size, flags);
    selectedTexture->reset(size, flags);
    return selectedTexture;
}

#if USE(GRAPHICS_LAYER_WC)
void TextureMapper::releaseUnusedTexturesNow()
{
    // GraphicsLayerWC runs TextureMapper in the OpenGL thread of the
    // GPU process that doesn't use RunLoop. RunLoop::Timer doesn't
    // work in the thread.
    m_texturePool->releaseUnusedTexturesTimerFired();
}
#endif

std::unique_ptr<TextureMapper> TextureMapper::create()
{
    return platformCreateAccelerated();
}

} // namespace