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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GamepadData.h"
#if ENABLE(GAMEPAD)
#include "ArgumentCoders.h"
#include <wtf/text/StringBuilder.h>
using WebCore::SharedGamepadValue;
namespace WebKit {
GamepadData::GamepadData(unsigned index, const String& id, const String& mapping, const Vector<SharedGamepadValue>& axisValues, const Vector<SharedGamepadValue>& buttonValues, MonotonicTime lastUpdateTime, const WebCore::GamepadHapticEffectTypeSet& supportedEffectTypes)
: m_index(index)
, m_id(id)
, m_mapping(mapping)
, m_axisValues(WTF::map(axisValues, [](const auto& value) { return value.value(); }))
, m_buttonValues(WTF::map(buttonValues, [](const auto& value) { return value.value(); }))
, m_lastUpdateTime(lastUpdateTime)
, m_supportedEffectTypes(supportedEffectTypes)
{
}
GamepadData::GamepadData(unsigned index, String&& id, String&& mapping, Vector<double>&& axisValues, Vector<double>&& buttonValues, MonotonicTime lastUpdateTime, WebCore::GamepadHapticEffectTypeSet&& supportedEffectTypes)
: m_index(index)
, m_id(WTFMove(id))
, m_mapping(WTFMove(mapping))
, m_axisValues(WTFMove(axisValues))
, m_buttonValues(WTFMove(buttonValues))
, m_lastUpdateTime(lastUpdateTime)
, m_supportedEffectTypes(WTFMove(supportedEffectTypes))
{
}
#if !LOG_DISABLED
String GamepadData::loggingString() const
{
StringBuilder builder;
builder.append(m_axisValues.size(), " axes, ", m_buttonValues.size(), " buttons\n");
for (size_t i = 0; i < m_axisValues.size(); ++i)
builder.append(" Axis ", i, ": ", m_axisValues[i]);
builder.append('\n');
for (size_t i = 0; i < m_buttonValues.size(); ++i)
builder.append(" Button ", i, ": ", FormattedNumber::fixedPrecision(m_buttonValues[i]));
return builder.toString();
}
#endif
} // namespace WebKit
#endif // ENABLE(GAMEPAD)
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