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/*
* Copyright (C) 2021-2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "RemoteGPURequestAdapterResponse.h"
#include "RemoteVideoFrameIdentifier.h"
#include "StreamConnectionWorkQueue.h"
#include "StreamMessageReceiver.h"
#include "StreamServerConnection.h"
#include "WebGPUIdentifier.h"
#include "WebGPUObjectHeap.h"
#include "WebGPUSupportedFeatures.h"
#include "WebGPUSupportedLimits.h"
#include <WebCore/MediaPlayerIdentifier.h>
#include <WebCore/ProcessIdentifier.h>
#include <WebCore/RenderingResourceIdentifier.h>
#include <wtf/CompletionHandler.h>
#include <wtf/Ref.h>
#include <wtf/ThreadAssertions.h>
namespace WebCore::WebGPU {
class GPU;
struct PresentationContextDescriptor;
}
namespace IPC {
class StreamServerConnection;
}
namespace WebCore {
class MediaPlayer;
class NativeImage;
class VideoFrame;
}
namespace WebKit {
class GPUConnectionToWebProcess;
class RemoteRenderingBackend;
namespace WebGPU {
class ObjectHeap;
struct RequestAdapterOptions;
}
class RemoteGPU final : public IPC::StreamMessageReceiver {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<RemoteGPU> create(WebGPUIdentifier identifier, GPUConnectionToWebProcess& gpuConnectionToWebProcess, RemoteRenderingBackend& renderingBackend, Ref<IPC::StreamServerConnection>&& serverConnection)
{
auto result = adoptRef(*new RemoteGPU(identifier, gpuConnectionToWebProcess, renderingBackend, WTFMove(serverConnection)));
result->initialize();
return result;
}
virtual ~RemoteGPU();
void stopListeningForIPC();
void paintNativeImageToImageBuffer(WebCore::NativeImage&, WebCore::RenderingResourceIdentifier);
private:
friend class WebGPU::ObjectHeap;
RemoteGPU(WebGPUIdentifier, GPUConnectionToWebProcess&, RemoteRenderingBackend&, Ref<IPC::StreamServerConnection>&&);
RemoteGPU(const RemoteGPU&) = delete;
RemoteGPU(RemoteGPU&&) = delete;
RemoteGPU& operator=(const RemoteGPU&) = delete;
RemoteGPU& operator=(RemoteGPU&&) = delete;
void initialize();
IPC::StreamConnectionWorkQueue& workQueue() const { return m_workQueue; }
void workQueueInitialize();
void workQueueUninitialize();
template<typename T>
IPC::Error send(T&& message) const
{
return m_streamConnection->send(std::forward<T>(message), m_identifier);
}
void didReceiveStreamMessage(IPC::StreamServerConnection&, IPC::Decoder&) final;
void requestAdapter(const WebGPU::RequestAdapterOptions&, WebGPUIdentifier, CompletionHandler<void(std::optional<RemoteGPURequestAdapterResponse>&&)>&&);
void createPresentationContext(const WebGPU::PresentationContextDescriptor&, WebGPUIdentifier);
void createCompositorIntegration(WebGPUIdentifier);
GPUConnectionToWebProcess& m_gpuConnectionToWebProcess;
Ref<IPC::StreamConnectionWorkQueue> m_workQueue;
RefPtr<IPC::StreamServerConnection> m_streamConnection;
RefPtr<WebCore::WebGPU::GPU> m_backing WTF_GUARDED_BY_CAPABILITY(workQueue());
Ref<WebGPU::ObjectHeap> m_objectHeap WTF_GUARDED_BY_CAPABILITY(workQueue());
const WebGPUIdentifier m_identifier;
Ref<RemoteRenderingBackend> m_renderingBackend;
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)
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