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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "RemoteAdapterProxy.h"
#include "WebGPUIdentifier.h"
#include <WebCore/WebGPUCommandEncoderDescriptor.h>
#include <WebCore/WebGPUDevice.h>
#include <wtf/Deque.h>
namespace WebKit::WebGPU {
class ConvertToBackingContext;
class RemoteQueueProxy;
class RemoteDeviceProxy final : public WebCore::WebGPU::Device {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<RemoteDeviceProxy> create(Ref<WebCore::WebGPU::SupportedFeatures>&& features, Ref<WebCore::WebGPU::SupportedLimits>&& limits, RemoteAdapterProxy& parent, ConvertToBackingContext& convertToBackingContext, WebGPUIdentifier identifier, WebGPUIdentifier queueIdentifier)
{
return adoptRef(*new RemoteDeviceProxy(WTFMove(features), WTFMove(limits), parent, convertToBackingContext, identifier, queueIdentifier));
}
virtual ~RemoteDeviceProxy();
RemoteAdapterProxy& parent() { return m_parent; }
RemoteGPUProxy& root() { return m_parent->root(); }
private:
friend class DowncastConvertToBackingContext;
RemoteDeviceProxy(Ref<WebCore::WebGPU::SupportedFeatures>&&, Ref<WebCore::WebGPU::SupportedLimits>&&, RemoteAdapterProxy&, ConvertToBackingContext&, WebGPUIdentifier, WebGPUIdentifier queueIdentifier);
RemoteDeviceProxy(const RemoteDeviceProxy&) = delete;
RemoteDeviceProxy(RemoteDeviceProxy&&) = delete;
RemoteDeviceProxy& operator=(const RemoteDeviceProxy&) = delete;
RemoteDeviceProxy& operator=(RemoteDeviceProxy&&) = delete;
WebGPUIdentifier backing() const { return m_backing; }
static inline constexpr Seconds defaultSendTimeout = 30_s;
template<typename T>
WARN_UNUSED_RETURN IPC::Error send(T&& message)
{
return root().streamClientConnection().send(WTFMove(message), backing(), defaultSendTimeout);
}
template<typename T>
WARN_UNUSED_RETURN IPC::Connection::SendSyncResult<T> sendSync(T&& message)
{
return root().streamClientConnection().sendSync(WTFMove(message), backing(), defaultSendTimeout);
}
template<typename T, typename C>
WARN_UNUSED_RETURN IPC::StreamClientConnection::AsyncReplyID sendWithAsyncReply(T&& message, C&& completionHandler)
{
return root().streamClientConnection().sendWithAsyncReply(WTFMove(message), completionHandler, backing(), defaultSendTimeout);
}
Ref<WebCore::WebGPU::Queue> queue() final;
void destroy() final;
Ref<WebCore::WebGPU::Buffer> createBuffer(const WebCore::WebGPU::BufferDescriptor&) final;
Ref<WebCore::WebGPU::Texture> createTexture(const WebCore::WebGPU::TextureDescriptor&) final;
Ref<WebCore::WebGPU::Sampler> createSampler(const WebCore::WebGPU::SamplerDescriptor&) final;
Ref<WebCore::WebGPU::ExternalTexture> importExternalTexture(const WebCore::WebGPU::ExternalTextureDescriptor&) final;
Ref<WebCore::WebGPU::BindGroupLayout> createBindGroupLayout(const WebCore::WebGPU::BindGroupLayoutDescriptor&) final;
Ref<WebCore::WebGPU::PipelineLayout> createPipelineLayout(const WebCore::WebGPU::PipelineLayoutDescriptor&) final;
Ref<WebCore::WebGPU::BindGroup> createBindGroup(const WebCore::WebGPU::BindGroupDescriptor&) final;
Ref<WebCore::WebGPU::ShaderModule> createShaderModule(const WebCore::WebGPU::ShaderModuleDescriptor&) final;
Ref<WebCore::WebGPU::ComputePipeline> createComputePipeline(const WebCore::WebGPU::ComputePipelineDescriptor&) final;
Ref<WebCore::WebGPU::RenderPipeline> createRenderPipeline(const WebCore::WebGPU::RenderPipelineDescriptor&) final;
void createComputePipelineAsync(const WebCore::WebGPU::ComputePipelineDescriptor&, CompletionHandler<void(RefPtr<WebCore::WebGPU::ComputePipeline>&&)>&&) final;
void createRenderPipelineAsync(const WebCore::WebGPU::RenderPipelineDescriptor&, CompletionHandler<void(RefPtr<WebCore::WebGPU::RenderPipeline>&&)>&&) final;
Ref<WebCore::WebGPU::CommandEncoder> createCommandEncoder(const std::optional<WebCore::WebGPU::CommandEncoderDescriptor>&) final;
Ref<WebCore::WebGPU::RenderBundleEncoder> createRenderBundleEncoder(const WebCore::WebGPU::RenderBundleEncoderDescriptor&) final;
Ref<WebCore::WebGPU::QuerySet> createQuerySet(const WebCore::WebGPU::QuerySetDescriptor&) final;
void pushErrorScope(WebCore::WebGPU::ErrorFilter) final;
void popErrorScope(CompletionHandler<void(std::optional<WebCore::WebGPU::Error>&&)>&&) final;
void setLabelInternal(const String&) final;
Deque<CompletionHandler<void(Ref<WebCore::WebGPU::ComputePipeline>&&)>> m_createComputePipelineAsyncCallbacks;
Deque<CompletionHandler<void(Ref<WebCore::WebGPU::RenderPipeline>&&)>> m_createRenderPipelineAsyncCallbacks;
Deque<CompletionHandler<void(std::optional<WebCore::WebGPU::Error>&&)>> m_popErrorScopeCallbacks;
WebGPUIdentifier m_backing;
WebGPUIdentifier m_queueBacking;
Ref<ConvertToBackingContext> m_convertToBackingContext;
Ref<RemoteAdapterProxy> m_parent;
Ref<RemoteQueueProxy> m_queue;
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)
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