File: StreamServerConnection.h

package info (click to toggle)
webkit2gtk 2.42.2-1~deb12u1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 362,452 kB
  • sloc: cpp: 2,881,971; javascript: 282,447; ansic: 134,088; python: 43,789; ruby: 18,308; perl: 15,872; asm: 14,389; xml: 4,395; yacc: 2,350; sh: 2,074; java: 1,734; lex: 1,323; makefile: 288; pascal: 60
file content (180 lines) | stat: -rw-r--r-- 7,319 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
/*
 * Copyright (C) 2020 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "Connection.h"
#include "Decoder.h"
#include "Encoder.h"
#include "MessageNames.h"
#include "StreamMessageReceiver.h"
#include "StreamServerConnectionBuffer.h"
#include <wtf/Deque.h>
#include <wtf/Lock.h>
#include <wtf/Threading.h>

namespace IPC {

class StreamConnectionWorkQueue;

// StreamServerConnection represents the connection between stream client and server, as used by the server.
//
// StreamServerConnection:
//  * Holds the messages towards the server.
//  * Sends the replies back to the client via the stream or normal Connection fallback.
//
// Receiver template contract:
//   void didReceiveStreamMessage(StreamServerConnection&, Decoder&);
//
// The StreamServerConnection does not trust the StreamClientConnection.
class StreamServerConnection final : public ThreadSafeRefCounted<StreamServerConnection>, private MessageReceiveQueue, private Connection::Client {
    WTF_MAKE_NONCOPYABLE(StreamServerConnection);
public:
    using AsyncReplyID = Connection::AsyncReplyID;
    struct Handle {
        WTF_MAKE_NONCOPYABLE(Handle);
        Handle() = default;
        Handle(Connection::Handle&& connection, StreamConnectionBuffer::Handle&& bufferHandle)
            : outOfStreamConnection(WTFMove(connection))
            , buffer(WTFMove(bufferHandle))
        { }
        Handle(Handle&&) = default;
        Handle& operator=(Handle&&) = default;

        Connection::Handle outOfStreamConnection;
        StreamConnectionBuffer::Handle buffer;
        void encode(Encoder&) &&;
        static std::optional<Handle> decode(Decoder&);
    };
    static RefPtr<StreamServerConnection> tryCreate(Handle&&);
    ~StreamServerConnection() final;

    void startReceivingMessages(StreamMessageReceiver&, ReceiverName, uint64_t destinationID);
    // Stops the message receipt. Note: already received messages might still be delivered.
    void stopReceivingMessages(ReceiverName, uint64_t destinationID);

    Connection& connection() { return m_connection; }

    enum DispatchResult : bool {
        HasNoMessages,
        HasMoreMessages
    };
    DispatchResult dispatchStreamMessages(size_t messageLimit);

    void open(StreamConnectionWorkQueue&);
    void invalidate();
    template<typename T> Error send(T&& message, const ObjectIdentifierGenericBase& destinationID);

    template<typename T, typename... Arguments>
    void sendSyncReply(Connection::SyncRequestID, Arguments&&...);

    template<typename T, typename... Arguments>
    void sendAsyncReply(AsyncReplyID, Arguments&&...);

    Semaphore& clientWaitSemaphore() { return m_clientWaitSemaphore; }

private:
    StreamServerConnection(Ref<Connection>, StreamServerConnectionBuffer&&);

    // MessageReceiveQueue
    void enqueueMessage(Connection&, std::unique_ptr<Decoder>&&) final;

    // Connection::Client
    void didReceiveMessage(Connection&, Decoder&) final;
    bool didReceiveSyncMessage(Connection&, Decoder&, UniqueRef<Encoder>&) final;
    void didClose(Connection&) final;
    void didReceiveInvalidMessage(Connection&, MessageName) final;

    bool processSetStreamDestinationID(Decoder&&, RefPtr<StreamMessageReceiver>& currentReceiver);
    bool dispatchStreamMessage(Decoder&&, StreamMessageReceiver&);
    bool dispatchOutOfStreamMessage(Decoder&&);

    using WakeUpClient = StreamServerConnectionBuffer::WakeUpClient;
    Ref<IPC::Connection> m_connection;
    RefPtr<StreamConnectionWorkQueue> m_workQueue;
    StreamServerConnectionBuffer m_buffer;

    Lock m_outOfStreamMessagesLock;
    Deque<std::unique_ptr<Decoder>> m_outOfStreamMessages WTF_GUARDED_BY_LOCK(m_outOfStreamMessagesLock);

    bool m_isDispatchingStreamMessage { false };
    Lock m_receiversLock;
    using ReceiversMap = HashMap<std::pair<uint8_t, uint64_t>, Ref<StreamMessageReceiver>>;
    ReceiversMap m_receivers WTF_GUARDED_BY_LOCK(m_receiversLock);
    uint64_t m_currentDestinationID { 0 };
    Semaphore m_clientWaitSemaphore;

    friend class StreamConnectionWorkQueue;
};

template<typename T>
Error StreamServerConnection::send(T&& message, const ObjectIdentifierGenericBase& destinationID)
{
    return m_connection->send(WTFMove(message), destinationID);
}

template<typename T, typename... Arguments>
void StreamServerConnection::sendSyncReply(Connection::SyncRequestID syncRequestID, Arguments&&... arguments)
{
    if constexpr(T::isReplyStreamEncodable) {
        if (m_isDispatchingStreamMessage) {
            auto span = m_buffer.acquireAll();
            {
                StreamConnectionEncoder messageEncoder { MessageName::SyncMessageReply, span.data(), span.size() };
                if ((messageEncoder << ... << arguments))
                    return;
            }
            StreamConnectionEncoder outOfStreamEncoder { MessageName::ProcessOutOfStreamMessage, span.data(), span.size() };
        }
    }
    auto encoder = makeUniqueRef<Encoder>(MessageName::SyncMessageReply, syncRequestID.toUInt64());

    (encoder.get() << ... << std::forward<Arguments>(arguments));
    m_connection->sendSyncReply(WTFMove(encoder));
}

template<typename T, typename... Arguments>
void StreamServerConnection::sendAsyncReply(AsyncReplyID asyncReplyID, Arguments&&... arguments)
{
    auto encoder = makeUniqueRef<Encoder>(T::asyncMessageReplyName(), asyncReplyID.toUInt64());
    (encoder.get() << ... << std::forward<Arguments>(arguments));
    m_connection->sendSyncReply(WTFMove(encoder));
}

inline void StreamServerConnection::Handle::encode(Encoder& encoder) &&
{
    encoder << WTFMove(outOfStreamConnection) << WTFMove(buffer);
}

inline std::optional<StreamServerConnection::Handle> StreamServerConnection::Handle::decode(Decoder& decoder)
{
    auto outOfStreamConnection = decoder.decode<Connection::Handle>();
    auto buffer = decoder.decode<StreamConnectionBuffer::Handle>();
    if (UNLIKELY(!decoder.isValid()))
        return std::nullopt;
    return Handle(WTFMove(*outOfStreamConnection), WTFMove(*buffer));
}

}