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set(PORT PlayStation)
include(CheckSymbolExists)
string(APPEND CMAKE_C_FLAGS_RELEASE " -g")
string(APPEND CMAKE_CXX_FLAGS_RELEASE " -g")
set(CMAKE_CONFIGURATION_TYPES "Debug" "Release")
include(PlayStationModule)
include(Sign)
add_definitions(-DWTF_PLATFORM_PLAYSTATION=1)
add_definitions(-DBPLATFORM_PLAYSTATION=1)
add_definitions(-DSCE_LIBC_DISABLE_CPP14_HEADER_WARNING= -DSCE_LIBC_DISABLE_CPP17_HEADER_WARNING=)
# bug-224462
WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-Wno-dll-attribute-on-redeclaration)
set(ENABLE_WEBKIT_LEGACY OFF)
set(ENABLE_WEBINSPECTORUI OFF)
# Specify third party library directory
if (NOT WEBKIT_LIBRARIES_DIR)
if (DEFINED ENV{WEBKIT_LIBRARIES})
set(WEBKIT_LIBRARIES_DIR "$ENV{WEBKIT_LIBRARIES}" CACHE PATH "Path to PlayStationRequirements")
else ()
set(WEBKIT_LIBRARIES_DIR "${CMAKE_SOURCE_DIR}/WebKitLibraries/playstation" CACHE PATH "Path to PlayStationRequirements")
endif ()
endif ()
if (DEFINED ENV{WEBKIT_IGNORE_PATH})
set(CMAKE_IGNORE_PATH $ENV{WEBKIT_IGNORE_PATH})
endif ()
list(APPEND CMAKE_PREFIX_PATH ${WEBKIT_LIBRARIES_DIR})
# Find libraries
find_library(C_STD_LIBRARY c)
find_library(KERNEL_LIBRARY kernel)
find_package(ICU 61.2 REQUIRED COMPONENTS data i18n uc)
find_package(Threads REQUIRED)
set(USE_WPE_BACKEND_PLAYSTATION OFF)
set(PlayStationModule_TARGETS ICU::uc)
if (ENABLE_WEBCORE)
set(WebKitRequirements_COMPONENTS WebKitResources)
set(WebKitRequirements_OPTIONAL_COMPONENTS
JPEG
LibPSL
LibXml2
SQLite3
WebP
ZLIB
)
find_package(WPEBackendPlayStation)
if (WPEBackendPlayStation_FOUND)
# WPE::libwpe is compiled into the PlayStation backend
set(WPE_NAMES SceWPE ${WPE_NAMES})
find_package(WPE 1.14.0 REQUIRED)
SET_AND_EXPOSE_TO_BUILD(USE_WPE_BACKEND_PLAYSTATION ON)
set(ProcessLauncher_LIBRARY WPE::PlayStation)
list(APPEND PlayStationModule_TARGETS WPE::PlayStation)
else ()
set(ProcessLauncher_LIBRARY WebKitRequirements::ProcessLauncher)
list(APPEND WebKitRequirements_COMPONENTS
ProcessLauncher
libwpe
)
endif ()
find_package(WebKitRequirements
REQUIRED COMPONENTS ${WebKitRequirements_COMPONENTS}
OPTIONAL_COMPONENTS ${WebKitRequirements_OPTIONAL_COMPONENTS}
)
set(Brotli_NAMES SceVshBrotli ${Brotli_NAMES})
set(Brotli_DEC_NAMES ${Brotli_NAMES} ${Brotli_DEC_NAMES})
set(Cairo_NAMES SceCairoForWebKit ${Cairo_NAMES})
set(HarfBuzz_NAMES SceVshHarfbuzz ${HarfBuzz_NAMES})
set(HarfBuzz_ICU_NAMES ${HarfBuzz_NAMES} ${HarfBuzz_ICU_NAMES})
# The OpenGL ES implementation is in the same library as the EGL implementation
set(OpenGLES2_NAMES ${EGL_NAMES})
find_package(Brotli OPTIONAL_COMPONENTS dec)
find_package(CURL 7.87.0 REQUIRED)
find_package(Cairo REQUIRED)
find_package(EGL REQUIRED)
find_package(Fontconfig REQUIRED)
find_package(Freetype REQUIRED)
find_package(HarfBuzz REQUIRED COMPONENTS ICU)
find_package(OpenGLES2 REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(PNG REQUIRED)
list(APPEND PlayStationModule_TARGETS
Brotli::dec
CURL::libcurl
Cairo::Cairo
Fontconfig::Fontconfig
Freetype::Freetype
HarfBuzz::HarfBuzz
OpenSSL::SSL
PNG::PNG
WebKitRequirements::WebKitResources
)
if (NOT TARGET JPEG::JPEG)
find_package(JPEG 1.5.2 REQUIRED)
list(APPEND PlayStationModule_TARGETS JPEG::JPEG)
endif ()
if (NOT TARGET LibPSL::LibPSL)
set(LibPSL_NAMES SceVshPsl ${LibPSL_NAMES})
find_package(LibPSL 0.20.2 REQUIRED)
list(APPEND PlayStationModule_TARGETS LibPSL::LibPSL)
endif ()
if (NOT TARGET LibXml2::LibXml2)
find_package(LibXml2 2.9.7 REQUIRED)
list(APPEND PlayStationModule_TARGETS LibXml2::LibXml2)
endif ()
if (NOT TARGET SQLite::SQLite3)
find_package(SQLite3 3.23.1 REQUIRED)
list(APPEND PlayStationModule_TARGETS SQLite::SQLite3)
endif ()
if (NOT TARGET WebP::libwebp)
set(WebP_NAMES SceVshWebP ${WebP_NAMES})
set(WebP_DEMUX_NAMES ${WebP_NAMES} ${WebP_DEMUX_NAMES})
find_package(WebP REQUIRED COMPONENTS demux)
list(APPEND PlayStationModule_TARGETS WebP::libwebp)
endif ()
if (NOT TARGET ZLIB::ZLIB)
find_package(ZLIB 1.2.11 REQUIRED)
list(APPEND PlayStationModule_TARGETS ZLIB::ZLIB)
endif ()
endif ()
WEBKIT_OPTION_BEGIN()
# Developer mode options
SET_AND_EXPOSE_TO_BUILD(ENABLE_DEVELOPER_MODE ${DEVELOPER_MODE})
if (ENABLE_DEVELOPER_MODE)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_API_TESTS PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_LAYOUT_TESTS PUBLIC ${USE_WPE_BACKEND_PLAYSTATION})
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_MINIBROWSER PUBLIC ${ENABLE_WEBKIT})
endif ()
# PlayStation Specific Options
WEBKIT_OPTION_DEFINE(ENABLE_STATIC_JSC "Control whether to build a non-shared JSC" PUBLIC ON)
# Turn off JIT
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_JIT PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_FTL_JIT PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_DFG_JIT PRIVATE OFF)
# Don't use IsoMalloc
WEBKIT_OPTION_DEFAULT_PORT_VALUE(USE_ISO_MALLOC PRIVATE OFF)
# Enabled features
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_ACCESSIBILITY PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_FULLSCREEN_API PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_TRACKING_PREVENTION PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_NETWORK_CACHE_SPECULATIVE_REVALIDATION PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_NETWORK_CACHE_STALE_WHILE_REVALIDATE PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_PERIODIC_MEMORY_MONITOR PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_REMOTE_INSPECTOR PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_RESOURCE_USAGE PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_SMOOTH_SCROLLING PRIVATE ON)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_WEB_CRYPTO PRIVATE ON)
if (USE_WPE_BACKEND_PLAYSTATION)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_WEBDRIVER PRIVATE ON)
endif ()
# Experimental features
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_APPLICATION_MANIFEST PRIVATE ${ENABLE_EXPERIMENTAL_FEATURES})
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_CSS_PAINTING_API PRIVATE ${ENABLE_EXPERIMENTAL_FEATURES})
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_FILTERS_LEVEL_2 PRIVATE ${ENABLE_EXPERIMENTAL_FEATURES})
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_LAYER_BASED_SVG_ENGINE PRIVATE ${ENABLE_EXPERIMENTAL_FEATURES})
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_SERVICE_WORKER PRIVATE ${ENABLE_EXPERIMENTAL_FEATURES})
if (USE_WPE_BACKEND_PLAYSTATION)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_GAMEPAD PRIVATE ${ENABLE_EXPERIMENTAL_FEATURES})
endif ()
# Features to investigate
#
# Features that require additional implementation pieces
WEBKIT_OPTION_DEFAULT_PORT_VALUE(USE_AVIF PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(USE_JPEGXL PRIVATE OFF)
# Features that are temporarily turned off because an implementation is not
# present at this time
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_ASYNC_SCROLLING PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_GPU_PROCESS PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_WEB_AUDIO PRIVATE OFF)
# Reenable after updating fontconfig
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_VARIATION_FONTS PRIVATE OFF)
# Enable in the future
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_CONTEXT_MENUS PRIVATE OFF)
# No support planned
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_FTPDIR PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_GEOLOCATION PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_IMAGE_DIFF PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_MATHML PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_NETSCAPE_PLUGIN_API PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_NOTIFICATIONS PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_USER_MESSAGE_HANDLERS PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_WEBGL PRIVATE OFF)
WEBKIT_OPTION_DEFAULT_PORT_VALUE(ENABLE_XSLT PRIVATE OFF)
WEBKIT_OPTION_END()
# Do not use a separate directory based on configuration when building
# with the Visual Studio generator
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
# Default to hidden visibility
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON)
set(CMAKE_C_STANDARD_LIBRARIES
"${CMAKE_C_STANDARD_LIBRARIES} ${C_STD_LIBRARY}"
)
set(CMAKE_CXX_STANDARD_LIBRARIES
"${CMAKE_CXX_STANDARD_LIBRARIES} ${C_STD_LIBRARY}"
)
SET_AND_EXPOSE_TO_BUILD(HAVE_PTHREAD_SETNAME_NP ON)
SET_AND_EXPOSE_TO_BUILD(HAVE_MAP_ALIGNED OFF)
# Platform options
SET_AND_EXPOSE_TO_BUILD(USE_INSPECTOR_SOCKET_SERVER ${ENABLE_REMOTE_INSPECTOR})
SET_AND_EXPOSE_TO_BUILD(USE_UNIX_DOMAIN_SOCKETS ON)
if (ENABLE_WEBCORE)
SET_AND_EXPOSE_TO_BUILD(USE_CAIRO ON)
SET_AND_EXPOSE_TO_BUILD(USE_CURL ON)
SET_AND_EXPOSE_TO_BUILD(USE_FREETYPE ON)
SET_AND_EXPOSE_TO_BUILD(USE_HARFBUZZ ON)
SET_AND_EXPOSE_TO_BUILD(USE_LIBWPE ON)
SET_AND_EXPOSE_TO_BUILD(USE_OPENSSL ON)
SET_AND_EXPOSE_TO_BUILD(USE_WEBP ON)
# See if OpenSSL implementation is BoringSSL
cmake_push_check_state()
set(CMAKE_REQUIRED_INCLUDES "${OPENSSL_INCLUDE_DIR}")
set(CMAKE_REQUIRED_LIBRARIES "${OPENSSL_LIBRARIES}")
WEBKIT_CHECK_HAVE_SYMBOL(USE_BORINGSSL OPENSSL_IS_BORINGSSL openssl/ssl.h)
cmake_pop_check_state()
# See if FreeType implementation supports WOFF2 fonts
include(WOFF2Checks)
if (FREETYPE_WOFF2_SUPPORT_IS_AVAILABLE)
SET_AND_EXPOSE_TO_BUILD(HAVE_WOFF_SUPPORT ON)
endif ()
# Rendering options
SET_AND_EXPOSE_TO_BUILD(USE_EGL ON)
SET_AND_EXPOSE_TO_BUILD(USE_TEXTURE_MAPPER ON)
SET_AND_EXPOSE_TO_BUILD(USE_TEXTURE_MAPPER_GL ON)
SET_AND_EXPOSE_TO_BUILD(USE_WPE_RENDERER ${USE_WPE_BACKEND_PLAYSTATION})
if (ENABLE_GPU_PROCESS)
SET_AND_EXPOSE_TO_BUILD(USE_GRAPHICS_LAYER_TEXTURE_MAPPER ON)
SET_AND_EXPOSE_TO_BUILD(USE_GRAPHICS_LAYER_WC ON)
else ()
SET_AND_EXPOSE_TO_BUILD(ENABLE_SCROLLING_THREAD ${ENABLE_ASYNC_SCROLLING})
SET_AND_EXPOSE_TO_BUILD(USE_COORDINATED_GRAPHICS ON)
SET_AND_EXPOSE_TO_BUILD(USE_NICOSIA ON)
endif ()
endif ()
# WebDriver options
if (ENABLE_WEBDRIVER)
SET_AND_EXPOSE_TO_BUILD(ENABLE_WEBDRIVER_KEYBOARD_INTERACTIONS ON)
SET_AND_EXPOSE_TO_BUILD(ENABLE_WEBDRIVER_MOUSE_INTERACTIONS ON)
SET_AND_EXPOSE_TO_BUILD(ENABLE_WEBDRIVER_TOUCH_INTERACTIONS OFF)
SET_AND_EXPOSE_TO_BUILD(ENABLE_WEBDRIVER_WHEEL_INTERACTIONS ON)
endif ()
if (ENABLE_MINIBROWSER)
find_library(TOOLKIT_LIBRARY ToolKitten)
if (NOT TOOLKIT_LIBRARY)
message(FATAL_ERROR "ToolKit library required to run MiniBrowser")
endif ()
endif ()
# Create a shared JavaScriptCore with WTF and bmalloc exposed through it.
#
# Use OBJECT libraries for bmalloc and WTF. This is the modern CMake way to emulate
# the behavior of --whole-archive. If this is not done then all the exports will
# not be exposed.
set(bmalloc_LIBRARY_TYPE OBJECT)
set(WTF_LIBRARY_TYPE OBJECT)
if (ENABLE_STATIC_JSC)
set(JavaScriptCore_LIBRARY_TYPE OBJECT)
else ()
set(JavaScriptCore_LIBRARY_TYPE SHARED)
endif ()
# Create a shared WebKit
#
# Use OBJECT libraries for PAL and WebCore. The size of a libWebCore.a is too much
# for ranlib.
set(PAL_LIBRARY_TYPE OBJECT)
set(WebCore_LIBRARY_TYPE OBJECT)
set(WebKit_LIBRARY_TYPE SHARED)
# Enable multi process builds for Visual Studio
if (NOT ${CMAKE_GENERATOR} MATCHES "Ninja")
add_definitions(/MP)
endif ()
find_package(libdl)
if (TARGET libdl::dl)
add_link_options("$<$<OR:$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>,$<STREQUAL:$<TARGET_PROPERTY:TYPE>,SHARED_LIBRARY>>:$<TARGET_PROPERTY:libdl::dl,IMPORTED_LOCATION_RELEASE>>")
add_link_options("$<$<OR:$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>,$<STREQUAL:$<TARGET_PROPERTY:TYPE>,SHARED_LIBRARY>>:$<TARGET_PROPERTY:libdl::dl,INTERFACE_LINK_OPTIONS>>")
endif ()
function(add_executable target)
_add_executable(${ARGV})
target_link_options(${target} PRIVATE -Wl,--wrap=mmap)
endfunction()
function(add_library target type)
_add_library(${ARGV})
if ("${type}" STREQUAL "SHARED")
target_link_options(${target} PRIVATE -Wl,--wrap=mmap)
sign(${target})
endif ()
endfunction()
add_custom_target(playstation_tools_copy
COMMAND ${CMAKE_COMMAND} -E copy_directory
${WEBKIT_LIBRARIES_DIR}/tools/sce_sys/
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/sce_sys/
COMMAND ${CMAKE_COMMAND} -E copy_directory
${WEBKIT_LIBRARIES_DIR}/tools/scripts/
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/scripts/
COMMAND ${CMAKE_COMMAND} -E touch
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ebootparam.ini
)
set_target_properties(playstation_tools_copy PROPERTIES FOLDER "PlayStation")
macro(WEBKIT_EXECUTABLE _target)
_WEBKIT_EXECUTABLE(${_target})
playstation_setup_libc(${_target})
playstation_setup_fp(${_target})
if (NOT ${_target} MATCHES "^LLInt")
sign(${_target})
endif ()
if (PLAYSTATION_${_target}_WRAP)
foreach (WRAP ${PLAYSTATION_${_target}_WRAP})
target_link_options(${_target} PRIVATE -Wl,--wrap=${WRAP})
endforeach ()
endif ()
add_dependencies(${_target} playstation_tools_copy)
endmacro()
macro(PLAYSTATION_MODULES)
set(oneValueArgs DESTINATION)
set(multiValueArgs TARGETS)
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
foreach (_target IN LISTS opt_TARGETS)
string(REGEX MATCH "^(.+)::(.+)$" _is_stub "${_target}")
set(_target_name ${CMAKE_MATCH_1})
playstation_module(${_target_name} TARGET ${_target} FOLDER "PlayStation")
if (${_target_name}_IS_SYSMODULE)
EXPOSE_VARIABLE_TO_BUILD(${_target_name}_IS_SYSMODULE)
endif ()
if (${_target_name}_LOAD_AT)
EXPOSE_STRING_VARIABLE_TO_BUILD(${_target_name}_LOAD_AT)
endif ()
endforeach ()
endmacro()
macro(PLAYSTATION_COPY_MODULES _target_name)
set(multiValueArgs TARGETS)
cmake_parse_arguments(opt "" "" "${multiValueArgs}" ${ARGN})
foreach (_target IN LISTS opt_TARGETS)
if (TARGET ${_target}_CopyModule)
list(APPEND ${_target_name}_INTERFACE_DEPENDENCIES ${_target}_CopyModule)
endif ()
endforeach ()
endmacro()
PLAYSTATION_MODULES(TARGETS ${PlayStationModule_TARGETS})
# These should be made into proper CMake targets
if (EGL_LIBRARIES)
playstation_module(EGL TARGET ${EGL_LIBRARIES} FOLDER "PlayStation")
if (EGL_LOAD_AT)
EXPOSE_STRING_VARIABLE_TO_BUILD(EGL_LOAD_AT)
endif ()
endif ()
if (TOOLKIT_LIBRARY)
playstation_module(ToolKitten TARGET ${TOOLKIT_LIBRARY} FOLDER "PlayStation")
if (ToolKitten_LOAD_AT)
EXPOSE_STRING_VARIABLE_TO_BUILD(ToolKitten_LOAD_AT)
endif ()
endif ()
check_symbol_exists(memmem string.h HAVE_MEMMEM)
if (HAVE_MEMMEM)
add_definitions(-DHAVE_MEMMEM=1)
endif ()
# FIXME: gtest assumes that you will have u8string if __cpp_char8_t
# (feature test macro) is defined.
add_compile_options(-U__cpp_char8_t)
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