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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteTexture.h"
#if ENABLE(GPU_PROCESS)
#include "RemoteTextureMessages.h"
#include "RemoteTextureView.h"
#include "StreamServerConnection.h"
#include "WebGPUObjectHeap.h"
#include "WebGPUTextureViewDescriptor.h"
#include <WebCore/WebGPUTexture.h>
#include <WebCore/WebGPUTextureView.h>
#include <WebCore/WebGPUTextureViewDescriptor.h>
namespace WebKit {
RemoteTexture::RemoteTexture(WebCore::WebGPU::Texture& texture, WebGPU::ObjectHeap& objectHeap, Ref<IPC::StreamServerConnection>&& streamConnection, WebGPUIdentifier identifier)
: m_backing(texture)
, m_objectHeap(objectHeap)
, m_streamConnection(WTFMove(streamConnection))
, m_identifier(identifier)
{
m_streamConnection->startReceivingMessages(*this, Messages::RemoteTexture::messageReceiverName(), m_identifier.toUInt64());
}
RemoteTexture::~RemoteTexture() = default;
void RemoteTexture::stopListeningForIPC()
{
m_streamConnection->stopReceivingMessages(Messages::RemoteTexture::messageReceiverName(), m_identifier.toUInt64());
}
void RemoteTexture::createView(const std::optional<WebGPU::TextureViewDescriptor>& descriptor, WebGPUIdentifier identifier)
{
std::optional<WebCore::WebGPU::TextureViewDescriptor> convertedDescriptor;
if (descriptor) {
auto resultDescriptor = m_objectHeap.convertFromBacking(*descriptor);
ASSERT(resultDescriptor);
convertedDescriptor = WTFMove(resultDescriptor);
if (!convertedDescriptor)
return;
}
ASSERT(convertedDescriptor);
auto textureView = m_backing->createView(*convertedDescriptor);
auto remoteTextureView = RemoteTextureView::create(textureView, m_objectHeap, m_streamConnection.copyRef(), identifier);
m_objectHeap.addObject(identifier, remoteTextureView);
}
void RemoteTexture::destroy()
{
m_backing->destroy();
}
void RemoteTexture::destruct()
{
m_objectHeap.removeObject(m_identifier);
}
void RemoteTexture::setLabel(String&& label)
{
m_backing->setLabel(WTFMove(label));
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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