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/*
* Copyright (C) 2020-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "Connection.h"
#include "ImageBufferBackendHandle.h"
#include "MarkSurfacesAsVolatileRequestIdentifier.h"
#include "MessageReceiver.h"
#include "MessageSender.h"
#include "QualifiedRenderingResourceIdentifier.h"
#include "RemoteRenderingBackendCreationParameters.h"
#include "RemoteResourceCache.h"
#include "RemoteSerializedImageBufferIdentifier.h"
#include "RenderingBackendIdentifier.h"
#include "RenderingUpdateID.h"
#include "ScopedActiveMessageReceiveQueue.h"
#include "ScopedRenderingResourcesRequest.h"
#include "ShapeDetectionIdentifier.h"
#include "StreamConnectionWorkQueue.h"
#include "StreamMessageReceiver.h"
#include "StreamServerConnection.h"
#include <WebCore/MediaPlayerIdentifier.h>
#include <WebCore/ProcessIdentity.h>
#include <wtf/HashMap.h>
namespace WTF {
enum class Critical : bool;
enum class Synchronous : bool;
}
namespace WebCore {
class DestinationColorSpace;
class FloatSize;
class MediaPlayer;
class NativeImage;
enum class RenderingMode : bool;
namespace ShapeDetection {
struct BarcodeDetectorOptions;
enum class BarcodeFormat : uint8_t;
struct FaceDetectorOptions;
}
}
namespace WebKit {
class GPUConnectionToWebProcess;
class RemoteDisplayListRecorder;
class RemoteImageBuffer;
struct BufferIdentifierSet;
struct PrepareBackingStoreBuffersInputData;
struct PrepareBackingStoreBuffersOutputData;
struct RemoteRenderingBackendCreationParameters;
enum class SwapBuffersDisplayRequirement : uint8_t;
namespace ShapeDetection {
class ObjectHeap;
}
class RemoteRenderingBackend : private IPC::MessageSender, public IPC::StreamMessageReceiver {
public:
static Ref<RemoteRenderingBackend> create(GPUConnectionToWebProcess&, RemoteRenderingBackendCreationParameters&&, Ref<IPC::StreamServerConnection>&&);
virtual ~RemoteRenderingBackend();
void stopListeningForIPC();
RemoteResourceCache& remoteResourceCache() { return m_remoteResourceCache; }
void didReceiveStreamMessage(IPC::StreamServerConnection&, IPC::Decoder&) final;
void didCreateImageBuffer(Ref<RemoteImageBuffer>, QualifiedRenderingResourceIdentifier);
// Runs Function in RemoteRenderingBackend task queue.
void dispatch(Function<void()>&&);
IPC::StreamServerConnection& streamConnection() const { return m_streamConnection.get(); }
void lowMemoryHandler(WTF::Critical, WTF::Synchronous);
#if HAVE(IOSURFACE)
WebCore::IOSurfacePool& ioSurfacePool() const { return m_ioSurfacePool; }
#endif
const WebCore::ProcessIdentity& resourceOwner() const { return m_resourceOwner; }
GPUConnectionToWebProcess& gpuConnectionToWebProcess() { return m_gpuConnectionToWebProcess.get(); }
private:
RemoteRenderingBackend(GPUConnectionToWebProcess&, RemoteRenderingBackendCreationParameters&&, Ref<IPC::StreamServerConnection>&&);
void startListeningForIPC();
void workQueueInitialize();
void workQueueUninitialize();
// IPC::MessageSender.
IPC::Connection* messageSenderConnection() const override;
uint64_t messageSenderDestinationID() const override;
// Messages to be received.
void createImageBuffer(const WebCore::FloatSize& logicalSize, WebCore::RenderingMode, WebCore::RenderingPurpose, float resolutionScale, const WebCore::DestinationColorSpace&, WebCore::PixelFormat, WebCore::RenderingResourceIdentifier);
void moveToSerializedBuffer(WebCore::RenderingResourceIdentifier);
void moveToImageBuffer(WebCore::RenderingResourceIdentifier);
void getPixelBufferForImageBuffer(WebCore::RenderingResourceIdentifier, WebCore::PixelBufferFormat&&, WebCore::IntRect&& srcRect, CompletionHandler<void()>&&);
void getPixelBufferForImageBufferWithNewMemory(WebCore::RenderingResourceIdentifier, SharedMemory::Handle&&, WebCore::PixelBufferFormat&& destinationFormat, WebCore::IntRect&& srcRect, CompletionHandler<void()>&&);
void destroyGetPixelBufferSharedMemory();
void putPixelBufferForImageBuffer(WebCore::RenderingResourceIdentifier, Ref<WebCore::PixelBuffer>&&, WebCore::IntRect&& srcRect, WebCore::IntPoint&& destPoint, WebCore::AlphaPremultiplication destFormat);
void getShareableBitmapForImageBuffer(WebCore::RenderingResourceIdentifier, WebCore::PreserveResolution, CompletionHandler<void(ShareableBitmap::Handle&&)>&&);
void getFilteredImageForImageBuffer(WebCore::RenderingResourceIdentifier, Ref<WebCore::Filter>, CompletionHandler<void(ShareableBitmap::Handle&&)>&&);
void cacheNativeImage(ShareableBitmap::Handle&&, WebCore::RenderingResourceIdentifier);
void cacheDecomposedGlyphs(Ref<WebCore::DecomposedGlyphs>&&);
void cacheGradient(Ref<WebCore::Gradient>&&, WebCore::RenderingResourceIdentifier);
void cacheFilter(Ref<WebCore::Filter>&&, WebCore::RenderingResourceIdentifier);
void cacheFont(const WebCore::Font::Attributes&, WebCore::FontPlatformData::Attributes, std::optional<WebCore::RenderingResourceIdentifier>);
void cacheFontCustomPlatformData(Ref<WebCore::FontCustomPlatformData>&&);
void releaseAllResources();
void releaseAllImageResources();
void releaseRenderingResource(WebCore::RenderingResourceIdentifier);
void finalizeRenderingUpdate(RenderingUpdateID);
void markSurfacesVolatile(MarkSurfacesAsVolatileRequestIdentifier, const Vector<WebCore::RenderingResourceIdentifier>&);
#if PLATFORM(COCOA)
void prepareBuffersForDisplay(Vector<PrepareBackingStoreBuffersInputData> swapBuffersInput, CompletionHandler<void(Vector<PrepareBackingStoreBuffersOutputData>&&)>&&);
#endif
// Received messages translated to use QualifiedRenderingResourceIdentifier.
void getShareableBitmapForImageBufferWithQualifiedIdentifier(QualifiedRenderingResourceIdentifier, WebCore::PreserveResolution, CompletionHandler<void(ShareableBitmap::Handle&&)>&&);
void cacheNativeImageWithQualifiedIdentifier(ShareableBitmap::Handle&&, QualifiedRenderingResourceIdentifier);
void cacheDecomposedGlyphsWithQualifiedIdentifier(Ref<WebCore::DecomposedGlyphs>&&, QualifiedRenderingResourceIdentifier);
void cacheGradientWithQualifiedIdentifier(Ref<WebCore::Gradient>&&, QualifiedRenderingResourceIdentifier);
void cacheFilterWithQualifiedIdentifier(Ref<WebCore::Filter>&&, QualifiedRenderingResourceIdentifier);
void releaseRenderingResourceWithQualifiedIdentifier(QualifiedRenderingResourceIdentifier);
void cacheFontWithQualifiedIdentifier(Ref<WebCore::Font>&&, QualifiedRenderingResourceIdentifier);
void cacheFontCustomPlatformDataWithQualifiedIdentifier(Ref<WebCore::FontCustomPlatformData>&&, QualifiedRenderingResourceIdentifier);
#if PLATFORM(COCOA)
void prepareLayerBuffersForDisplay(const PrepareBackingStoreBuffersInputData&, PrepareBackingStoreBuffersOutputData&);
#endif
void createRemoteBarcodeDetector(ShapeDetectionIdentifier, const WebCore::ShapeDetection::BarcodeDetectorOptions&);
void releaseRemoteBarcodeDetector(ShapeDetectionIdentifier);
void getRemoteBarcodeDetectorSupportedFormats(CompletionHandler<void(Vector<WebCore::ShapeDetection::BarcodeFormat>&&)>&&);
void createRemoteFaceDetector(ShapeDetectionIdentifier, const WebCore::ShapeDetection::FaceDetectorOptions&);
void releaseRemoteFaceDetector(ShapeDetectionIdentifier);
void createRemoteTextDetector(ShapeDetectionIdentifier);
void releaseRemoteTextDetector(ShapeDetectionIdentifier);
IPC::StreamConnectionWorkQueue& workQueue() const { return m_workQueue; }
Ref<IPC::StreamConnectionWorkQueue> m_workQueue;
Ref<IPC::StreamServerConnection> m_streamConnection;
RemoteResourceCache m_remoteResourceCache;
Ref<GPUConnectionToWebProcess> m_gpuConnectionToWebProcess;
WebCore::ProcessIdentity m_resourceOwner;
RenderingBackendIdentifier m_renderingBackendIdentifier;
RefPtr<SharedMemory> m_getPixelBufferSharedMemory;
#if HAVE(IOSURFACE)
Ref<WebCore::IOSurfacePool> m_ioSurfacePool;
#endif
HashMap<QualifiedRenderingResourceIdentifier, IPC::ScopedActiveMessageReceiveQueue<RemoteDisplayListRecorder>> m_remoteDisplayLists WTF_GUARDED_BY_CAPABILITY(workQueue());
Ref<ShapeDetection::ObjectHeap> m_shapeDetectionObjectHeap;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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