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/*
* Copyright (C) 2020 Igalia, S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* aint with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "DestinationColorSpace.h"
#include "FloatPoint3D.h"
#include "GraphicsTypesGL.h"
#include "IntRect.h"
#include "IntSize.h"
#include <memory>
#include <variant>
#include <wtf/CompletionHandler.h>
#include <wtf/HashMap.h>
#include <wtf/Ref.h>
#include <wtf/UniqueRef.h>
#include <wtf/Vector.h>
#include <wtf/WeakPtr.h>
#if PLATFORM(COCOA)
#include "IOSurface.h"
#include <wtf/MachSendRight.h>
#endif
namespace WebCore {
class SecurityOriginData;
}
namespace PlatformXR {
enum class SessionMode : uint8_t {
Inline,
ImmersiveVr,
ImmersiveAr,
};
enum class ReferenceSpaceType {
Viewer,
Local,
LocalFloor,
BoundedFloor,
Unbounded
};
enum class Eye {
None,
Left,
Right,
};
enum class VisibilityState {
Visible,
VisibleBlurred,
Hidden
};
using LayerHandle = int;
#if ENABLE(WEBXR)
using InputSourceHandle = int;
// https://immersive-web.github.io/webxr/#enumdef-xrhandedness
enum class XRHandedness {
None,
Left,
Right,
};
// https://immersive-web.github.io/webxr/#enumdef-xrtargetraymode
enum class XRTargetRayMode {
Gaze,
TrackedPointer,
Screen,
};
// https://immersive-web.github.io/webxr/#feature-descriptor
enum class SessionFeature : uint8_t {
ReferenceSpaceTypeViewer,
ReferenceSpaceTypeLocal,
ReferenceSpaceTypeLocalFloor,
ReferenceSpaceTypeBoundedFloor,
ReferenceSpaceTypeUnbounded,
#if ENABLE(WEBXR_HANDS)
HandTracking,
#endif
};
inline SessionFeature sessionFeatureFromReferenceSpaceType(ReferenceSpaceType referenceSpaceType)
{
switch (referenceSpaceType) {
case ReferenceSpaceType::Viewer:
return SessionFeature::ReferenceSpaceTypeViewer;
case ReferenceSpaceType::Local:
return SessionFeature::ReferenceSpaceTypeLocal;
case ReferenceSpaceType::LocalFloor:
return SessionFeature::ReferenceSpaceTypeLocalFloor;
case ReferenceSpaceType::BoundedFloor:
return SessionFeature::ReferenceSpaceTypeBoundedFloor;
case ReferenceSpaceType::Unbounded:
return SessionFeature::ReferenceSpaceTypeUnbounded;
}
ASSERT_NOT_REACHED();
return SessionFeature::ReferenceSpaceTypeViewer;
}
inline std::optional<SessionFeature> parseSessionFeatureDescriptor(StringView string)
{
auto feature = string.trim(isUnicodeCompatibleASCIIWhitespace<UChar>).convertToASCIILowercase();
if (feature == "viewer"_s)
return SessionFeature::ReferenceSpaceTypeViewer;
if (feature == "local"_s)
return SessionFeature::ReferenceSpaceTypeLocal;
if (feature == "local-floor"_s)
return SessionFeature::ReferenceSpaceTypeLocalFloor;
if (feature == "bounded-floor"_s)
return SessionFeature::ReferenceSpaceTypeBoundedFloor;
if (feature == "unbounded"_s)
return SessionFeature::ReferenceSpaceTypeUnbounded;
#if ENABLE(WEBXR_HANDS)
if (feature == "hand-tracking"_s)
return SessionFeature::HandTracking;
#endif
return std::nullopt;
}
inline String sessionFeatureDescriptor(SessionFeature sessionFeature)
{
switch (sessionFeature) {
case SessionFeature::ReferenceSpaceTypeViewer:
return "viewer"_s;
case SessionFeature::ReferenceSpaceTypeLocal:
return "local"_s;
case SessionFeature::ReferenceSpaceTypeLocalFloor:
return "local-floor"_s;
case SessionFeature::ReferenceSpaceTypeBoundedFloor:
return "bounded-floor"_s;
case SessionFeature::ReferenceSpaceTypeUnbounded:
return "unbounded"_s;
#if ENABLE(WEBXR_HANDS)
case SessionFeature::HandTracking:
return "hand-tracking"_s;
#endif
default:
ASSERT_NOT_REACHED();
return ""_s;
}
}
#if ENABLE(WEBXR_HANDS)
enum class HandJoint : unsigned {
Wrist = 0,
ThumbMetacarpal,
ThumbPhalanxProximal,
ThumbPhalanxDistal,
ThumbTip,
IndexFingerMetacarpal,
IndexFingerPhalanxProximal,
IndexFingerPhalanxIntermediate,
IndexFingerPhalanxDistal,
IndexFingerTip,
MiddleFingerMetacarpal,
MiddleFingerPhalanxProximal,
MiddleFingerPhalanxIntermediate,
MiddleFingerPhalanxDistal,
MiddleFingerTip,
RingFingerMetacarpal,
RingFingerPhalanxProximal,
RingFingerPhalanxIntermediate,
RingFingerPhalanxDistal,
RingFingerTip,
PinkyFingerMetacarpal,
PinkyFingerPhalanxProximal,
PinkyFingerPhalanxIntermediate,
PinkyFingerPhalanxDistal,
PinkyFingerTip,
Count
};
#endif
class TrackingAndRenderingClient;
class Device : public ThreadSafeRefCounted<Device>, public CanMakeWeakPtr<Device> {
WTF_MAKE_FAST_ALLOCATED;
WTF_MAKE_NONCOPYABLE(Device);
public:
virtual ~Device() = default;
using FeatureList = Vector<SessionFeature>;
bool supports(SessionMode mode) const { return m_supportedFeaturesMap.contains(mode); }
void setSupportedFeatures(SessionMode mode, const FeatureList& features) { m_supportedFeaturesMap.set(mode, features); }
FeatureList supportedFeatures(SessionMode mode) const { return m_supportedFeaturesMap.get(mode); }
void setEnabledFeatures(SessionMode mode, const FeatureList& features) { m_enabledFeaturesMap.set(mode, features); }
FeatureList enabledFeatures(SessionMode mode) const { return m_enabledFeaturesMap.get(mode); }
virtual WebCore::IntSize recommendedResolution(SessionMode) { return { 1, 1 }; }
bool supportsOrientationTracking() const { return m_supportsOrientationTracking; }
bool supportsViewportScaling() const { return m_supportsViewportScaling; }
// Returns the value that the device's recommended resolution must be multiplied by
// to yield the device's native framebuffer resolution.
virtual double nativeFramebufferScalingFactor() const { return 1.0; }
// Returns the value that the device's recommended resolution must be multiplied by
// to yield the device's max framebuffer resolution. This resolution can be larger than
// the native resolution if the device supports supersampling.
virtual double maxFramebufferScalingFactor() const { return nativeFramebufferScalingFactor(); }
virtual void initializeTrackingAndRendering(const WebCore::SecurityOriginData&, SessionMode, const FeatureList&) = 0;
virtual void shutDownTrackingAndRendering() = 0;
TrackingAndRenderingClient* trackingAndRenderingClient() const { return m_trackingAndRenderingClient.get(); }
void setTrackingAndRenderingClient(WeakPtr<TrackingAndRenderingClient>&& client) { m_trackingAndRenderingClient = WTFMove(client); }
// If this method returns true, that means the device will notify TrackingAndRenderingClient
// when the platform has completed all steps to shut down the XR session.
virtual bool supportsSessionShutdownNotification() const { return false; }
virtual void initializeReferenceSpace(ReferenceSpaceType) = 0;
virtual std::optional<LayerHandle> createLayerProjection(uint32_t width, uint32_t height, bool alpha) = 0;
virtual void deleteLayer(LayerHandle) = 0;
struct FrameData {
struct FloatQuaternion {
float x { 0.0f };
float y { 0.0f };
float z { 0.0f };
float w { 1.0f };
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<FloatQuaternion> decode(Decoder&);
};
struct Pose {
WebCore::FloatPoint3D position;
FloatQuaternion orientation;
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<Pose> decode(Decoder&);
};
struct Fov {
// In radians
float up { 0.0f };
float down { 0.0f };
float left { 0.0f };
float right { 0.0f };
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<Fov> decode(Decoder&);
};
static constexpr size_t projectionMatrixSize = 16;
typedef std::array<float, projectionMatrixSize> ProjectionMatrix;
using Projection = std::variant<Fov, ProjectionMatrix, std::nullptr_t>;
struct View {
Pose offset;
Projection projection = { nullptr };
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<View> decode(Decoder&);
};
struct StageParameters {
int id { 0 };
Vector<WebCore::FloatPoint> bounds;
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<StageParameters> decode(Decoder&);
};
struct LayerData {
#if USE(IOSURFACE_FOR_XR_LAYER_DATA)
std::unique_ptr<WebCore::IOSurface> surface;
bool isShared { false };
#elif USE(MTLTEXTURE_FOR_XR_LAYER_DATA)
std::tuple<MachSendRight, bool> colorTexture = { MachSendRight(), false };
std::tuple<MachSendRight, bool> depthStencilBuffer = { MachSendRight(), false };
#else
PlatformGLObject opaqueTexture { 0 };
#endif
#if USE(MTLSHAREDEVENT_FOR_XR_FRAME_COMPLETION)
std::tuple<MachSendRight, uint64_t> completionSyncEvent;
#endif
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<LayerData> decode(Decoder&);
};
struct InputSourceButton {
bool touched { false };
bool pressed { false };
float pressedValue { 0 };
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<InputSourceButton> decode(Decoder&);
};
struct InputSourcePose {
Pose pose;
bool isPositionEmulated { false };
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<InputSourcePose> decode(Decoder&);
};
#if ENABLE(WEBXR_HANDS)
struct InputSourceHandJoint {
InputSourcePose pose;
float radius { 0 };
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<InputSourceHandJoint> decode(Decoder&);
};
using HandJointsVector = Vector<std::optional<InputSourceHandJoint>>;
#endif
struct InputSource {
InputSourceHandle handle { 0 };
XRHandedness handeness { XRHandedness::None };
XRTargetRayMode targetRayMode { XRTargetRayMode::Gaze };
Vector<String> profiles;
InputSourcePose pointerOrigin;
std::optional<InputSourcePose> gripOrigin;
Vector<InputSourceButton> buttons;
Vector<float> axes;
#if ENABLE(WEBXR_HANDS)
std::optional<HandJointsVector> handJoints;
#endif
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<InputSource> decode(Decoder&);
};
bool isTrackingValid { false };
bool isPositionValid { false };
bool isPositionEmulated { false };
bool shouldRender { false };
long predictedDisplayTime { 0 };
Pose origin;
std::optional<Pose> floorTransform;
StageParameters stageParameters;
Vector<View> views;
HashMap<LayerHandle, LayerData> layers;
Vector<InputSource> inputSources;
FrameData copy() const;
template<class Encoder> void encode(Encoder&) const;
template<class Decoder> static std::optional<FrameData> decode(Decoder&);
};
struct LayerView {
Eye eye { Eye::None };
WebCore::IntRect viewport;
};
struct Layer {
LayerHandle handle { 0 };
bool visible { true };
Vector<LayerView> views;
};
struct ViewData {
bool active { false };
Eye eye { Eye::None };
};
virtual Vector<ViewData> views(SessionMode) const = 0;
using RequestFrameCallback = Function<void(FrameData&&)>;
virtual void requestFrame(RequestFrameCallback&&) = 0;
virtual void submitFrame(Vector<Layer>&&) { };
protected:
Device() = default;
// https://immersive-web.github.io/webxr/#xr-device-concept
// Each XR device has a list of enabled features for each XRSessionMode in its list of supported modes,
// which is a list of feature descriptors which MUST be initially an empty list.
using FeaturesPerModeMap = HashMap<SessionMode, FeatureList, IntHash<SessionMode>, WTF::StrongEnumHashTraits<SessionMode>>;
FeaturesPerModeMap m_enabledFeaturesMap;
FeaturesPerModeMap m_supportedFeaturesMap;
bool m_supportsOrientationTracking { false };
bool m_supportsViewportScaling { false };
WeakPtr<TrackingAndRenderingClient> m_trackingAndRenderingClient;
};
class TrackingAndRenderingClient : public CanMakeWeakPtr<TrackingAndRenderingClient> {
public:
virtual ~TrackingAndRenderingClient() = default;
// This event is used to ensure that initial inputsourceschange events occur after the initial session is resolved.
// WebxR apps can wait for the input source events before calling requestAnimationFrame.
// Per-frame input source updates are handled via session.requestAnimationFrame which calls Device::requestFrame.
virtual void sessionDidInitializeInputSources(Vector<Device::FrameData::InputSource>&&) = 0;
virtual void sessionDidEnd() = 0;
virtual void updateSessionVisibilityState(VisibilityState) = 0;
// FIXME: handle frame update
};
class Instance {
public:
WEBCORE_EXPORT static Instance& singleton();
using DeviceList = Vector<Ref<Device>>;
WEBCORE_EXPORT void enumerateImmersiveXRDevices(CompletionHandler<void(const DeviceList&)>&&);
private:
friend LazyNeverDestroyed<Instance>;
Instance();
~Instance() = default;
struct Impl;
UniqueRef<Impl> m_impl;
DeviceList m_immersiveXRDevices;
};
template<class Encoder>
void Device::FrameData::FloatQuaternion::encode(Encoder& encoder) const
{
encoder << x << y << z << w;
}
template<class Decoder>
std::optional<Device::FrameData::FloatQuaternion> Device::FrameData::FloatQuaternion::decode(Decoder& decoder)
{
Device::FrameData::FloatQuaternion floatQuaternion;
if (!decoder.decode(floatQuaternion.x))
return std::nullopt;
if (!decoder.decode(floatQuaternion.y))
return std::nullopt;
if (!decoder.decode(floatQuaternion.z))
return std::nullopt;
if (!decoder.decode(floatQuaternion.w))
return std::nullopt;
return floatQuaternion;
}
template<class Encoder>
void Device::FrameData::Pose::encode(Encoder& encoder) const
{
encoder << position << orientation;
}
template<class Decoder>
std::optional<Device::FrameData::Pose> Device::FrameData::Pose::decode(Decoder& decoder)
{
Device::FrameData::Pose pose;
if (!decoder.decode(pose.position))
return std::nullopt;
if (!decoder.decode(pose.orientation))
return std::nullopt;
return pose;
}
template<class Encoder>
void Device::FrameData::Fov::encode(Encoder& encoder) const
{
encoder << up << down << left << right;
}
template<class Decoder>
std::optional<Device::FrameData::Fov> Device::FrameData::Fov::decode(Decoder& decoder)
{
Device::FrameData::Fov fov;
if (!decoder.decode(fov.up))
return std::nullopt;
if (!decoder.decode(fov.down))
return std::nullopt;
if (!decoder.decode(fov.left))
return std::nullopt;
if (!decoder.decode(fov.right))
return std::nullopt;
return fov;
}
template<class Encoder>
void Device::FrameData::View::encode(Encoder& encoder) const
{
encoder << offset;
bool hasFov = std::holds_alternative<PlatformXR::Device::FrameData::Fov>(projection);
encoder << hasFov;
if (hasFov) {
encoder << std::get<PlatformXR::Device::FrameData::Fov>(projection);
return;
}
bool hasProjectionMatrix = std::holds_alternative<PlatformXR::Device::FrameData::ProjectionMatrix>(projection);
encoder << hasProjectionMatrix;
if (hasProjectionMatrix) {
for (float f : std::get<PlatformXR::Device::FrameData::ProjectionMatrix>(projection))
encoder << f;
return;
}
ASSERT(std::holds_alternative<std::nullptr_t>(projection));
}
template<class Decoder>
std::optional<Device::FrameData::View> Device::FrameData::View::decode(Decoder& decoder)
{
PlatformXR::Device::FrameData::View view;
if (!decoder.decode(view.offset))
return std::nullopt;
bool hasFov;
if (!decoder.decode(hasFov))
return std::nullopt;
if (hasFov) {
PlatformXR::Device::FrameData::Fov fov;
if (!decoder.decode(fov))
return std::nullopt;
view.projection = { WTFMove(fov) };
return view;
}
bool hasProjectionMatrix;
if (!decoder.decode(hasProjectionMatrix))
return std::nullopt;
if (hasProjectionMatrix) {
PlatformXR::Device::FrameData::ProjectionMatrix projectionMatrix;
for (size_t i = 0; i < PlatformXR::Device::FrameData::projectionMatrixSize; ++i) {
float f;
if (!decoder.decode(f))
return std::nullopt;
projectionMatrix[i] = f;
}
view.projection = { WTFMove(projectionMatrix) };
return view;
}
view.projection = { nullptr };
return view;
}
template<class Encoder>
void Device::FrameData::StageParameters::encode(Encoder& encoder) const
{
encoder << id;
encoder << bounds;
}
template<class Decoder>
std::optional<Device::FrameData::StageParameters> Device::FrameData::StageParameters::decode(Decoder& decoder)
{
PlatformXR::Device::FrameData::StageParameters stageParameters;
if (!decoder.decode(stageParameters.id))
return std::nullopt;
if (!decoder.decode(stageParameters.bounds))
return std::nullopt;
return stageParameters;
}
template<class Encoder>
void Device::FrameData::LayerData::encode(Encoder& encoder) const
{
#if USE(IOSURFACE_FOR_XR_LAYER_DATA)
MachSendRight surfaceSendRight = surface ? surface->createSendRight() : MachSendRight();
encoder << WTFMove(surfaceSendRight);
encoder << isShared;
#elif USE(MTLTEXTURE_FOR_XR_LAYER_DATA)
encoder << std::tuple(colorTexture);
encoder << std::tuple(depthStencilBuffer);
#else
encoder << opaqueTexture;
#endif
#if USE(MTLSHAREDEVENT_FOR_XR_FRAME_COMPLETION)
encoder << std::tuple(completionSyncEvent);
#endif
}
template<class Decoder>
std::optional<Device::FrameData::LayerData> Device::FrameData::LayerData::decode(Decoder& decoder)
{
PlatformXR::Device::FrameData::LayerData layerData;
#if USE(IOSURFACE_FOR_XR_LAYER_DATA)
MachSendRight surfaceSendRight;
if (!decoder.decode(surfaceSendRight))
return std::nullopt;
layerData.surface = WebCore::IOSurface::createFromSendRight(WTFMove(surfaceSendRight));
if (!decoder.decode(layerData.isShared))
return std::nullopt;
#elif USE(MTLTEXTURE_FOR_XR_LAYER_DATA)
if (!decoder.decode(layerData.colorTexture))
return std::nullopt;
if (!decoder.decode(layerData.depthStencilBuffer))
return std::nullopt;
#else
if (!decoder.decode(layerData.opaqueTexture))
return std::nullopt;
#endif
#if USE(MTLSHAREDEVENT_FOR_XR_FRAME_COMPLETION)
if (!decoder.decode(layerData.completionSyncEvent))
return std::nullopt;
#endif
return layerData;
}
template<class Encoder>
void Device::FrameData::InputSourceButton::encode(Encoder& encoder) const
{
encoder << touched;
encoder << pressed;
encoder << pressedValue;
}
template<class Decoder>
std::optional<Device::FrameData::InputSourceButton> Device::FrameData::InputSourceButton::decode(Decoder& decoder)
{
PlatformXR::Device::FrameData::InputSourceButton button;
if (!decoder.decode(button.touched))
return std::nullopt;
if (!decoder.decode(button.pressed))
return std::nullopt;
if (!decoder.decode(button.pressedValue))
return std::nullopt;
return button;
}
template<class Encoder>
void Device::FrameData::InputSourcePose::encode(Encoder& encoder) const
{
encoder << pose;
encoder << isPositionEmulated;
}
template<class Decoder>
std::optional<Device::FrameData::InputSourcePose> Device::FrameData::InputSourcePose::decode(Decoder& decoder)
{
PlatformXR::Device::FrameData::InputSourcePose inputSourcePose;
if (!decoder.decode(inputSourcePose.pose))
return std::nullopt;
if (!decoder.decode(inputSourcePose.isPositionEmulated))
return std::nullopt;
return inputSourcePose;
}
#if ENABLE(WEBXR_HANDS)
template<class Encoder>
void Device::FrameData::InputSourceHandJoint::encode(Encoder& encoder) const
{
encoder << pose;
encoder << radius;
}
template<class Decoder>
std::optional<Device::FrameData::InputSourceHandJoint> Device::FrameData::InputSourceHandJoint::decode(Decoder& decoder)
{
std::optional<InputSourcePose> pose;
decoder >> pose;
if (!pose)
return std::nullopt;
std::optional<float> radius;
decoder >> radius;
if (!radius)
return std::nullopt;
return { { WTFMove(*pose), *radius } };
}
#endif
template<class Encoder>
void Device::FrameData::InputSource::encode(Encoder& encoder) const
{
encoder << handle;
encoder << handeness;
encoder << targetRayMode;
encoder << profiles;
encoder << pointerOrigin;
encoder << gripOrigin;
encoder << buttons;
encoder << axes;
#if ENABLE(WEBXR_HANDS)
encoder << handJoints;
#endif
}
template<class Decoder>
std::optional<Device::FrameData::InputSource> Device::FrameData::InputSource::decode(Decoder& decoder)
{
PlatformXR::Device::FrameData::InputSource source;
if (!decoder.decode(source.handle))
return std::nullopt;
if (!decoder.decode(source.handeness))
return std::nullopt;
if (!decoder.decode(source.targetRayMode))
return std::nullopt;
if (!decoder.decode(source.profiles))
return std::nullopt;
if (!decoder.decode(source.pointerOrigin))
return std::nullopt;
if (!decoder.decode(source.gripOrigin))
return std::nullopt;
if (!decoder.decode(source.buttons))
return std::nullopt;
if (!decoder.decode(source.axes))
return std::nullopt;
#if ENABLE(WEBXR_HANDS)
if (!decoder.decode(source.handJoints))
return std::nullopt;
#endif
return source;
}
template<class Encoder>
void Device::FrameData::encode(Encoder& encoder) const
{
encoder << isTrackingValid;
encoder << isPositionValid;
encoder << isPositionEmulated;
encoder << shouldRender;
encoder << predictedDisplayTime;
encoder << origin;
encoder << floorTransform;
encoder << stageParameters;
encoder << views;
encoder << layers;
encoder << inputSources;
}
template<class Decoder>
std::optional<Device::FrameData> Device::FrameData::decode(Decoder& decoder)
{
PlatformXR::Device::FrameData frameData;
if (!decoder.decode(frameData.isTrackingValid))
return std::nullopt;
if (!decoder.decode(frameData.isPositionValid))
return std::nullopt;
if (!decoder.decode(frameData.isPositionEmulated))
return std::nullopt;
if (!decoder.decode(frameData.shouldRender))
return std::nullopt;
if (!decoder.decode(frameData.predictedDisplayTime))
return std::nullopt;
if (!decoder.decode(frameData.origin))
return std::nullopt;
if (!decoder.decode(frameData.floorTransform))
return std::nullopt;
if (!decoder.decode(frameData.stageParameters))
return std::nullopt;
if (!decoder.decode(frameData.views))
return std::nullopt;
if (!decoder.decode(frameData.layers))
return std::nullopt;
if (!decoder.decode(frameData.inputSources))
return std::nullopt;
return frameData;
}
inline Device::FrameData Device::FrameData::copy() const
{
PlatformXR::Device::FrameData frameData;
frameData.isTrackingValid = isTrackingValid;
frameData.isPositionValid = isPositionValid;
frameData.isPositionEmulated = isPositionEmulated;
frameData.shouldRender = shouldRender;
frameData.predictedDisplayTime = predictedDisplayTime;
frameData.origin = origin;
frameData.floorTransform = floorTransform;
frameData.stageParameters = stageParameters;
frameData.views = views;
frameData.inputSources = inputSources;
return frameData;
}
#endif // ENABLE(WEBXR)
} // namespace PlatformXR
#if ENABLE(WEBXR)
namespace WTF {
template<> struct EnumTraits<PlatformXR::SessionMode> {
using values = EnumValues<
PlatformXR::SessionMode,
PlatformXR::SessionMode::Inline,
PlatformXR::SessionMode::ImmersiveVr,
PlatformXR::SessionMode::ImmersiveAr
>;
};
template<> struct EnumTraits<PlatformXR::ReferenceSpaceType> {
using values = EnumValues<
PlatformXR::ReferenceSpaceType,
PlatformXR::ReferenceSpaceType::Viewer,
PlatformXR::ReferenceSpaceType::Local,
PlatformXR::ReferenceSpaceType::LocalFloor,
PlatformXR::ReferenceSpaceType::BoundedFloor,
PlatformXR::ReferenceSpaceType::Unbounded
>;
};
template<> struct EnumTraits<PlatformXR::VisibilityState> {
using values = EnumValues<
PlatformXR::VisibilityState,
PlatformXR::VisibilityState::Visible,
PlatformXR::VisibilityState::VisibleBlurred,
PlatformXR::VisibilityState::Hidden
>;
};
template<> struct EnumTraits<PlatformXR::XRHandedness> {
using values = EnumValues<
PlatformXR::XRHandedness,
PlatformXR::XRHandedness::None,
PlatformXR::XRHandedness::Left,
PlatformXR::XRHandedness::Right
>;
};
template<> struct EnumTraits<PlatformXR::XRTargetRayMode> {
using values = EnumValues<
PlatformXR::XRTargetRayMode,
PlatformXR::XRTargetRayMode::Gaze,
PlatformXR::XRTargetRayMode::TrackedPointer,
PlatformXR::XRTargetRayMode::Screen
>;
};
template<> struct EnumTraits<PlatformXR::SessionFeature> {
using values = EnumValues<
PlatformXR::SessionFeature,
PlatformXR::SessionFeature::ReferenceSpaceTypeViewer,
PlatformXR::SessionFeature::ReferenceSpaceTypeLocal,
PlatformXR::SessionFeature::ReferenceSpaceTypeLocalFloor,
PlatformXR::SessionFeature::ReferenceSpaceTypeBoundedFloor,
PlatformXR::SessionFeature::ReferenceSpaceTypeUnbounded
#if ENABLE(WEBXR_HANDS)
, PlatformXR::SessionFeature::HandTracking
#endif
>;
};
}
#endif
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