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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD)
#include <WebCore/GamepadHapticEffectType.h>
#include <WebCore/SharedGamepadValue.h>
#include <wtf/MonotonicTime.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebKit {
class GamepadData {
public:
GamepadData(unsigned index, const String& id, const String& mapping, const Vector<WebCore::SharedGamepadValue>& axisValues, const Vector<WebCore::SharedGamepadValue>& buttonValues, MonotonicTime lastUpdateTime, const WebCore::GamepadHapticEffectTypeSet& supportedEffectTypes);
GamepadData(unsigned index, String&& id, String&& mapping, Vector<double>&& axisValues, Vector<double>&& buttonValues, MonotonicTime lastUpdateTime, WebCore::GamepadHapticEffectTypeSet&& supportedEffectTypes);
MonotonicTime lastUpdateTime() const { return m_lastUpdateTime; }
unsigned index() const { return m_index; }
const String& id() const { return m_id; }
const String& mapping() const { return m_mapping; }
const Vector<double>& axisValues() const { return m_axisValues; }
const Vector<double>& buttonValues() const { return m_buttonValues; }
const WebCore::GamepadHapticEffectTypeSet& supportedEffectTypes() const { return m_supportedEffectTypes; }
private:
unsigned m_index;
String m_id;
String m_mapping;
Vector<double> m_axisValues;
Vector<double> m_buttonValues;
MonotonicTime m_lastUpdateTime;
WebCore::GamepadHapticEffectTypeSet m_supportedEffectTypes;
#if !LOG_DISABLED
String loggingString() const;
#endif
};
} // namespace WebKit
#endif // ENABLE(GAMEPAD)
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