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/*
* Copyright (C) 2010-2018 Apple Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
* Copyright (C) 2017 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "MessageReceiveQueueMap.h"
#include "MessageReceiver.h"
#include "ReceiverMatcher.h"
#include "Timeout.h"
#include <wtf/Assertions.h>
#include <wtf/CompletionHandler.h>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/Forward.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/ObjectIdentifier.h>
#include <wtf/OptionSet.h>
#include <wtf/RunLoop.h>
#include <wtf/ThreadSafeWeakPtr.h>
#include <wtf/UniqueRef.h>
#include <wtf/WorkQueue.h>
#include <wtf/text/CString.h>
#if USE(UNIX_DOMAIN_SOCKETS)
#include <wtf/unix/UnixFileDescriptor.h>
#endif
#if OS(DARWIN)
#include <mach/mach_port.h>
#include <wtf/MachSendRight.h>
#include <wtf/OSObjectPtr.h>
#include <wtf/spi/darwin/XPCSPI.h>
#endif
#if OS(WINDOWS)
#include <wtf/win/Win32Handle.h>
#endif
#if USE(GLIB)
#include <wtf/glib/GSocketMonitor.h>
#endif
#if ENABLE(IPC_TESTING_API)
#include "MessageObserver.h"
#endif
namespace IPC {
enum class SendOption : uint8_t {
// Whether this message should be dispatched when waiting for a sync reply.
// This is the default for synchronous messages.
DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0,
DispatchMessageEvenWhenWaitingForUnboundedSyncReply = 1 << 1,
IgnoreFullySynchronousMode = 1 << 2,
#if ENABLE(IPC_TESTING_API)
IPCTestingMessage = 1 << 3,
#endif
};
enum class SendSyncOption : uint8_t {
// Use this to inform that this sync call will suspend this process until the user responds with input.
InformPlatformProcessWillSuspend = 1 << 0,
UseFullySynchronousModeForTesting = 1 << 1,
ForceDispatchWhenDestinationIsWaitingForUnboundedSyncReply = 1 << 2,
MaintainOrderingWithAsyncMessages = 1 << 3,
};
enum class WaitForOption {
// Use this to make waitForMessage be interrupted immediately by any incoming sync messages.
InterruptWaitingIfSyncMessageArrives = 1 << 0,
DispatchIncomingSyncMessagesWhileWaiting = 1 << 1,
};
enum class Error : uint8_t {
NoError = 0,
InvalidConnection,
NoConnectionForIdentifier,
NoMessageSenderConnection,
Timeout,
Unspecified,
MultipleWaitingClients,
AttemptingToWaitOnClosedConnection,
WaitingOnAlreadyDispatchedMessage,
AttemptingToWaitInsideSyncMessageHandling,
SyncMessageInterruptedWait,
CantWaitForSyncReplies,
FailedToEncodeMessageArguments,
FailedToDecodeReplyArguments,
FailedToFindReplyHandler,
FailedToAcquireBufferSpan,
FailedToAcquireReplyBufferSpan,
StreamConnectionEncodingError,
};
extern const char* errorAsString(Error);
#define CONNECTION_STRINGIFY(line) #line
#define CONNECTION_STRINGIFY_MACRO(line) CONNECTION_STRINGIFY(line)
#define MESSAGE_CHECK_BASE(assertion, connection) MESSAGE_CHECK_COMPLETION_BASE(assertion, connection, (void)0)
#define MESSAGE_CHECK_COMPLETION_BASE(assertion, connection, completion) do { \
if (UNLIKELY(!(assertion))) { \
RELEASE_LOG_FAULT(IPC, __FILE__ " " CONNECTION_STRINGIFY_MACRO(__LINE__) ": Invalid message dispatched %s", WTF_PRETTY_FUNCTION); \
(connection)->markCurrentlyDispatchedMessageAsInvalid(); \
{ completion; } \
return; \
} \
} while (0)
#define MESSAGE_CHECK_WITH_RETURN_VALUE_BASE(assertion, connection, returnValue) do { \
if (UNLIKELY(!(assertion))) { \
RELEASE_LOG_FAULT(IPC, __FILE__ " " CONNECTION_STRINGIFY_MACRO(__LINE__) ": Invalid message dispatched %" PUBLIC_LOG_STRING, WTF_PRETTY_FUNCTION); \
(connection)->markCurrentlyDispatchedMessageAsInvalid(); \
return (returnValue); \
} \
} while (0)
template<typename AsyncReplyResult> struct AsyncReplyError {
static AsyncReplyResult create() { return AsyncReplyResult { }; };
};
class Decoder;
class Encoder;
class MachMessage;
class UnixMessage;
class WorkQueueMessageReceiver;
struct AsyncReplyIDType;
using AsyncReplyID = AtomicObjectIdentifier<AsyncReplyIDType>;
template<typename T> struct ConnectionSendSyncResult {
std::unique_ptr<Decoder> decoder;
std::optional<typename T::ReplyArguments> replyArguments;
Error error { Error::NoError };
ConnectionSendSyncResult(Error error)
: error(error)
{
ASSERT(error != Error::NoError);
}
ConnectionSendSyncResult(std::unique_ptr<Decoder>&& decoder, std::optional<typename T::ReplyArguments>&& replyArguments)
: decoder(WTFMove(decoder)), replyArguments(WTFMove(replyArguments))
{
ASSERT(this->replyArguments.has_value());
error = !this->replyArguments ? Error::Unspecified : Error::NoError;
}
bool succeeded() const { return error == Error::NoError && replyArguments.has_value(); }
typename T::ReplyArguments& reply()
{
ASSERT(!!replyArguments);
return *replyArguments;
}
typename T::ReplyArguments takeReply()
{
ASSERT(!!replyArguments);
return WTFMove(replyArguments).value();
}
template<typename... U>
typename T::ReplyArguments takeReplyOr(U&&... defaultValues)
{
return WTFMove(replyArguments).value_or(typename T::ReplyArguments { std::forward<U>(defaultValues)... });
}
};
struct ConnectionAsyncReplyHandler {
CompletionHandler<void(Decoder*)> completionHandler;
AsyncReplyID replyID;
};
class Connection : public ThreadSafeRefCountedAndCanMakeThreadSafeWeakPtr<Connection, WTF::DestructionThread::MainRunLoop> {
public:
enum SyncRequestIDType { };
using SyncRequestID = AtomicObjectIdentifier<SyncRequestIDType>;
using AsyncReplyID = IPC::AsyncReplyID;
class Client : public MessageReceiver {
public:
virtual void didClose(Connection&) = 0;
virtual void didReceiveInvalidMessage(Connection&, MessageName) = 0;
protected:
virtual ~Client() { }
};
struct Identifier;
struct Handle {
friend struct Identifier;
WTF_MAKE_NONCOPYABLE(Handle);
Handle() = default;
Handle(Handle&&) = default;
Handle& operator=(Handle&&) = default;
#if USE(UNIX_DOMAIN_SOCKETS)
Handle(UnixFileDescriptor&& inHandle)
: handle(WTFMove(inHandle))
{ }
explicit operator bool() const { return !!handle; }
#elif OS(WINDOWS)
Handle(Win32Handle&& inHandle)
: handle(WTFMove(inHandle))
{ }
explicit operator bool() const { return !!handle; }
#elif OS(DARWIN)
Handle(MachSendRight&& sendRight)
: handle(WTFMove(sendRight))
{ }
explicit operator bool() const { return MACH_PORT_VALID(handle.sendRight()); }
#endif
void encode(Encoder&);
static std::optional<Handle> decode(Decoder&);
private:
#if USE(UNIX_DOMAIN_SOCKETS)
UnixFileDescriptor handle;
#elif OS(WINDOWS)
Win32Handle handle;
#elif OS(DARWIN)
MachSendRight handle;
#endif
};
struct Identifier {
Identifier() = default;
#if USE(UNIX_DOMAIN_SOCKETS)
explicit Identifier(Handle&& handle)
: Identifier(handle.handle.release())
{
}
explicit Identifier(int handle)
: handle(handle)
{
}
operator bool() const { return handle != -1; }
int handle { -1 };
#elif OS(WINDOWS)
explicit Identifier(Handle&& handle)
: Identifier(handle.handle.leak())
{
}
explicit Identifier(HANDLE handle)
: handle(handle)
{
}
operator bool() const { return !!handle; }
HANDLE handle { 0 };
#elif OS(DARWIN)
explicit Identifier(Handle&& handle)
: Identifier(handle.handle.leakSendRight())
{
}
explicit Identifier(mach_port_t port)
: port(port)
{
}
Identifier(mach_port_t port, OSObjectPtr<xpc_connection_t> xpcConnection)
: port(port)
, xpcConnection(WTFMove(xpcConnection))
{
}
explicit operator bool() const { return MACH_PORT_VALID(port); }
mach_port_t port { MACH_PORT_NULL };
OSObjectPtr<xpc_connection_t> xpcConnection;
#endif
};
#if OS(DARWIN)
xpc_connection_t xpcConnection() const { return m_xpcConnection.get(); }
std::optional<audit_token_t> getAuditToken();
pid_t remoteProcessID() const;
#endif
static Ref<Connection> createServerConnection(Identifier);
static Ref<Connection> createClientConnection(Identifier);
struct ConnectionIdentifierPair {
IPC::Connection::Identifier server;
IPC::Connection::Handle client;
};
static std::optional<ConnectionIdentifierPair> createConnectionIdentifierPair();
~Connection();
Client* client() const { return m_client; }
enum UniqueIDType { };
using UniqueID = AtomicObjectIdentifier<UniqueIDType>;
struct DecoderOrError {
std::unique_ptr<Decoder> decoder;
Error error { Error::NoError };
DecoderOrError(std::unique_ptr<Decoder>&& inDecoder)
: decoder(WTFMove(inDecoder))
{ }
DecoderOrError(Error inError)
: decoder(nullptr)
, error(inError)
{
ASSERT(error != Error::NoError);
}
DecoderOrError(DecoderOrError&&);
~DecoderOrError();
};
static RefPtr<Connection> connection(UniqueID);
UniqueID uniqueID() const { return m_uniqueID; }
void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool);
void setShouldExitOnSyncMessageSendFailure(bool);
// The set callback will be called on the connection work queue when the connection is closed,
// before didCall is called on the client thread. Must be called before the connection is opened.
// In the future we might want a more generic way to handle sync or async messages directly
// on the work queue, for example if we want to handle them on some other thread we could avoid
// handling the message on the client thread first.
typedef void (*DidCloseOnConnectionWorkQueueCallback)(Connection*);
void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback);
using OutgoingMessageQueueIsGrowingLargeCallback = Function<void()>;
void setOutgoingMessageQueueIsGrowingLargeCallback(OutgoingMessageQueueIsGrowingLargeCallback&&);
// Adds a message receive queue. The client should make sure the instance is removed before it goes
// out of scope.
// std::nullopt ReceiverMatchSpec matches all receivers.
void addMessageReceiveQueue(MessageReceiveQueue&, const ReceiverMatcher&);
void removeMessageReceiveQueue(const ReceiverMatcher&);
// Adds a message receive queue that dispatches through WorkQueue to WorkQueueMessageReceiver.
// Keeps the WorkQueue and the WorkQueueMessageReceiver alive. Dispatched tasks keep WorkQueueMessageReceiver alive.
// destinationID == 0 matches all ids.
void addWorkQueueMessageReceiver(ReceiverName, WorkQueue&, WorkQueueMessageReceiver&, uint64_t destinationID = 0);
void removeWorkQueueMessageReceiver(ReceiverName, uint64_t destinationID = 0);
// Adds a message receive queue that dispatches through FunctionDispatcher.
// `FunctionDispatcher` will be used in any thread.
// `FunctionDispatcher` will be used to dispatch `MessageReceiver` functions
// until `removeMessageReceiver()` for same receiver name, destination id returns.
// The caller is responsible for making sure the `MessageReceiver` is alive when the dispatched functions
// are run.
void addMessageReceiver(FunctionDispatcher&, MessageReceiver&, ReceiverName, uint64_t destinationID = 0);
void removeMessageReceiver(ReceiverName, uint64_t destinationID = 0);
bool open(Client&, SerialFunctionDispatcher& = RunLoop::current());
void invalidate();
void markCurrentlyDispatchedMessageAsInvalid();
template<typename T, typename C> AsyncReplyID sendWithAsyncReply(T&& message, C&& completionHandler, uint64_t destinationID = 0, OptionSet<SendOption> = { }); // Thread-safe.
template<typename T> Error send(T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions = { }, std::optional<Thread::QOS> qos = std::nullopt); // Thread-safe.
template<typename T> static Error send(UniqueID, T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions = { }, std::optional<Thread::QOS> qos = std::nullopt); // Thread-safe.
// Sync senders should check the SendSyncResult for true/false in case they need to know if the result was really received.
// Sync senders should hold on to the SendSyncResult in case they reference the contents of the reply via DataRefererence / ArrayReference.
template<typename T> using SendSyncResult = ConnectionSendSyncResult<T>;
template<typename T> SendSyncResult<T> sendSync(T&& message, uint64_t destinationID, Timeout = Timeout::infinity(), OptionSet<SendSyncOption> sendSyncOptions = { }); // Main thread only.
template<typename> Error waitForAndDispatchImmediately(uint64_t destinationID, Timeout, OptionSet<WaitForOption> waitForOptions = { }); // Main thread only.
template<typename> Error waitForAsyncReplyAndDispatchImmediately(AsyncReplyID, Timeout); // Main thread only.
// Thread-safe.
template<typename T, typename C>
AsyncReplyID sendWithAsyncReply(T&& message, C&& completionHandler, const ObjectIdentifierGenericBase& destinationID, OptionSet<SendOption> sendOptions = { })
{
return sendWithAsyncReply<T, C>(WTFMove(message), WTFMove(completionHandler), destinationID.toUInt64(), sendOptions);
}
// Thread-safe.
template<typename T>
Error send(T&& message, const ObjectIdentifierGenericBase& destinationID, OptionSet<SendOption> sendOptions = { }, std::optional<Thread::QOS> qos = std::nullopt)
{
return send<T>(WTFMove(message), destinationID.toUInt64(), sendOptions, qos);
}
// Main thread only.
template<typename T>
SendSyncResult<T> sendSync(T&& message, const ObjectIdentifierGenericBase& destinationID, Timeout timeout = Timeout::infinity(), OptionSet<SendSyncOption> sendSyncOptions = { })
{
return sendSync<T>(WTFMove(message), destinationID.toUInt64(), timeout, sendSyncOptions);
}
// Main thread only.
template<typename T>
Error waitForAndDispatchImmediately(const ObjectIdentifierGenericBase& destinationID, Timeout timeout, OptionSet<WaitForOption> waitForOptions = { })
{
return waitForAndDispatchImmediately<T>(destinationID.toUInt64(), timeout, waitForOptions);
}
Error sendMessage(UniqueRef<Encoder>&&, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> = std::nullopt);
using AsyncReplyHandler = ConnectionAsyncReplyHandler;
Error sendMessageWithAsyncReply(UniqueRef<Encoder>&&, AsyncReplyHandler, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> = std::nullopt);
UniqueRef<Encoder> createSyncMessageEncoder(MessageName, uint64_t destinationID, SyncRequestID&);
DecoderOrError sendSyncMessage(SyncRequestID, UniqueRef<Encoder>&&, Timeout, OptionSet<SendSyncOption> sendSyncOptions);
Error sendSyncReply(UniqueRef<Encoder>&&);
void wakeUpRunLoop();
void incrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { ++m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
void decrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { --m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; }
bool inSendSync() const { return m_inSendSyncCount; }
Identifier identifier() const;
#if PLATFORM(COCOA)
bool kill();
#endif
bool isValid() const { return m_isValid; }
uint64_t installIncomingSyncMessageCallback(WTF::Function<void()>&&);
void uninstallIncomingSyncMessageCallback(uint64_t);
bool hasIncomingSyncMessage();
void allowFullySynchronousModeForTesting() { m_fullySynchronousModeIsAllowedForTesting = true; }
void ignoreTimeoutsForTesting() { m_ignoreTimeoutsForTesting = true; }
void enableIncomingMessagesThrottling();
#if ENABLE(IPC_TESTING_API)
void addMessageObserver(const MessageObserver&);
void setIgnoreInvalidMessageForTesting() { m_ignoreInvalidMessageForTesting = true; }
bool ignoreInvalidMessageForTesting() const { return m_ignoreInvalidMessageForTesting; }
void dispatchIncomingMessageForTesting(std::unique_ptr<Decoder>&&);
DecoderOrError waitForMessageForTesting(MessageName, uint64_t destinationID, Timeout, OptionSet<WaitForOption>);
#endif
void dispatchMessageReceiverMessage(MessageReceiver&, std::unique_ptr<Decoder>&&);
// Can be called from any thread.
void dispatchDidReceiveInvalidMessage(MessageName);
void dispatchDidCloseAndInvalidate();
size_t pendingMessageCountForTesting() const;
void dispatchOnReceiveQueueForTesting(Function<void()>&&);
template<typename T, typename C> static AsyncReplyHandler makeAsyncReplyHandler(C&& completionHandler, ThreadLikeAssertion callThread = CompletionHandlerCallThread::AnyThread);
CompletionHandler<void(Decoder*)> takeAsyncReplyHandler(AsyncReplyID);
private:
Connection(Identifier, bool isServer);
void platformInitialize(Identifier);
bool platformPrepareForOpen();
void platformOpen();
void platformInvalidate();
bool isIncomingMessagesThrottlingEnabled() const { return m_incomingMessagesThrottlingLevel.has_value(); }
static HashMap<IPC::Connection::UniqueID, Connection*>& connectionMap() WTF_REQUIRES_LOCK(s_connectionMapLock);
DecoderOrError waitForMessage(MessageName, uint64_t destinationID, Timeout, OptionSet<WaitForOption>);
SyncRequestID makeSyncRequestID() { return SyncRequestID::generate(); }
bool pushPendingSyncRequestID(SyncRequestID);
void popPendingSyncRequestID(SyncRequestID);
DecoderOrError waitForSyncReply(SyncRequestID, MessageName, Timeout, OptionSet<SendSyncOption>);
void enqueueMatchingMessagesToMessageReceiveQueue(MessageReceiveQueue&, const ReceiverMatcher&) WTF_REQUIRES_LOCK(m_incomingMessagesLock);
// Called on the connection work queue.
void processIncomingMessage(std::unique_ptr<Decoder>);
void processIncomingSyncReply(std::unique_ptr<Decoder>);
bool canSendOutgoingMessages() const;
bool platformCanSendOutgoingMessages() const;
void sendOutgoingMessages();
bool sendOutgoingMessage(UniqueRef<Encoder>&&);
void connectionDidClose();
// Called on the connection run loop.
void dispatchSyncStateMessages();
void dispatchOneIncomingMessage();
void dispatchIncomingMessages();
void dispatchMessage(std::unique_ptr<Decoder>);
void dispatchMessage(Decoder&);
void dispatchSyncMessage(Decoder&);
void didFailToSendSyncMessage(Error);
// Can be called on any thread.
void enqueueIncomingMessage(std::unique_ptr<Decoder>) WTF_REQUIRES_LOCK(m_incomingMessagesLock);
size_t incomingMessagesDispatchingBatchSize() const;
void willSendSyncMessage(OptionSet<SendSyncOption>);
void didReceiveSyncReply(OptionSet<SendSyncOption>);
Timeout timeoutRespectingIgnoreTimeoutsForTesting(Timeout) const;
#if PLATFORM(COCOA)
bool sendMessage(std::unique_ptr<MachMessage>);
#endif
template<typename F>
void dispatchToClient(F&& clientRunLoopTask);
size_t numberOfMessagesToProcess(size_t totalMessages);
bool isThrottlingIncomingMessages() const { return *m_incomingMessagesThrottlingLevel > 0; }
// Only valid between open() and invalidate().
SerialFunctionDispatcher& dispatcher();
template<typename T, typename C> static void callReply(IPC::Decoder&, C&& completionHandler);
template<typename T, typename C> static void cancelReply(C&& completionHandler);
class SyncMessageState;
struct SyncMessageStateRelease {
void operator()(SyncMessageState*) const;
};
void addAsyncReplyHandler(AsyncReplyHandler&&);
void cancelAsyncReplyHandlers();
static Lock s_connectionMapLock;
Client* m_client { nullptr };
std::unique_ptr<SyncMessageState, SyncMessageStateRelease> m_syncState;
UniqueID m_uniqueID;
bool m_isServer;
std::atomic<bool> m_isValid { true };
bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage { false };
bool m_shouldExitOnSyncMessageSendFailure { false };
DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback { nullptr };
OutgoingMessageQueueIsGrowingLargeCallback m_outgoingMessageQueueIsGrowingLargeCallback;
MonotonicTime m_lastOutgoingMessageQueueIsGrowingLargeCallbackCallTime WTF_GUARDED_BY_LOCK(m_outgoingMessagesLock);
Ref<WorkQueue> m_connectionQueue;
bool m_isConnected { false };
unsigned m_inSendSyncCount { 0 };
unsigned m_inDispatchMessageCount { 0 };
unsigned m_inDispatchSyncMessageCount { 0 };
unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount { 0 };
unsigned m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting { 0 };
bool m_fullySynchronousModeIsAllowedForTesting { false };
bool m_ignoreTimeoutsForTesting { false };
bool m_didReceiveInvalidMessage { false };
std::optional<uint8_t> m_incomingMessagesThrottlingLevel;
// Incoming messages.
mutable Lock m_incomingMessagesLock;
Deque<std::unique_ptr<Decoder>> m_incomingMessages WTF_GUARDED_BY_LOCK(m_incomingMessagesLock);
MessageReceiveQueueMap m_receiveQueues WTF_GUARDED_BY_LOCK(m_incomingMessagesLock);
// Outgoing messages.
Lock m_outgoingMessagesLock;
Deque<UniqueRef<Encoder>> m_outgoingMessages WTF_GUARDED_BY_LOCK(m_outgoingMessagesLock);
Condition m_waitForMessageCondition;
Lock m_waitForMessageLock;
struct WaitForMessageState;
WaitForMessageState* m_waitingForMessage WTF_GUARDED_BY_LOCK(m_waitForMessageLock) { nullptr }; // NOLINT
Lock m_syncReplyStateLock;
bool m_shouldWaitForSyncReplies WTF_GUARDED_BY_LOCK(m_syncReplyStateLock) { true };
bool m_shouldWaitForMessages WTF_GUARDED_BY_LOCK(m_waitForMessageLock) { true };
struct PendingSyncReply;
Vector<PendingSyncReply> m_pendingSyncReplies WTF_GUARDED_BY_LOCK(m_syncReplyStateLock);
Lock m_incomingSyncMessageCallbackLock;
HashMap<uint64_t, WTF::Function<void()>> m_incomingSyncMessageCallbacks WTF_GUARDED_BY_LOCK(m_incomingSyncMessageCallbackLock);
RefPtr<WorkQueue> m_incomingSyncMessageCallbackQueue WTF_GUARDED_BY_LOCK(m_incomingSyncMessageCallbackLock);
uint64_t m_nextIncomingSyncMessageCallbackID WTF_GUARDED_BY_LOCK(m_incomingSyncMessageCallbackLock) { 0 };
using AsyncReplyHandlerMap = HashMap<AsyncReplyID, CompletionHandler<void(Decoder*)>>;
AsyncReplyHandlerMap m_asyncReplyHandlers WTF_GUARDED_BY_LOCK(m_incomingMessagesLock);
#if ENABLE(IPC_TESTING_API)
Vector<WeakPtr<MessageObserver>> m_messageObservers;
bool m_ignoreInvalidMessageForTesting { false };
#endif
#if USE(UNIX_DOMAIN_SOCKETS)
// Called on the connection queue.
void readyReadHandler();
bool processMessage();
bool sendOutputMessage(UnixMessage&);
Vector<uint8_t> m_readBuffer;
Vector<int> m_fileDescriptors;
int m_socketDescriptor;
std::unique_ptr<UnixMessage> m_pendingOutputMessage;
#if USE(GLIB)
GRefPtr<GSocket> m_socket;
GSocketMonitor m_readSocketMonitor;
GSocketMonitor m_writeSocketMonitor;
#endif
#if PLATFORM(PLAYSTATION)
RefPtr<WTF::Thread> m_socketMonitor;
#endif
#elif OS(DARWIN)
// Called on the connection queue.
void receiveSourceEventHandler();
void initializeSendSource();
void resumeSendSource();
void cancelReceiveSource();
void cancelSendSource();
mach_port_t m_sendPort { MACH_PORT_NULL };
OSObjectPtr<dispatch_source_t> m_sendSource;
mach_port_t m_receivePort { MACH_PORT_NULL };
OSObjectPtr<dispatch_source_t> m_receiveSource;
std::unique_ptr<MachMessage> m_pendingOutgoingMachMessage;
OSObjectPtr<xpc_connection_t> m_xpcConnection;
bool m_wasKilled { false };
#elif OS(WINDOWS)
// Called on the connection queue.
void readEventHandler();
void writeEventHandler();
void invokeReadEventHandler();
void invokeWriteEventHandler();
class EventListener {
public:
void open(Function<void()>&&);
void close();
OVERLAPPED& state() { return m_state; }
private:
static void WINAPI callback(void*, BOOLEAN);
OVERLAPPED m_state;
HANDLE m_waitHandle { INVALID_HANDLE_VALUE };
Function<void()> m_handler;
};
Vector<uint8_t> m_readBuffer;
EventListener m_readListener;
std::unique_ptr<Encoder> m_pendingWriteEncoder;
EventListener m_writeListener;
HANDLE m_connectionPipe { INVALID_HANDLE_VALUE };
#endif
friend class StreamClientConnection;
};
template<typename T>
Error Connection::send(T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
static_assert(!T::isSync, "Async message expected");
auto encoder = makeUniqueRef<Encoder>(T::name(), destinationID);
encoder.get() << message.arguments();
return sendMessage(WTFMove(encoder), sendOptions, qos);
}
template<typename T>
Error Connection::send(UniqueID connectionID, T&& message, uint64_t destinationID, OptionSet<SendOption> sendOptions, std::optional<Thread::QOS> qos)
{
Locker locker { s_connectionMapLock };
auto* connection = connectionMap().get(connectionID);
if (!connection)
return Error::NoConnectionForIdentifier;
return connection->send(WTFMove(message), destinationID, sendOptions, qos);
}
template<typename T, typename C>
Connection::AsyncReplyID Connection::sendWithAsyncReply(T&& message, C&& completionHandler, uint64_t destinationID, OptionSet<SendOption> sendOptions)
{
static_assert(!T::isSync, "Async message expected");
auto handler = makeAsyncReplyHandler<T>(WTFMove(completionHandler));
auto replyID = handler.replyID;
auto encoder = makeUniqueRef<Encoder>(T::name(), destinationID);
encoder.get() << message.arguments();
if (sendMessageWithAsyncReply(WTFMove(encoder), WTFMove(handler), sendOptions) == Error::NoError)
return replyID;
// FIXME: Propagate the error back.
return { };
}
template<typename T> Connection::SendSyncResult<T> Connection::sendSync(T&& message, uint64_t destinationID, Timeout timeout, OptionSet<SendSyncOption> sendSyncOptions)
{
static_assert(T::isSync, "Sync message expected");
SyncRequestID syncRequestID;
auto encoder = createSyncMessageEncoder(T::name(), destinationID, syncRequestID);
if (sendSyncOptions.contains(SendSyncOption::UseFullySynchronousModeForTesting)) {
encoder->setFullySynchronousModeForTesting();
m_fullySynchronousModeIsAllowedForTesting = true;
}
// Encode the rest of the input arguments.
encoder.get() << message.arguments();
// Now send the message and wait for a reply.
auto replyDecoderOrError = sendSyncMessage(syncRequestID, WTFMove(encoder), timeout, sendSyncOptions);
if (!replyDecoderOrError.decoder) {
ASSERT(replyDecoderOrError.error != Error::NoError);
return { replyDecoderOrError.error };
}
std::optional<typename T::ReplyArguments> replyArguments;
*replyDecoderOrError.decoder >> replyArguments;
if (!replyArguments)
return { Error::FailedToDecodeReplyArguments };
return { WTFMove(replyDecoderOrError.decoder), WTFMove(replyArguments) };
}
template<typename T> Error Connection::waitForAndDispatchImmediately(uint64_t destinationID, Timeout timeout, OptionSet<WaitForOption> waitForOptions)
{
auto decoderOrError = waitForMessage(T::name(), destinationID, timeout, waitForOptions);
if (!decoderOrError.decoder)
return decoderOrError.error;
if (!isValid())
return Error::InvalidConnection;
ASSERT(decoderOrError.decoder->destinationID() == destinationID);
m_client->didReceiveMessage(*this, *decoderOrError.decoder);
return Error::NoError;
}
template<typename T> Error Connection::waitForAsyncReplyAndDispatchImmediately(AsyncReplyID replyID, Timeout timeout)
{
auto decoderOrError = waitForMessage(T::asyncMessageReplyName(), replyID.toUInt64(), timeout, { });
if (!decoderOrError.decoder)
return decoderOrError.error;
ASSERT(decoderOrError.decoder->messageReceiverName() == ReceiverName::AsyncReply);
ASSERT(decoderOrError.decoder->destinationID() == replyID.toUInt64());
auto handler = takeAsyncReplyHandler(AtomicObjectIdentifier<AsyncReplyIDType>(decoderOrError.decoder->destinationID()));
if (!handler) {
ASSERT_NOT_REACHED();
return Error::FailedToFindReplyHandler;
}
handler(decoderOrError.decoder.get());
return Error::NoError;
}
#if ENABLE(IPC_TESTING_API)
inline auto Connection::waitForMessageForTesting(MessageName messageName, uint64_t destinationID, Timeout timeout, OptionSet<WaitForOption> options) -> DecoderOrError
{
return waitForMessage(messageName, destinationID, timeout, options);
}
#endif
template<typename T, typename C>
Connection::AsyncReplyHandler Connection::makeAsyncReplyHandler(C&& completionHandler, ThreadLikeAssertion callThread)
{
// FIXME(https://bugs.webkit.org/show_bug.cgi?id=248947): callThread by default uses AnyThread because the
// API contract on invalid sends does not make sense.
return AsyncReplyHandler {
{
[completionHandler = WTFMove(completionHandler)] (Decoder* decoder) mutable {
if (decoder && decoder->isValid())
callReply<T>(*decoder, WTFMove(completionHandler));
else
cancelReply<T>(WTFMove(completionHandler));
}, callThread
},
AsyncReplyID::generate()
};
}
template<typename T, typename C>
void Connection::callReply(Decoder& decoder, C&& completionHandler)
{
if constexpr (!std::tuple_size_v<typename T::ReplyArguments>) {
// Nothing to decode in case of no reply arguments, so just invoke the completion handler in that case.
completionHandler();
} else {
if (auto arguments = decoder.decode<typename T::ReplyArguments>()) {
std::apply(WTFMove(completionHandler), WTFMove(*arguments));
return;
}
ASSERT_NOT_REACHED();
cancelReply<T>(WTFMove(completionHandler));
}
}
template<typename T, typename C>
void Connection::cancelReply(C&& completionHandler)
{
[&]<size_t... Indices>(std::index_sequence<Indices...>)
{
completionHandler(AsyncReplyError<std::tuple_element_t<Indices, typename T::ReplyArguments>>::create()...);
}(std::make_index_sequence<std::tuple_size_v<typename T::ReplyArguments>> { });
}
class UnboundedSynchronousIPCScope {
public:
UnboundedSynchronousIPCScope()
{
ASSERT(RunLoop::isMain());
++unboundedSynchronousIPCCount;
}
~UnboundedSynchronousIPCScope()
{
ASSERT(RunLoop::isMain());
ASSERT(unboundedSynchronousIPCCount);
--unboundedSynchronousIPCCount;
}
static bool hasOngoingUnboundedSyncIPC()
{
return unboundedSynchronousIPCCount.load() > 0;
}
private:
static std::atomic<unsigned> unboundedSynchronousIPCCount;
};
void AccessibilityProcessSuspendedNotification(bool suspended);
} // namespace IPC
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