1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428
|
/*
* Copyright (C) 2020-2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteGraphicsContextGL.h"
#if ENABLE(GPU_PROCESS) && ENABLE(WEBGL)
#include "GPUConnectionToWebProcess.h"
#include "QualifiedRenderingResourceIdentifier.h"
#include "RemoteGraphicsContextGLInitializationState.h"
#include "RemoteGraphicsContextGLMessages.h"
#include "RemoteGraphicsContextGLProxyMessages.h"
#include "StreamConnectionWorkQueue.h"
#include <WebCore/ByteArrayPixelBuffer.h>
#include <WebCore/GraphicsContext.h>
#include <WebCore/NotImplemented.h>
#include <wtf/MainThread.h>
#include <wtf/NeverDestroyed.h>
#if ENABLE(VIDEO)
#include "RemoteVideoFrameObjectHeap.h"
#endif
namespace WebKit {
using namespace WebCore;
namespace {
template<typename S, int I, typename T>
Vector<S> vectorCopyCast(const T& arrayReference)
{
return { reinterpret_cast<const S*>(arrayReference.template data<I>()), arrayReference.size() };
}
}
// Currently we have one global WebGL processing instance.
IPC::StreamConnectionWorkQueue& remoteGraphicsContextGLStreamWorkQueue()
{
static LazyNeverDestroyed<IPC::StreamConnectionWorkQueue> instance;
static std::once_flag onceKey;
std::call_once(onceKey, [&] {
instance.construct("RemoteGraphicsContextGL work queue"); // LazyNeverDestroyed owns the initial ref.
});
return instance.get();
}
#if !PLATFORM(COCOA) && !USE(GRAPHICS_LAYER_WC) && !USE(GBM)
Ref<RemoteGraphicsContextGL> RemoteGraphicsContextGL::create(GPUConnectionToWebProcess& gpuConnectionToWebProcess, GraphicsContextGLAttributes&& attributes, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, Ref<IPC::StreamServerConnection>&& streamConnection)
{
ASSERT_NOT_REACHED();
auto instance = adoptRef(*new RemoteGraphicsContextGL(gpuConnectionToWebProcess, graphicsContextGLIdentifier, renderingBackend, WTFMove(streamConnection)));
instance->initialize(WTFMove(attributes));
return instance;
}
#endif
RemoteGraphicsContextGL::RemoteGraphicsContextGL(GPUConnectionToWebProcess& gpuConnectionToWebProcess, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, Ref<IPC::StreamServerConnection>&& streamConnection)
: m_gpuConnectionToWebProcess(gpuConnectionToWebProcess)
, m_workQueue(remoteGraphicsContextGLStreamWorkQueue())
, m_streamConnection(WTFMove(streamConnection))
, m_graphicsContextGLIdentifier(graphicsContextGLIdentifier)
, m_renderingBackend(renderingBackend)
#if ENABLE(VIDEO)
, m_videoFrameObjectHeap(gpuConnectionToWebProcess.videoFrameObjectHeap())
#if PLATFORM(COCOA)
, m_sharedVideoFrameReader(m_videoFrameObjectHeap.ptr(), gpuConnectionToWebProcess.webProcessIdentity())
#endif
#endif
, m_renderingResourcesRequest(ScopedWebGLRenderingResourcesRequest::acquire())
, m_webProcessIdentifier(gpuConnectionToWebProcess.webProcessIdentifier())
, m_resourceOwner(gpuConnectionToWebProcess.webProcessIdentity())
{
assertIsMainRunLoop();
}
RemoteGraphicsContextGL::~RemoteGraphicsContextGL()
{
ASSERT(!m_streamConnection);
ASSERT(!m_context);
}
void RemoteGraphicsContextGL::initialize(GraphicsContextGLAttributes&& attributes)
{
assertIsMainRunLoop();
workQueue().dispatch([attributes = WTFMove(attributes), protectedThis = Ref { *this }]() mutable {
protectedThis->workQueueInitialize(WTFMove(attributes));
});
}
void RemoteGraphicsContextGL::stopListeningForIPC(Ref<RemoteGraphicsContextGL>&& refFromConnection)
{
assertIsMainRunLoop();
workQueue().dispatch([protectedThis = WTFMove(refFromConnection)] {
protectedThis->workQueueUninitialize();
});
}
#if PLATFORM(MAC)
void RemoteGraphicsContextGL::displayWasReconfigured()
{
assertIsMainRunLoop();
workQueue().dispatch([protectedThis = Ref { *this }] {
assertIsCurrent(protectedThis->workQueue());
protectedThis->m_context->updateContextOnDisplayReconfiguration();
});
}
#endif
void RemoteGraphicsContextGL::workQueueInitialize(WebCore::GraphicsContextGLAttributes&& attributes)
{
assertIsCurrent(workQueue());
platformWorkQueueInitialize(WTFMove(attributes));
m_streamConnection->open(workQueue());
if (m_context) {
m_context->setClient(this);
String extensions = m_context->getString(GraphicsContextGL::EXTENSIONS);
String requestableExtensions = m_context->getString(GraphicsContextGL::REQUESTABLE_EXTENSIONS_ANGLE);
auto [externalImageTarget, externalImageBindingQuery] = m_context->externalImageTextureBindingPoint();
RemoteGraphicsContextGLInitializationState initializationState { extensions, requestableExtensions, externalImageTarget, externalImageBindingQuery };
send(Messages::RemoteGraphicsContextGLProxy::WasCreated(workQueue().wakeUpSemaphore(), m_streamConnection->clientWaitSemaphore(), { initializationState }));
m_streamConnection->startReceivingMessages(*this, Messages::RemoteGraphicsContextGL::messageReceiverName(), m_graphicsContextGLIdentifier.toUInt64());
} else
send(Messages::RemoteGraphicsContextGLProxy::WasCreated({ }, { }, std::nullopt));
}
void RemoteGraphicsContextGL::workQueueUninitialize()
{
assertIsCurrent(workQueue());
if (m_context) {
m_context->setClient(nullptr);
m_context = nullptr;
m_streamConnection->stopReceivingMessages(Messages::RemoteGraphicsContextGL::messageReceiverName(), m_graphicsContextGLIdentifier.toUInt64());
}
m_streamConnection->invalidate();
m_streamConnection = nullptr;
m_renderingResourcesRequest = { };
}
void RemoteGraphicsContextGL::forceContextLost()
{
assertIsCurrent(workQueue());
send(Messages::RemoteGraphicsContextGLProxy::WasLost());
}
void RemoteGraphicsContextGL::dispatchContextChangedNotification()
{
assertIsCurrent(workQueue());
send(Messages::RemoteGraphicsContextGLProxy::WasChanged());
}
void RemoteGraphicsContextGL::createAndBindEGLImage(GCGLenum target, WebCore::GraphicsContextGL::EGLImageSource source, CompletionHandler<void(uint64_t handle, WebCore::IntSize size)>&& completionHandler)
{
assertIsCurrent(workQueue());
auto attachment = m_context->createAndBindEGLImage(target, WTFMove(source));
auto [handle, size] = attachment.value_or(std::make_tuple(nullptr, IntSize { }));
completionHandler(static_cast<uint64_t>(reinterpret_cast<intptr_t>(handle)), size);
}
void RemoteGraphicsContextGL::reshape(int32_t width, int32_t height)
{
assertIsCurrent(workQueue());
if (width && height)
m_context->reshape(width, height);
else
forceContextLost();
}
#if !PLATFORM(COCOA) && !USE(GRAPHICS_LAYER_WC) && !USE(GBM)
void RemoteGraphicsContextGL::prepareForDisplay(CompletionHandler<void()>&& completionHandler)
{
assertIsCurrent(workQueue());
notImplemented();
completionHandler();
}
#endif
void RemoteGraphicsContextGL::getErrors(CompletionHandler<void(GCGLErrorCodeSet)>&& completionHandler)
{
assertIsCurrent(workQueue());
completionHandler(m_context->getErrors());
}
void RemoteGraphicsContextGL::ensureExtensionEnabled(String&& extension)
{
assertIsCurrent(workQueue());
m_context->ensureExtensionEnabled(extension);
}
void RemoteGraphicsContextGL::markContextChanged()
{
assertIsCurrent(workQueue());
m_context->markContextChanged();
}
void RemoteGraphicsContextGL::paintRenderingResultsToCanvas(WebCore::RenderingResourceIdentifier imageBuffer, CompletionHandler<void()>&& completionHandler)
{
// Immediately turn the RenderingResourceIdentifier (which is error-prone) to a QualifiedRenderingResourceIdentifier,
// and use a helper function to make sure that don't accidentally use the RenderingResourceIdentifier (because the helper function can't see it).
paintRenderingResultsToCanvasWithQualifiedIdentifier({ imageBuffer, m_webProcessIdentifier });
completionHandler();
}
void RemoteGraphicsContextGL::paintRenderingResultsToCanvasWithQualifiedIdentifier(QualifiedRenderingResourceIdentifier imageBuffer)
{
assertIsCurrent(workQueue());
m_context->withDrawingBufferAsNativeImage([&](NativeImage& image) {
paintNativeImageToImageBuffer(image, imageBuffer);
});
}
void RemoteGraphicsContextGL::paintCompositedResultsToCanvas(WebCore::RenderingResourceIdentifier imageBuffer, CompletionHandler<void()>&& completionHandler)
{
// Immediately turn the RenderingResourceIdentifier (which is error-prone) to a QualifiedRenderingResourceIdentifier,
// and use a helper function to make sure that don't accidentally use the RenderingResourceIdentifier (because the helper function can't see it).
paintCompositedResultsToCanvasWithQualifiedIdentifier({ imageBuffer, m_webProcessIdentifier });
completionHandler();
}
void RemoteGraphicsContextGL::paintCompositedResultsToCanvasWithQualifiedIdentifier(QualifiedRenderingResourceIdentifier imageBuffer)
{
assertIsCurrent(workQueue());
m_context->withDisplayBufferAsNativeImage([&](NativeImage& image) {
paintNativeImageToImageBuffer(image, imageBuffer);
});
}
#if ENABLE(MEDIA_STREAM) || ENABLE(WEB_CODECS)
void RemoteGraphicsContextGL::paintCompositedResultsToVideoFrame(CompletionHandler<void(std::optional<WebKit::RemoteVideoFrameProxy::Properties>&&)>&& completionHandler)
{
assertIsCurrent(workQueue());
std::optional<WebKit::RemoteVideoFrameProxy::Properties> result;
if (auto videoFrame = m_context->paintCompositedResultsToVideoFrame())
result = m_videoFrameObjectHeap->add(videoFrame.releaseNonNull());
completionHandler(WTFMove(result));
}
#endif
void RemoteGraphicsContextGL::paintNativeImageToImageBuffer(NativeImage& image, QualifiedRenderingResourceIdentifier target)
{
assertIsCurrent(workQueue());
// FIXME: We do not have functioning read/write fences in RemoteRenderingBackend. Thus this is synchronous,
// as are the messages that call these.
Lock lock;
Condition conditionVariable;
bool isFinished = false;
m_renderingBackend->dispatch([&]() mutable {
if (auto imageBuffer = m_renderingBackend->remoteResourceCache().cachedImageBuffer(target)) {
// Here we do not try to play back pending commands for imageBuffer. Currently this call is only made for empty
// image buffers and there's no good way to add display lists.
GraphicsContextGL::paintToCanvas(image, imageBuffer->backendSize(), imageBuffer->context());
// We know that the image might be updated afterwards, so flush the drawing so that read back does not occur.
// Unfortunately "flush" implementation in RemoteRenderingBackend overloads ordering and effects.
imageBuffer->flushDrawingContext();
}
Locker locker { lock };
isFinished = true;
conditionVariable.notifyOne();
});
Locker locker { lock };
conditionVariable.wait(lock, [&] {
return isFinished;
});
}
void RemoteGraphicsContextGL::simulateEventForTesting(WebCore::GraphicsContextGL::SimulatedEventForTesting event)
{
assertIsCurrent(workQueue());
// FIXME: only run this in testing mode. https://bugs.webkit.org/show_bug.cgi?id=222544
if (event == WebCore::GraphicsContextGL::SimulatedEventForTesting::Timeout) {
// Simulate the timeout by just discarding the context. The subsequent messages act like
// unauthorized or old messages from Web process, they are skipped.
callOnMainRunLoop([gpuConnectionToWebProcess = m_gpuConnectionToWebProcess, identifier = m_graphicsContextGLIdentifier]() {
if (auto connectionToWeb = gpuConnectionToWebProcess.get())
connectionToWeb->releaseGraphicsContextGLForTesting(identifier);
});
return;
}
if (event == WebCore::GraphicsContextGL::SimulatedEventForTesting::ContextChange) {
#if PLATFORM(MAC)
callOnMainRunLoop([weakConnection = m_gpuConnectionToWebProcess]() {
if (auto connection = weakConnection.get())
connection->dispatchDisplayWasReconfiguredForTesting();
});
#endif
return;
}
m_context->simulateEventForTesting(event);
}
void RemoteGraphicsContextGL::readPixelsInline(WebCore::IntRect rect, uint32_t format, uint32_t type, CompletionHandler<void(std::optional<WebCore::IntSize>, IPC::ArrayReference<uint8_t>)>&& completionHandler)
{
assertIsCurrent(workQueue());
static constexpr size_t readPixelsInlineSizeLimit = 64 * KB; // NOTE: when changing, change the value in RemoteGraphicsContextGLProxy too.
unsigned bytesPerGroup = GraphicsContextGL::computeBytesPerGroup(format, type);
auto replyImageBytes = rect.area<RecordOverflow>() * bytesPerGroup;
if (!bytesPerGroup || replyImageBytes.hasOverflowed()) {
completionHandler(std::nullopt, { });
return;
}
MallocPtr<uint8_t> pixelsStore;
std::span<uint8_t> pixels;
if (replyImageBytes && replyImageBytes <= readPixelsInlineSizeLimit) {
pixelsStore = MallocPtr<uint8_t>::tryMalloc(replyImageBytes);
if (pixelsStore)
pixels = { pixelsStore.get(), replyImageBytes };
}
std::optional<WebCore::IntSize> readArea;
if (pixels.size() == replyImageBytes)
readArea = m_context->readPixelsWithStatus(rect, format, type, pixels);
else
m_context->addError(GCGLErrorCode::OutOfMemory);
if (!readArea) {
pixels = { };
pixelsStore = { };
}
completionHandler(readArea, pixels);
}
void RemoteGraphicsContextGL::readPixelsSharedMemory(WebCore::IntRect rect, uint32_t format, uint32_t type, SharedMemory::Handle handle, CompletionHandler<void(std::optional<WebCore::IntSize>)>&& completionHandler)
{
assertIsCurrent(workQueue());
std::optional<WebCore::IntSize> readArea;
if (!handle.isNull()) {
handle.setOwnershipOfMemory(m_resourceOwner, WebKit::MemoryLedger::Default);
if (auto buffer = SharedMemory::map(WTFMove(handle), SharedMemory::Protection::ReadWrite))
readArea = m_context->readPixelsWithStatus(rect, format, type, std::span<uint8_t>(static_cast<uint8_t*>(buffer->data()), buffer->size()));
else
m_context->addError(GCGLErrorCode::InvalidOperation);
} else
m_context->addError(GCGLErrorCode::InvalidOperation);
completionHandler(readArea);
}
void RemoteGraphicsContextGL::multiDrawArraysANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t>&& firstsAndCounts)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
Vector<GCGLint> firsts = vectorCopyCast<GCGLint, 0>(firstsAndCounts);
Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 1>(firstsAndCounts);
m_context->multiDrawArraysANGLE(mode, GCGLSpanTuple { firsts, counts });
}
void RemoteGraphicsContextGL::multiDrawArraysInstancedANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t>&& firstsCountsAndInstanceCounts)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
Vector<GCGLint> firsts = vectorCopyCast<GCGLint, 0>(firstsCountsAndInstanceCounts);
Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 1>(firstsCountsAndInstanceCounts);
Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(firstsCountsAndInstanceCounts);
m_context->multiDrawArraysInstancedANGLE(mode, GCGLSpanTuple { firsts, counts, instanceCounts });
}
void RemoteGraphicsContextGL::multiDrawElementsANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t>&& countsAndOffsets, uint32_t type)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
const Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 0>(countsAndOffsets);
// Currently offsets are copied in the m_context.
const GCGLsizei* offsets = reinterpret_cast<const GCGLsizei*>(countsAndOffsets.data<1>());
m_context->multiDrawElementsANGLE(mode, GCGLSpanTuple { counts.data(), offsets, counts.size() }, type);
}
void RemoteGraphicsContextGL::multiDrawElementsInstancedANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t>&& countsOffsetsAndInstanceCounts, uint32_t type)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
const Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 0>(countsOffsetsAndInstanceCounts);
// Currently offsets are copied in the m_context.
const GCGLsizei* offsets = reinterpret_cast<const GCGLsizei*>(countsOffsetsAndInstanceCounts.data<1>());
const Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(countsOffsetsAndInstanceCounts);
m_context->multiDrawElementsInstancedANGLE(mode, GCGLSpanTuple { counts.data(), offsets, instanceCounts.data(), counts.size() }, type);
}
void RemoteGraphicsContextGL::multiDrawArraysInstancedBaseInstanceANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t, uint32_t>&& firstsCountsInstanceCountsAndBaseInstances)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
Vector<GCGLint> firsts = vectorCopyCast<GCGLint, 0>(firstsCountsInstanceCountsAndBaseInstances);
Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 1>(firstsCountsInstanceCountsAndBaseInstances);
Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(firstsCountsInstanceCountsAndBaseInstances);
Vector<GCGLuint> baseInstances = vectorCopyCast<GCGLuint, 3>(firstsCountsInstanceCountsAndBaseInstances);
m_context->multiDrawArraysInstancedBaseInstanceANGLE(mode, GCGLSpanTuple { firsts, counts, instanceCounts, baseInstances });
}
void RemoteGraphicsContextGL::multiDrawElementsInstancedBaseVertexBaseInstanceANGLE(uint32_t mode, IPC::ArrayReferenceTuple<int32_t, int32_t, int32_t, int32_t, uint32_t>&& countsOffsetsInstanceCountsBaseVerticesAndBaseInstances, uint32_t type)
{
assertIsCurrent(workQueue());
// Copy the arrays. The contents are to be verified. The data might be in memory region shared by the caller.
const Vector<GCGLsizei> counts = vectorCopyCast<GCGLsizei, 0>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
// Currently offsets are copied in the m_context.
const GCGLsizei* offsets = reinterpret_cast<const GCGLsizei*>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances.data<1>());
const Vector<GCGLsizei> instanceCounts = vectorCopyCast<GCGLsizei, 2>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
const Vector<GCGLint> baseVertices = vectorCopyCast<GCGLint, 3>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
const Vector<GCGLuint> baseInstances = vectorCopyCast<GCGLuint, 4>(countsOffsetsInstanceCountsBaseVerticesAndBaseInstances);
m_context->multiDrawElementsInstancedBaseVertexBaseInstanceANGLE(mode, GCGLSpanTuple { counts.data(), offsets, instanceCounts.data(), baseVertices.data(), baseInstances.data(), counts.size() }, type);
}
} // namespace WebKit
#endif
|