File: TextureMapperPlatformLayerProxyGL.cpp

package info (click to toggle)
webkit2gtk 2.42.2-1~deb12u1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 362,452 kB
  • sloc: cpp: 2,881,971; javascript: 282,447; ansic: 134,088; python: 43,789; ruby: 18,308; perl: 15,872; asm: 14,389; xml: 4,395; yacc: 2,350; sh: 2,074; java: 1,734; lex: 1,323; makefile: 288; pascal: 60
file content (284 lines) | stat: -rw-r--r-- 9,636 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
/*
 * Copyright (C) 2015 Igalia S.L.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "TextureMapperPlatformLayerProxyGL.h"

#if USE(COORDINATED_GRAPHICS)

#include "BitmapTextureGL.h"
#include "TextureMapperGL.h"
#include "TextureMapperLayer.h"
#include "TextureMapperPlatformLayerBuffer.h"

#if USE(GLIB_EVENT_LOOP)
#include <wtf/glib/RunLoopSourcePriority.h>
#endif
#include <wtf/Scope.h>

static const Seconds releaseUnusedSecondsTolerance { 1_s };
static const Seconds releaseUnusedBuffersTimerInterval = { 500_ms };

namespace WebCore {

TextureMapperPlatformLayerProxyGL::TextureMapperPlatformLayerProxyGL() = default;

TextureMapperPlatformLayerProxyGL::~TextureMapperPlatformLayerProxyGL()
{
    Locker locker { m_lock };
    if (m_targetLayer)
        m_targetLayer->setContentsLayer(nullptr);
}

void TextureMapperPlatformLayerProxyGL::activateOnCompositingThread(Compositor* compositor, TextureMapperLayer* targetLayer)
{
#if ASSERT_ENABLED
    if (!m_compositorThread)
        m_compositorThread = &Thread::current();
#endif
    ASSERT(m_compositorThread == &Thread::current());
    ASSERT(compositor);
    ASSERT(targetLayer);
    Function<void()> updateFunction;
    {
        Locker locker { m_lock };
        m_compositor = compositor;
        // If the proxy is already active on another layer, remove the layer's reference to the current buffer.
        if (m_targetLayer)
            m_targetLayer->setContentsLayer(nullptr);
        m_targetLayer = targetLayer;
        if (m_targetLayer && m_currentBuffer)
            m_targetLayer->setContentsLayer(m_currentBuffer.get());

        m_releaseUnusedBuffersTimer = makeUnique<RunLoop::Timer>(RunLoop::current(), this, &TextureMapperPlatformLayerProxyGL::releaseUnusedBuffersTimerFired);
        m_compositorThreadUpdateTimer = makeUnique<RunLoop::Timer>(RunLoop::current(), this, &TextureMapperPlatformLayerProxyGL::compositorThreadUpdateTimerFired);

#if USE(GLIB_EVENT_LOOP)
        m_compositorThreadUpdateTimer->setPriority(RunLoopSourcePriority::CompositingThreadUpdateTimer);
        m_releaseUnusedBuffersTimer->setPriority(RunLoopSourcePriority::ReleaseUnusedResourcesTimer);
#endif

        if (!m_compositorThreadUpdateFunction)
            return;
        updateFunction = WTFMove(m_compositorThreadUpdateFunction);
    }
    updateFunction();
}

void TextureMapperPlatformLayerProxyGL::invalidate()
{
    ASSERT(m_compositorThread == &Thread::current());
#if ASSERT_ENABLED
    m_compositorThread = nullptr;
#endif
    Function<void()> updateFunction;
    {
        Locker locker { m_lock };
        m_compositor = nullptr;
        if (m_targetLayer) {
            m_targetLayer->setContentsLayer(nullptr);
            m_targetLayer = nullptr;
        }

        m_currentBuffer = nullptr;
        m_pendingBuffer = nullptr;
        m_releaseUnusedBuffersTimer = nullptr;
        m_usedBuffers.clear();

        // Clear the timer and dispatch the update function manually now.
        m_compositorThreadUpdateTimer = nullptr;
        if (!m_compositorThreadUpdateFunction)
            return;
        updateFunction = WTFMove(m_compositorThreadUpdateFunction);
    }

    updateFunction();
}

void TextureMapperPlatformLayerProxyGL::pushNextBuffer(std::unique_ptr<TextureMapperPlatformLayerBuffer>&& newBuffer)
{
    ASSERT(m_lock.isHeld());
#if USE(ANGLE)
    // When the newBuffer overwrites m_pendingBuffer that is not swapped yet,
    // the layer related to m_pendingBuffer is flickering since its texture is destroyed.
    if (m_pendingBuffer && m_pendingBuffer->hasManagedTexture())
        return;
#endif
    m_pendingBuffer = WTFMove(newBuffer);
    m_wasBufferDropped = false;

    if (m_compositor)
        m_compositor->onNewBufferAvailable();
}

std::unique_ptr<TextureMapperPlatformLayerBuffer> TextureMapperPlatformLayerProxyGL::getAvailableBuffer(const IntSize& size, GLint internalFormat)
{
    ASSERT(m_lock.isHeld());
    ASSERT(m_compositorThread == &Thread::current());
    std::unique_ptr<TextureMapperPlatformLayerBuffer> availableBuffer;

    auto buffers = WTFMove(m_usedBuffers);
    for (auto& buffer : buffers) {
        if (!buffer)
            continue;

        if (!availableBuffer && buffer->canReuseWithoutReset(size, internalFormat)) {
            availableBuffer = WTFMove(buffer);
            availableBuffer->markUsed();
            continue;
        }
        m_usedBuffers.append(WTFMove(buffer));
    }

    if (!m_usedBuffers.isEmpty())
        scheduleReleaseUnusedBuffers();
    return availableBuffer;
}

void TextureMapperPlatformLayerProxyGL::appendToUnusedBuffers(std::unique_ptr<TextureMapperPlatformLayerBuffer> buffer)
{
    ASSERT(m_lock.isHeld());
    ASSERT(m_compositorThread == &Thread::current());
    m_usedBuffers.append(WTFMove(buffer));
    scheduleReleaseUnusedBuffers();
}

void TextureMapperPlatformLayerProxyGL::scheduleReleaseUnusedBuffers()
{
    if (!m_releaseUnusedBuffersTimer->isActive())
        m_releaseUnusedBuffersTimer->startOneShot(releaseUnusedBuffersTimerInterval);
}

void TextureMapperPlatformLayerProxyGL::releaseUnusedBuffersTimerFired()
{
    Locker locker { m_lock };
    if (m_usedBuffers.isEmpty())
        return;

    auto buffers = WTFMove(m_usedBuffers);
    MonotonicTime minUsedTime = MonotonicTime::now() - releaseUnusedSecondsTolerance;

    for (auto& buffer : buffers) {
        if (buffer && buffer->lastUsedTime() >= minUsedTime)
            m_usedBuffers.append(WTFMove(buffer));
    }
}

void TextureMapperPlatformLayerProxyGL::swapBuffer()
{
    ASSERT(m_compositorThread == &Thread::current());
    Locker locker { m_lock };
    if (!m_targetLayer || !m_pendingBuffer)
        return;

    auto prevBuffer = WTFMove(m_currentBuffer);

    m_currentBuffer = WTFMove(m_pendingBuffer);
    m_targetLayer->setContentsLayer(m_currentBuffer.get());

    if (prevBuffer && prevBuffer->hasManagedTexture())
        appendToUnusedBuffers(WTFMove(prevBuffer));
}

void TextureMapperPlatformLayerProxyGL::dropCurrentBufferWhilePreservingTexture(bool shouldWait)
{
    if (!shouldWait)
        ASSERT(m_lock.isHeld());

    if (m_pendingBuffer && m_pendingBuffer->hasManagedTexture()) {
        m_usedBuffers.append(WTFMove(m_pendingBuffer));
        scheduleReleaseUnusedBuffers();
    }

    if (!m_compositorThreadUpdateTimer)
        return;

    m_compositorThreadUpdateFunction =
        [this, shouldWait] {
            Locker locker { m_lock };

            auto maybeNotifySynchronousOperation = makeScopeExit([this, shouldWait]() {
                if (shouldWait) {
                    Locker locker { m_wasBufferDroppedLock };
                    m_wasBufferDropped = true;
                    m_wasBufferDroppedCondition.notifyAll();
                }
            });

            if (!m_compositor || !m_targetLayer || !m_currentBuffer)
                return;

            m_pendingBuffer = m_currentBuffer->clone();
            auto prevBuffer = WTFMove(m_currentBuffer);
            m_currentBuffer = WTFMove(m_pendingBuffer);
            m_targetLayer->setContentsLayer(m_currentBuffer.get());

            if (prevBuffer->hasManagedTexture())
                appendToUnusedBuffers(WTFMove(prevBuffer));
        };

    if (shouldWait) {
        Locker locker { m_wasBufferDroppedLock };
        m_wasBufferDropped = false;
    }

    m_compositorThreadUpdateTimer->startOneShot(0_s);
    if (shouldWait) {
        Locker locker { m_wasBufferDroppedLock };
        m_wasBufferDroppedCondition.wait(m_wasBufferDroppedLock, [this] {
            assertIsHeld(m_wasBufferDroppedLock);
            return m_wasBufferDropped;
        });
    }
}

bool TextureMapperPlatformLayerProxyGL::scheduleUpdateOnCompositorThread(Function<void()>&& updateFunction)
{
    Locker locker { m_lock };
    m_compositorThreadUpdateFunction = WTFMove(updateFunction);

    if (!m_compositorThreadUpdateTimer)
        return false;

    m_compositorThreadUpdateTimer->startOneShot(0_s);
    return true;
}

void TextureMapperPlatformLayerProxyGL::compositorThreadUpdateTimerFired()
{
    Function<void()> updateFunction;
    {
        Locker locker { m_lock };
        if (!m_compositorThreadUpdateFunction)
            return;
        updateFunction = WTFMove(m_compositorThreadUpdateFunction);
    }

    updateFunction();
}

} // namespace WebCore

#endif // USE(COORDINATED_GRAPHICS)