File: RemoteShaderModule.cpp

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/*
 * Copyright (C) 2021-2023 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "RemoteShaderModule.h"

#if ENABLE(GPU_PROCESS)

#include "RemoteShaderModuleMessages.h"
#include "StreamServerConnection.h"
#include "WebGPUObjectHeap.h"
#include <WebCore/WebGPUCompilationInfo.h>
#include <WebCore/WebGPUCompilationMessage.h>
#include <WebCore/WebGPUShaderModule.h>

namespace WebKit {

RemoteShaderModule::RemoteShaderModule(WebCore::WebGPU::ShaderModule& shaderModule, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, WebGPUIdentifier identifier)
    : m_backing(shaderModule)
    , m_objectHeap(objectHeap)
    , m_streamConnection(WTFMove(streamConnection))
    , m_identifier(identifier)
{
    m_streamConnection->startReceivingMessages(*this, Messages::RemoteShaderModule::messageReceiverName(), m_identifier.toUInt64());
}

RemoteShaderModule::~RemoteShaderModule() = default;

void RemoteShaderModule::destruct()
{
    m_objectHeap.removeObject(m_identifier);
}

void RemoteShaderModule::stopListeningForIPC()
{
    m_streamConnection->stopReceivingMessages(Messages::RemoteShaderModule::messageReceiverName(), m_identifier.toUInt64());
}

void RemoteShaderModule::compilationInfo(CompletionHandler<void(Vector<WebGPU::CompilationMessage>&&)>&& callback)
{
    m_backing->compilationInfo([callback = WTFMove(callback)] (Ref<WebCore::WebGPU::CompilationInfo>&& compilationMessage) mutable {
        auto convertedMessages = compilationMessage->messages().map([] (const Ref<WebCore::WebGPU::CompilationMessage>& message) {
            return WebGPU::CompilationMessage {
                message->message(),
                message->type(),
                message->lineNum(),
                message->linePos(),
                message->offset(),
                message->length(),
            };
        });
        callback(WTFMove(convertedMessages));
    });
}

void RemoteShaderModule::setLabel(String&& label)
{
    m_backing->setLabel(WTFMove(label));
}

} // namespace WebKit

#endif // ENABLE(GPU_PROCESS)