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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "StreamMessageReceiver.h"
#include "WebGPUExtent3D.h"
#include "WebGPUIdentifier.h"
#include <WebCore/WebGPUIntegralTypes.h>
#include <wtf/Ref.h>
#include <wtf/text/WTFString.h>
namespace WebCore::WebGPU {
class CommandEncoder;
}
namespace IPC {
class StreamServerConnection;
}
namespace WebKit {
namespace WebGPU {
struct CommandBufferDescriptor;
struct ComputePassDescriptor;
struct ImageCopyBuffer;
struct ImageCopyTexture;
class ObjectHeap;
struct RenderPassDescriptor;
}
class RemoteCommandEncoder final : public IPC::StreamMessageReceiver {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<RemoteCommandEncoder> create(WebCore::WebGPU::CommandEncoder& commandEncoder, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, WebGPUIdentifier identifier)
{
return adoptRef(*new RemoteCommandEncoder(commandEncoder, objectHeap, WTFMove(streamConnection), identifier));
}
virtual ~RemoteCommandEncoder();
void stopListeningForIPC();
private:
friend class WebGPU::ObjectHeap;
RemoteCommandEncoder(WebCore::WebGPU::CommandEncoder&, WebGPU::ObjectHeap&, Ref<IPC::StreamServerConnection>&&, WebGPUIdentifier);
RemoteCommandEncoder(const RemoteCommandEncoder&) = delete;
RemoteCommandEncoder(RemoteCommandEncoder&&) = delete;
RemoteCommandEncoder& operator=(const RemoteCommandEncoder&) = delete;
RemoteCommandEncoder& operator=(RemoteCommandEncoder&&) = delete;
WebCore::WebGPU::CommandEncoder& backing() { return m_backing; }
void didReceiveStreamMessage(IPC::StreamServerConnection&, IPC::Decoder&) final;
void beginRenderPass(const WebGPU::RenderPassDescriptor&, WebGPUIdentifier);
void beginComputePass(const std::optional<WebGPU::ComputePassDescriptor>&, WebGPUIdentifier);
void copyBufferToBuffer(
WebGPUIdentifier source,
WebCore::WebGPU::Size64 sourceOffset,
WebGPUIdentifier destination,
WebCore::WebGPU::Size64 destinationOffset,
WebCore::WebGPU::Size64);
void copyBufferToTexture(
const WebGPU::ImageCopyBuffer& source,
const WebGPU::ImageCopyTexture& destination,
const WebGPU::Extent3D& copySize);
void copyTextureToBuffer(
const WebGPU::ImageCopyTexture& source,
const WebGPU::ImageCopyBuffer& destination,
const WebGPU::Extent3D& copySize);
void copyTextureToTexture(
const WebGPU::ImageCopyTexture& source,
const WebGPU::ImageCopyTexture& destination,
const WebGPU::Extent3D& copySize);
void clearBuffer(
WebGPUIdentifier buffer,
WebCore::WebGPU::Size64 offset = 0,
std::optional<WebCore::WebGPU::Size64> = std::nullopt);
void pushDebugGroup(String&& groupLabel);
void popDebugGroup();
void insertDebugMarker(String&& markerLabel);
void writeTimestamp(WebGPUIdentifier, WebCore::WebGPU::Size32 queryIndex);
void resolveQuerySet(
WebGPUIdentifier,
WebCore::WebGPU::Size32 firstQuery,
WebCore::WebGPU::Size32 queryCount,
WebGPUIdentifier destination,
WebCore::WebGPU::Size64 destinationOffset);
void finish(const WebGPU::CommandBufferDescriptor&, WebGPUIdentifier);
void setLabel(String&&);
void destruct();
Ref<WebCore::WebGPU::CommandEncoder> m_backing;
WebGPU::ObjectHeap& m_objectHeap;
Ref<IPC::StreamServerConnection> m_streamConnection;
WebGPUIdentifier m_identifier;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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