File: TextureMapperGCGLPlatformLayer.h

package info (click to toggle)
webkit2gtk 2.42.2-1~deb12u1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 362,452 kB
  • sloc: cpp: 2,881,971; javascript: 282,447; ansic: 134,088; python: 43,789; ruby: 18,308; perl: 15,872; asm: 14,389; xml: 4,395; yacc: 2,350; sh: 2,074; java: 1,734; lex: 1,323; makefile: 288; pascal: 60
file content (47 lines) | stat: -rw-r--r-- 1,595 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
/*
 * Copyright (C) 2011, 2012, 2017 Igalia S.L.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free
 *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 *  Boston, MA 02110-1301 USA
 */

#pragma once

#if ENABLE(WEBGL) && USE(TEXTURE_MAPPER) && !USE(NICOSIA)

#include "GraphicsContextGLTextureMapperANGLE.h"
#include "PlatformLayer.h"
#include "TextureMapperPlatformLayer.h"
#include "TextureMapperPlatformLayerProxyProvider.h"

namespace WebCore {

class TextureMapperPlatformLayerProxy;

class TextureMapperGCGLPlatformLayer : public PlatformLayer {
    WTF_MAKE_FAST_ALLOCATED;
public:
    TextureMapperGCGLPlatformLayer(GraphicsContextGLTextureMapperANGLE&);
    virtual ~TextureMapperGCGLPlatformLayer();

    virtual void paintToTextureMapper(TextureMapper&, const FloatRect& target, const TransformationMatrix&, float opacity);

private:
    GraphicsContextGLTextureMapperANGLE& m_context;
};

} // namespace WebCore

#endif // ENABLE(WEBGL) && USE(TEXTURE_MAPPER)