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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteAdapter.h"
#if ENABLE(GPU_PROCESS)
#include "RemoteAdapterMessages.h"
#include "RemoteDevice.h"
#include "RemoteQueue.h"
#include "StreamServerConnection.h"
#include "WebGPUDeviceDescriptor.h"
#include "WebGPUObjectHeap.h"
#include "WebGPUSupportedFeatures.h"
#include "WebGPUSupportedLimits.h"
#include <WebCore/WebGPUAdapter.h>
#include <WebCore/WebGPUDevice.h>
namespace WebKit {
RemoteAdapter::RemoteAdapter(PerformWithMediaPlayerOnMainThread& performWithMediaPlayerOnMainThread, WebCore::WebGPU::Adapter& adapter, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, WebGPUIdentifier identifier)
: m_backing(adapter)
, m_objectHeap(objectHeap)
, m_streamConnection(WTFMove(streamConnection))
, m_performWithMediaPlayerOnMainThread(performWithMediaPlayerOnMainThread)
, m_identifier(identifier)
{
m_streamConnection->startReceivingMessages(*this, Messages::RemoteAdapter::messageReceiverName(), m_identifier.toUInt64());
}
RemoteAdapter::~RemoteAdapter() = default;
void RemoteAdapter::destruct()
{
m_objectHeap.removeObject(m_identifier);
}
void RemoteAdapter::stopListeningForIPC()
{
m_streamConnection->stopReceivingMessages(Messages::RemoteAdapter::messageReceiverName(), m_identifier.toUInt64());
}
void RemoteAdapter::requestDevice(const WebGPU::DeviceDescriptor& descriptor, WebGPUIdentifier identifier, WebGPUIdentifier queueIdentifier, CompletionHandler<void(WebGPU::SupportedFeatures&&, WebGPU::SupportedLimits&&)>&& callback)
{
auto convertedDescriptor = m_objectHeap.convertFromBacking(descriptor);
ASSERT(convertedDescriptor);
if (!convertedDescriptor) {
callback({ { } }, { });
return;
}
m_backing->requestDevice(*convertedDescriptor, [callback = WTFMove(callback), objectHeap = Ref { m_objectHeap }, streamConnection = m_streamConnection.copyRef(), identifier, queueIdentifier, &performWithMediaPlayerOnMainThread = m_performWithMediaPlayerOnMainThread] (RefPtr<WebCore::WebGPU::Device>&& devicePtr) mutable {
if (!devicePtr.get()) {
callback({ }, { });
return;
}
auto device = devicePtr.releaseNonNull();
auto remoteDevice = RemoteDevice::create(performWithMediaPlayerOnMainThread, device, objectHeap, WTFMove(streamConnection), identifier, queueIdentifier);
objectHeap->addObject(identifier, remoteDevice);
objectHeap->addObject(queueIdentifier, remoteDevice->queue());
const auto& features = device->features();
const auto& limits = device->limits();
callback(WebGPU::SupportedFeatures { features.features() }, WebGPU::SupportedLimits {
limits.maxTextureDimension1D(),
limits.maxTextureDimension2D(),
limits.maxTextureDimension3D(),
limits.maxTextureArrayLayers(),
limits.maxBindGroups(),
limits.maxBindingsPerBindGroup(),
limits.maxDynamicUniformBuffersPerPipelineLayout(),
limits.maxDynamicStorageBuffersPerPipelineLayout(),
limits.maxSampledTexturesPerShaderStage(),
limits.maxSamplersPerShaderStage(),
limits.maxStorageBuffersPerShaderStage(),
limits.maxStorageTexturesPerShaderStage(),
limits.maxUniformBuffersPerShaderStage(),
limits.maxUniformBufferBindingSize(),
limits.maxStorageBufferBindingSize(),
limits.minUniformBufferOffsetAlignment(),
limits.minStorageBufferOffsetAlignment(),
limits.maxVertexBuffers(),
limits.maxBufferSize(),
limits.maxVertexAttributes(),
limits.maxVertexBufferArrayStride(),
limits.maxInterStageShaderComponents(),
limits.maxInterStageShaderVariables(),
limits.maxColorAttachments(),
limits.maxColorAttachmentBytesPerSample(),
limits.maxComputeWorkgroupStorageSize(),
limits.maxComputeInvocationsPerWorkgroup(),
limits.maxComputeWorkgroupSizeX(),
limits.maxComputeWorkgroupSizeY(),
limits.maxComputeWorkgroupSizeZ(),
limits.maxComputeWorkgroupsPerDimension(),
});
});
}
} // namespace WebKit
#endif // HAVE(GPU_PROCESS)
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