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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "ScopedActiveMessageReceiveQueue.h"
#include "WebGPUConvertFromBackingContext.h"
#include "WebGPUIdentifier.h"
#include <functional>
#include <variant>
#include <wtf/HashMap.h>
#include <wtf/Ref.h>
namespace WebCore::WebGPU {
class Adapter;
class BindGroup;
class BindGroupLayout;
class Buffer;
class CommandBuffer;
class CommandEncoder;
class CompositorIntegration;
class ComputePassEncoder;
class ComputePipeline;
class Device;
class ExternalTexture;
class GPU;
class PipelineLayout;
class PresentationContext;
class QuerySet;
class Queue;
class RenderBundleEncoder;
class RenderBundle;
class RenderPassEncoder;
class RenderPipeline;
class Sampler;
class ShaderModule;
class Texture;
class TextureView;
}
namespace WebKit {
class RemoteAdapter;
class RemoteBindGroup;
class RemoteBindGroupLayout;
class RemoteBuffer;
class RemoteCommandBuffer;
class RemoteCommandEncoder;
class RemoteCompositorIntegration;
class RemoteComputePassEncoder;
class RemoteComputePipeline;
class RemoteDevice;
class RemoteExternalTexture;
class RemotePipelineLayout;
class RemotePresentationContext;
class RemoteQuerySet;
class RemoteQueue;
class RemoteRenderBundleEncoder;
class RemoteRenderBundle;
class RemoteRenderPassEncoder;
class RemoteRenderPipeline;
class RemoteSampler;
class RemoteShaderModule;
class RemoteTexture;
class RemoteTextureView;
}
namespace WebKit::WebGPU {
class ObjectHeap final : public RefCounted<ObjectHeap>, public WebGPU::ConvertFromBackingContext {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<ObjectHeap> create()
{
return adoptRef(*new ObjectHeap());
}
~ObjectHeap();
void addObject(WebGPUIdentifier, RemoteAdapter&);
void addObject(WebGPUIdentifier, RemoteBindGroup&);
void addObject(WebGPUIdentifier, RemoteBindGroupLayout&);
void addObject(WebGPUIdentifier, RemoteBuffer&);
void addObject(WebGPUIdentifier, RemoteCommandBuffer&);
void addObject(WebGPUIdentifier, RemoteCommandEncoder&);
void addObject(WebGPUIdentifier, RemoteCompositorIntegration&);
void addObject(WebGPUIdentifier, RemoteComputePassEncoder&);
void addObject(WebGPUIdentifier, RemoteComputePipeline&);
void addObject(WebGPUIdentifier, RemoteDevice&);
void addObject(WebGPUIdentifier, RemoteExternalTexture&);
void addObject(WebGPUIdentifier, RemotePipelineLayout&);
void addObject(WebGPUIdentifier, RemotePresentationContext&);
void addObject(WebGPUIdentifier, RemoteQuerySet&);
void addObject(WebGPUIdentifier, RemoteQueue&);
void addObject(WebGPUIdentifier, RemoteRenderBundleEncoder&);
void addObject(WebGPUIdentifier, RemoteRenderBundle&);
void addObject(WebGPUIdentifier, RemoteRenderPassEncoder&);
void addObject(WebGPUIdentifier, RemoteRenderPipeline&);
void addObject(WebGPUIdentifier, RemoteSampler&);
void addObject(WebGPUIdentifier, RemoteShaderModule&);
void addObject(WebGPUIdentifier, RemoteTexture&);
void addObject(WebGPUIdentifier, RemoteTextureView&);
void removeObject(WebGPUIdentifier);
void clear();
WebCore::WebGPU::Adapter* convertAdapterFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::BindGroup* convertBindGroupFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::BindGroupLayout* convertBindGroupLayoutFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::Buffer* convertBufferFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::CommandBuffer* convertCommandBufferFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::CommandEncoder* convertCommandEncoderFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::CompositorIntegration* convertCompositorIntegrationFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::ComputePassEncoder* convertComputePassEncoderFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::ComputePipeline* convertComputePipelineFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::Device* convertDeviceFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::ExternalTexture* convertExternalTextureFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::PipelineLayout* convertPipelineLayoutFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::PresentationContext* convertPresentationContextFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::QuerySet* convertQuerySetFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::Queue* convertQueueFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::RenderBundleEncoder* convertRenderBundleEncoderFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::RenderBundle* convertRenderBundleFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::RenderPassEncoder* convertRenderPassEncoderFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::RenderPipeline* convertRenderPipelineFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::Sampler* convertSamplerFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::ShaderModule* convertShaderModuleFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::Texture* convertTextureFromBacking(WebGPUIdentifier) final;
WebCore::WebGPU::TextureView* convertTextureViewFromBacking(WebGPUIdentifier) final;
private:
ObjectHeap();
using Object = std::variant<
std::monostate,
IPC::ScopedActiveMessageReceiveQueue<RemoteAdapter>,
IPC::ScopedActiveMessageReceiveQueue<RemoteBindGroup>,
IPC::ScopedActiveMessageReceiveQueue<RemoteBindGroupLayout>,
IPC::ScopedActiveMessageReceiveQueue<RemoteBuffer>,
IPC::ScopedActiveMessageReceiveQueue<RemoteCommandBuffer>,
IPC::ScopedActiveMessageReceiveQueue<RemoteCommandEncoder>,
IPC::ScopedActiveMessageReceiveQueue<RemoteCompositorIntegration>,
IPC::ScopedActiveMessageReceiveQueue<RemoteComputePassEncoder>,
IPC::ScopedActiveMessageReceiveQueue<RemoteComputePipeline>,
IPC::ScopedActiveMessageReceiveQueue<RemoteDevice>,
IPC::ScopedActiveMessageReceiveQueue<RemoteExternalTexture>,
IPC::ScopedActiveMessageReceiveQueue<RemotePipelineLayout>,
IPC::ScopedActiveMessageReceiveQueue<RemotePresentationContext>,
IPC::ScopedActiveMessageReceiveQueue<RemoteQuerySet>,
IPC::ScopedActiveMessageReceiveQueue<RemoteQueue>,
IPC::ScopedActiveMessageReceiveQueue<RemoteRenderBundleEncoder>,
IPC::ScopedActiveMessageReceiveQueue<RemoteRenderBundle>,
IPC::ScopedActiveMessageReceiveQueue<RemoteRenderPassEncoder>,
IPC::ScopedActiveMessageReceiveQueue<RemoteRenderPipeline>,
IPC::ScopedActiveMessageReceiveQueue<RemoteSampler>,
IPC::ScopedActiveMessageReceiveQueue<RemoteShaderModule>,
IPC::ScopedActiveMessageReceiveQueue<RemoteTexture>,
IPC::ScopedActiveMessageReceiveQueue<RemoteTextureView>
>;
HashMap<WebGPUIdentifier, Object> m_objects;
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)
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