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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUBindGroupLayoutEntry.h"
#if ENABLE(GPU_PROCESS)
#include "WebGPUConvertFromBackingContext.h"
#include "WebGPUConvertToBackingContext.h"
#include <WebCore/WebGPUBindGroupLayoutEntry.h>
namespace WebKit::WebGPU {
std::optional<BindGroupLayoutEntry> ConvertToBackingContext::convertToBacking(const WebCore::WebGPU::BindGroupLayoutEntry& bindGroupLayoutEntry)
{
std::optional<BufferBindingLayout> buffer;
if (bindGroupLayoutEntry.buffer) {
buffer = convertToBacking(*bindGroupLayoutEntry.buffer);
if (!buffer)
return std::nullopt;
}
std::optional<SamplerBindingLayout> sampler;
if (bindGroupLayoutEntry.sampler) {
sampler = convertToBacking(*bindGroupLayoutEntry.sampler);
if (!sampler)
return std::nullopt;
}
std::optional<TextureBindingLayout> texture;
if (bindGroupLayoutEntry.texture) {
texture = convertToBacking(*bindGroupLayoutEntry.texture);
if (!texture)
return std::nullopt;
}
std::optional<StorageTextureBindingLayout> storageTexture;
if (bindGroupLayoutEntry.storageTexture) {
storageTexture = convertToBacking(*bindGroupLayoutEntry.storageTexture);
if (!storageTexture)
return std::nullopt;
}
std::optional<ExternalTextureBindingLayout> externalTexture;
if (bindGroupLayoutEntry.externalTexture) {
externalTexture = convertToBacking(*bindGroupLayoutEntry.externalTexture);
if (!externalTexture)
return std::nullopt;
}
return { { bindGroupLayoutEntry.binding, bindGroupLayoutEntry.visibility, WTFMove(buffer), WTFMove(sampler), WTFMove(texture), WTFMove(storageTexture), WTFMove(externalTexture) } };
}
std::optional<WebCore::WebGPU::BindGroupLayoutEntry> ConvertFromBackingContext::convertFromBacking(const BindGroupLayoutEntry& bindGroupLayoutEntry)
{
std::optional<WebCore::WebGPU::BufferBindingLayout> buffer;
if (bindGroupLayoutEntry.buffer) {
buffer = convertFromBacking(*bindGroupLayoutEntry.buffer);
if (!buffer)
return std::nullopt;
}
std::optional<WebCore::WebGPU::SamplerBindingLayout> sampler;
if (bindGroupLayoutEntry.sampler) {
sampler = convertFromBacking(*bindGroupLayoutEntry.sampler);
if (!sampler)
return std::nullopt;
}
std::optional<WebCore::WebGPU::TextureBindingLayout> texture;
if (bindGroupLayoutEntry.texture) {
texture = convertFromBacking(*bindGroupLayoutEntry.texture);
if (!texture)
return std::nullopt;
}
std::optional<WebCore::WebGPU::StorageTextureBindingLayout> storageTexture;
if (bindGroupLayoutEntry.storageTexture) {
storageTexture = convertFromBacking(*bindGroupLayoutEntry.storageTexture);
if (!storageTexture)
return std::nullopt;
}
std::optional<WebCore::WebGPU::ExternalTextureBindingLayout> externalTexture;
if (bindGroupLayoutEntry.externalTexture) {
externalTexture = convertFromBacking(*bindGroupLayoutEntry.externalTexture);
if (!externalTexture)
return std::nullopt;
}
return { { bindGroupLayoutEntry.binding, bindGroupLayoutEntry.visibility, WTFMove(buffer), WTFMove(sampler), WTFMove(texture), WTFMove(storageTexture), WTFMove(externalTexture) } };
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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