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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteComputePassEncoder.h"
#if ENABLE(GPU_PROCESS)
#include "RemoteComputePassEncoderMessages.h"
#include "StreamServerConnection.h"
#include "WebGPUObjectHeap.h"
#include <WebCore/WebGPUComputePassEncoder.h>
namespace WebKit {
RemoteComputePassEncoder::RemoteComputePassEncoder(WebCore::WebGPU::ComputePassEncoder& computePassEncoder, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, WebGPUIdentifier identifier)
: m_backing(computePassEncoder)
, m_objectHeap(objectHeap)
, m_streamConnection(WTFMove(streamConnection))
, m_identifier(identifier)
{
m_streamConnection->startReceivingMessages(*this, Messages::RemoteComputePassEncoder::messageReceiverName(), m_identifier.toUInt64());
}
RemoteComputePassEncoder::~RemoteComputePassEncoder() = default;
void RemoteComputePassEncoder::destruct()
{
m_objectHeap.removeObject(m_identifier);
}
void RemoteComputePassEncoder::stopListeningForIPC()
{
m_streamConnection->stopReceivingMessages(Messages::RemoteComputePassEncoder::messageReceiverName(), m_identifier.toUInt64());
}
void RemoteComputePassEncoder::setPipeline(WebGPUIdentifier computePipeline)
{
auto convertedComputePipeline = m_objectHeap.convertComputePipelineFromBacking(computePipeline);
ASSERT(convertedComputePipeline);
if (!convertedComputePipeline)
return;
m_backing->setPipeline(*convertedComputePipeline);
}
void RemoteComputePassEncoder::dispatch(WebCore::WebGPU::Size32 workgroupCountX, WebCore::WebGPU::Size32 workgroupCountY, WebCore::WebGPU::Size32 workgroupCountZ)
{
m_backing->dispatch(workgroupCountX, workgroupCountY, workgroupCountZ);
}
void RemoteComputePassEncoder::dispatchIndirect(WebGPUIdentifier indirectBuffer, WebCore::WebGPU::Size64 indirectOffset)
{
auto convertedIndirectBuffer = m_objectHeap.convertBufferFromBacking(indirectBuffer);
ASSERT(convertedIndirectBuffer);
if (!convertedIndirectBuffer)
return;
m_backing->dispatchIndirect(*convertedIndirectBuffer, indirectOffset);
}
void RemoteComputePassEncoder::end()
{
m_backing->end();
}
void RemoteComputePassEncoder::setBindGroup(WebCore::WebGPU::Index32 index, WebGPUIdentifier bindGroup,
std::optional<Vector<WebCore::WebGPU::BufferDynamicOffset>>&& offsets)
{
auto convertedBindGroup = m_objectHeap.convertBindGroupFromBacking(bindGroup);
ASSERT(convertedBindGroup);
if (!convertedBindGroup)
return;
m_backing->setBindGroup(index, *convertedBindGroup, WTFMove(offsets));
}
void RemoteComputePassEncoder::pushDebugGroup(String&& groupLabel)
{
m_backing->pushDebugGroup(WTFMove(groupLabel));
}
void RemoteComputePassEncoder::popDebugGroup()
{
m_backing->popDebugGroup();
}
void RemoteComputePassEncoder::insertDebugMarker(String&& markerLabel)
{
m_backing->insertDebugMarker(WTFMove(markerLabel));
}
void RemoteComputePassEncoder::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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