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# Copyright (C) 2022 Apple Inc. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if ENABLE(GPU_PROCESS)
[AdditionalEncoder=StreamConnectionEncoder] struct WebKit::WebGPU::SupportedLimits {
uint32_t maxTextureDimension1D
uint32_t maxTextureDimension2D
uint32_t maxTextureDimension3D
uint32_t maxTextureArrayLayers
uint32_t maxBindGroups
uint32_t maxBindingsPerBindGroup
uint32_t maxDynamicUniformBuffersPerPipelineLayout
uint32_t maxDynamicStorageBuffersPerPipelineLayout
uint32_t maxSampledTexturesPerShaderStage
uint32_t maxSamplersPerShaderStage
uint32_t maxStorageBuffersPerShaderStage
uint32_t maxStorageTexturesPerShaderStage
uint32_t maxUniformBuffersPerShaderStage
uint64_t maxUniformBufferBindingSize
uint64_t maxStorageBufferBindingSize
uint32_t minUniformBufferOffsetAlignment
uint32_t minStorageBufferOffsetAlignment
uint32_t maxVertexBuffers
uint64_t maxBufferSize
uint32_t maxVertexAttributes
uint32_t maxVertexBufferArrayStride
uint32_t maxInterStageShaderComponents
uint32_t maxInterStageShaderVariables
uint32_t maxColorAttachments
uint32_t maxColorAttachmentBytesPerSample
uint32_t maxComputeWorkgroupStorageSize
uint32_t maxComputeInvocationsPerWorkgroup
uint32_t maxComputeWorkgroupSizeX
uint32_t maxComputeWorkgroupSizeY
uint32_t maxComputeWorkgroupSizeZ
uint32_t maxComputeWorkgroupsPerDimension
}
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