File: StreamServerConnection.cpp

package info (click to toggle)
webkit2gtk 2.42.2-1~deb12u1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 362,452 kB
  • sloc: cpp: 2,881,971; javascript: 282,447; ansic: 134,088; python: 43,789; ruby: 18,308; perl: 15,872; asm: 14,389; xml: 4,395; yacc: 2,350; sh: 2,074; java: 1,734; lex: 1,323; makefile: 288; pascal: 60
file content (254 lines) | stat: -rw-r--r-- 9,931 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "StreamServerConnection.h"

#include "Connection.h"
#include "StreamConnectionWorkQueue.h"
#include <mutex>
#include <wtf/NeverDestroyed.h>

namespace IPC {

RefPtr<StreamServerConnection> StreamServerConnection::tryCreate(Handle&& handle)
{
    auto buffer = StreamServerConnectionBuffer::map(WTFMove(handle.buffer));
    if (!buffer)
        return { };

    auto connection = IPC::Connection::createClientConnection(IPC::Connection::Identifier { WTFMove(handle.outOfStreamConnection) });
    return adoptRef(*new StreamServerConnection(WTFMove(connection), WTFMove(*buffer)));
}

StreamServerConnection::StreamServerConnection(Ref<Connection> connection, StreamServerConnectionBuffer&& stream)
    : m_connection(WTFMove(connection))
    , m_buffer(WTFMove(stream))
{
}

StreamServerConnection::~StreamServerConnection()
{
    ASSERT(!m_connection->isValid());
}

void StreamServerConnection::open(StreamConnectionWorkQueue& workQueue)
{
    m_workQueue = &workQueue;
    // FIXME(http://webkit.org/b/238986): Workaround for not being able to deliver messages from the dedicated connection to the work queue the client uses.
    m_connection->addMessageReceiveQueue(*this, { });
    m_connection->open(*this, *m_workQueue);
    m_workQueue->addStreamConnection(*this);
}

void StreamServerConnection::invalidate()
{
    if (!m_workQueue) {
        m_connection->invalidate();
        return;
    }
    m_workQueue->removeStreamConnection(*this);
    m_connection->invalidate();
    m_connection->removeMessageReceiveQueue({ });
    m_workQueue = nullptr;
    Locker locker { m_outOfStreamMessagesLock };
    m_outOfStreamMessages.clear();
}

void StreamServerConnection::startReceivingMessages(StreamMessageReceiver& receiver, ReceiverName receiverName, uint64_t destinationID)
{
    auto key = std::make_pair(static_cast<uint8_t>(receiverName), destinationID);
    Locker locker { m_receiversLock };
    auto result = m_receivers.add(key, receiver);
    ASSERT_UNUSED(result, result.isNewEntry);
}

void StreamServerConnection::stopReceivingMessages(ReceiverName receiverName, uint64_t destinationID)
{
    auto key = std::make_pair(static_cast<uint8_t>(receiverName), destinationID);
    Locker locker { m_receiversLock };
    bool didRemove = m_receivers.remove(key);
    ASSERT_UNUSED(didRemove, didRemove);
}

void StreamServerConnection::enqueueMessage(Connection&, std::unique_ptr<Decoder>&& message)
{
    {
        Locker locker { m_outOfStreamMessagesLock };
        m_outOfStreamMessages.append(WTFMove(message));
    }
    ASSERT(m_workQueue);
    m_workQueue->wakeUp();
}

void StreamServerConnection::didReceiveMessage(Connection&, Decoder&)
{
    // All messages go to message queue.
    ASSERT_NOT_REACHED();
}
bool StreamServerConnection::didReceiveSyncMessage(Connection&, Decoder&, UniqueRef<Encoder>&)
{
    // All messages go to message queue.
    ASSERT_NOT_REACHED();
    return false;
}

void StreamServerConnection::didClose(Connection&)
{
    // Client is expected to listen to didClose from the main connection.
}

void StreamServerConnection::didReceiveInvalidMessage(Connection&, MessageName)
{
    // The sender is expected to be trusted, so all invalid messages are programming errors.
    ASSERT_NOT_REACHED();
}

StreamServerConnection::DispatchResult StreamServerConnection::dispatchStreamMessages(size_t messageLimit)
{
    RefPtr<StreamMessageReceiver> currentReceiver;
    // FIXME: Implement WTF::isValid(ReceiverName).
    uint8_t currentReceiverName = static_cast<uint8_t>(ReceiverName::Invalid);

    for (size_t i = 0; i < messageLimit; ++i) {
        auto span = m_buffer.tryAcquire();
        if (!span)
            return DispatchResult::HasNoMessages;
        IPC::Decoder decoder { span->data(), span->size(), m_currentDestinationID };
        if (!decoder.isValid()) {
            m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
            return DispatchResult::HasNoMessages;
        }
        if (decoder.messageName() == MessageName::SetStreamDestinationID) {
            if (!processSetStreamDestinationID(WTFMove(decoder), currentReceiver))
                return DispatchResult::HasNoMessages;
            continue;
        }
        if (decoder.messageName() == MessageName::ProcessOutOfStreamMessage) {
            if (!dispatchOutOfStreamMessage(WTFMove(decoder)))
                return DispatchResult::HasNoMessages;
            continue;
        }
        if (currentReceiverName != static_cast<uint8_t>(decoder.messageReceiverName())) {
            currentReceiverName = static_cast<uint8_t>(decoder.messageReceiverName());
            currentReceiver = nullptr;
        }
        if (!currentReceiver) {
            auto key = std::make_pair(static_cast<uint8_t>(currentReceiverName), m_currentDestinationID);
            if (!ReceiversMap::isValidKey(key)) {
                m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
                return DispatchResult::HasNoMessages;
            }
            Locker locker { m_receiversLock };
            currentReceiver = m_receivers.get(key);
        }
        if (!currentReceiver) {
            // Valid scenario is when receiver has been removed, but there are messages for it in the buffer.
            // FIXME: Since we do not have a receiver, we don't know how to decode the message.
            // This means we must timeout every receiver in the stream connection.
            // Currently we assert that the receivers are empty, as we only have up to one receiver in
            // a stream connection until possibility of skipping is implemented properly.
            Locker locker { m_receiversLock };
            ASSERT(m_receivers.isEmpty());
            return DispatchResult::HasNoMessages;
        }
        if (!dispatchStreamMessage(WTFMove(decoder), *currentReceiver))
            return DispatchResult::HasNoMessages;
    }
    return DispatchResult::HasMoreMessages;
}

bool StreamServerConnection::processSetStreamDestinationID(Decoder&& decoder, RefPtr<StreamMessageReceiver>& currentReceiver)
{
    uint64_t destinationID = 0;
    if (!decoder.decode(destinationID)) {
        m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
        return false;
    }
    if (m_currentDestinationID != destinationID) {
        m_currentDestinationID = destinationID;
        currentReceiver = nullptr;
    }
    auto result = m_buffer.release(decoder.currentBufferPosition());
    if (result == WakeUpClient::Yes)
        m_clientWaitSemaphore.signal();
    return true;
}

bool StreamServerConnection::dispatchStreamMessage(Decoder&& decoder, StreamMessageReceiver& receiver)
{
    ASSERT(!m_isDispatchingStreamMessage);
    m_isDispatchingStreamMessage = true;
    receiver.didReceiveStreamMessage(*this, decoder);
    m_isDispatchingStreamMessage = false;
    if (!decoder.isValid()) {
        m_connection->dispatchDidReceiveInvalidMessage(decoder.messageName());
        return false;
    }
    WakeUpClient result = WakeUpClient::No;
    if (decoder.isSyncMessage())
        result = m_buffer.releaseAll();
    else
        result = m_buffer.release(decoder.currentBufferPosition());
    if (result == WakeUpClient::Yes)
        m_clientWaitSemaphore.signal();
    return true;
}

bool StreamServerConnection::dispatchOutOfStreamMessage(Decoder&& decoder)
{
    std::unique_ptr<Decoder> message;
    {
        Locker locker { m_outOfStreamMessagesLock };
        if (m_outOfStreamMessages.isEmpty())
            return false;
        message = m_outOfStreamMessages.takeFirst();
    }
    if (!message)
        return false;

    RefPtr<StreamMessageReceiver> receiver;
    {
        auto key = std::make_pair(static_cast<uint8_t>(message->messageReceiverName()), static_cast<uint64_t>(message->destinationID()));
        Locker locker { m_receiversLock };
        receiver = m_receivers.get(key);
    }
    if (receiver) {
        receiver->didReceiveStreamMessage(*this, *message);
        if (!message->isValid()) {
            m_connection->dispatchDidReceiveInvalidMessage(message->messageName());
            return false;
        }
    }
    // If receiver does not exist if it has been removed but messages are still pending to be
    // processed. It's ok to skip such messages.
    // FIXME: Note, corresponding skip is not possible at the moment for stream messages.
    auto result = m_buffer.release(decoder.currentBufferPosition());
    if (result == WakeUpClient::Yes)
        m_clientWaitSemaphore.signal();
    return true;
}

}