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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebModelPlayerProvider.h"
#include "WebPage.h"
#include <WebCore/ModelPlayer.h>
#if ENABLE(ARKIT_INLINE_PREVIEW_MAC)
#include "ARKitInlinePreviewModelPlayerMac.h"
#endif
#if ENABLE(ARKIT_INLINE_PREVIEW_IOS)
#include "ARKitInlinePreviewModelPlayerIOS.h"
#endif
#if HAVE(SCENEKIT)
#include <WebCore/SceneKitModelPlayer.h>
#endif
namespace WebKit {
WebModelPlayerProvider::WebModelPlayerProvider(WebPage& page)
: m_page { page }
{
UNUSED_PARAM(m_page);
}
WebModelPlayerProvider::~WebModelPlayerProvider() = default;
// MARK: - WebCore::ModelPlayerProvider overrides.
RefPtr<WebCore::ModelPlayer> WebModelPlayerProvider::createModelPlayer(WebCore::ModelPlayerClient& client)
{
#if ENABLE(ARKIT_INLINE_PREVIEW_MAC)
if (m_page.useARKitForModel())
return ARKitInlinePreviewModelPlayerMac::create(m_page, client);
#endif
#if HAVE(SCENEKIT)
if (m_page.useSceneKitForModel())
return WebCore::SceneKitModelPlayer::create(client);
#endif
#if ENABLE(ARKIT_INLINE_PREVIEW_IOS)
return ARKitInlinePreviewModelPlayerIOS::create(m_page, client);
#endif
UNUSED_PARAM(client);
return nullptr;
}
}
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