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/*
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AnchorPositionEvaluator.h"
#include "CSSPropertyNames.h"
#include "CSSValue.h"
#include "CSSValueKeywords.h"
#include "Document.h"
#include "DocumentInlines.h"
#include "Element.h"
#include "Node.h"
#include "RenderBlock.h"
#include "RenderBoxModelObjectInlines.h"
#include "RenderFragmentedFlow.h"
#include "RenderInline.h"
#include "RenderStyle.h"
#include "RenderStyleInlines.h"
#include "StyleBuilderState.h"
#include "StyleScope.h"
#include "WritingMode.h"
#include <wtf/CheckedPtr.h>
#include <wtf/CheckedRef.h>
#include <wtf/TypeCasts.h>
namespace WebCore::Style {
static BoxAxis mapInsetPropertyToPhysicalAxis(CSSPropertyID id, const RenderStyle& style)
{
switch (id) {
case CSSPropertyLeft:
case CSSPropertyRight:
return BoxAxis::Horizontal;
case CSSPropertyTop:
case CSSPropertyBottom:
return BoxAxis::Vertical;
case CSSPropertyInsetInlineStart:
case CSSPropertyInsetInlineEnd:
return mapLogicalAxisToPhysicalAxis(makeTextFlow(style.writingMode(), style.direction()), LogicalBoxAxis::Inline);
case CSSPropertyInsetBlockStart:
case CSSPropertyInsetBlockEnd:
return mapLogicalAxisToPhysicalAxis(makeTextFlow(style.writingMode(), style.direction()), LogicalBoxAxis::Block);
default:
ASSERT_NOT_REACHED();
return BoxAxis::Horizontal;
}
}
static BoxSide mapInsetPropertyToPhysicalSide(CSSPropertyID id, const RenderStyle& style)
{
switch (id) {
case CSSPropertyLeft:
return BoxSide::Left;
case CSSPropertyRight:
return BoxSide::Right;
case CSSPropertyTop:
return BoxSide::Top;
case CSSPropertyBottom:
return BoxSide::Bottom;
case CSSPropertyInsetInlineStart:
return mapLogicalSideToPhysicalSide(makeTextFlow(style.writingMode(), style.direction()), LogicalBoxSide::InlineStart);
case CSSPropertyInsetInlineEnd:
return mapLogicalSideToPhysicalSide(makeTextFlow(style.writingMode(), style.direction()), LogicalBoxSide::InlineEnd);
case CSSPropertyInsetBlockStart:
return mapLogicalSideToPhysicalSide(makeTextFlow(style.writingMode(), style.direction()), LogicalBoxSide::BlockStart);
case CSSPropertyInsetBlockEnd:
return mapLogicalSideToPhysicalSide(makeTextFlow(style.writingMode(), style.direction()), LogicalBoxSide::BlockEnd);
default:
ASSERT_NOT_REACHED();
return BoxSide::Top;
}
}
static BoxSide flipBoxSide(BoxSide side)
{
switch (side) {
case BoxSide::Top:
return BoxSide::Bottom;
case BoxSide::Right:
return BoxSide::Left;
case BoxSide::Bottom:
return BoxSide::Top;
case BoxSide::Left:
return BoxSide::Right;
default:
ASSERT_NOT_REACHED();
return BoxSide::Top;
}
}
// Physical sides (left/right/top/bottom) can only be used in certain inset properties. "For example,
// left is usable in left, right, or the logical inset properties that refer to the horizontal axis."
// See: https://drafts.csswg.org/css-anchor-position-1/#typedef-anchor-side
static bool anchorSideMatchesInsetProperty(CSSValueID anchorSideID, CSSPropertyID insetPropertyID, const RenderStyle& style)
{
auto physicalAxis = mapInsetPropertyToPhysicalAxis(insetPropertyID, style);
switch (anchorSideID) {
case CSSValueID::CSSValueInside:
case CSSValueID::CSSValueOutside:
case CSSValueID::CSSValueStart:
case CSSValueID::CSSValueEnd:
case CSSValueID::CSSValueSelfStart:
case CSSValueID::CSSValueSelfEnd:
case CSSValueID::CSSValueCenter:
case CSSValueID::CSSValueInvalid: // percentage
return true;
case CSSValueID::CSSValueTop:
case CSSValueID::CSSValueBottom:
return BoxAxis::Vertical == physicalAxis;
case CSSValueID::CSSValueLeft:
case CSSValueID::CSSValueRight:
return BoxAxis::Horizontal == physicalAxis;
default:
ASSERT_NOT_REACHED();
return false;
}
}
// Anchor side resolution for keywords 'start', 'end', 'self-start', and 'self-end'.
// See: https://drafts.csswg.org/css-anchor-position-1/#funcdef-anchor
static BoxSide computeStartEndBoxSide(CSSPropertyID insetPropertyID, CheckedRef<const RenderElement> anchorPositionedRenderer, bool shouldComputeStart, bool shouldUseContainingBlockWritingMode)
{
// 1. Compute the physical axis of inset property (using the element's writing mode)
auto physicalAxis = mapInsetPropertyToPhysicalAxis(insetPropertyID, anchorPositionedRenderer->style());
// 2. Convert the physical axis to the corresponding logical axis w.r.t. the element OR containing block's writing mode
auto& textFlowStyle = shouldUseContainingBlockWritingMode ? anchorPositionedRenderer->containingBlock()->style() : anchorPositionedRenderer->style();
auto textFlow = makeTextFlow(textFlowStyle.writingMode(), textFlowStyle.direction());
auto logicalAxis = mapPhysicalAxisToLogicalAxis(textFlow, physicalAxis);
// 3. Convert the logical start OR end side to the corresponding physical side w.r.t. the
// element OR containing block's writing mode
if (logicalAxis == LogicalBoxAxis::Inline) {
if (shouldComputeStart)
return mapLogicalSideToPhysicalSide(textFlow, LogicalBoxSide::InlineStart);
return mapLogicalSideToPhysicalSide(textFlow, LogicalBoxSide::InlineEnd);
}
if (shouldComputeStart)
return mapLogicalSideToPhysicalSide(textFlow, LogicalBoxSide::BlockStart);
return mapLogicalSideToPhysicalSide(textFlow, LogicalBoxSide::BlockEnd);
}
// Insets for positioned elements are specified w.r.t. their containing blocks. Additionally, the containing block
// for a `position: absolute` element is defined by the padding box of its nearest absolutely positioned ancestor.
// Source: https://www.w3.org/TR/CSS2/visudet.html#containing-block-details.
// However, some of the logic in the codebase that deals with finding offsets from a containing block are done from
// the perspective of the container element's border box instead of its padding box. In those cases, we must remove
// the border widths from those locations for the final inset value.
static LayoutUnit removeBorderForInsetValue(LayoutUnit insetValue, BoxSide insetPropertySide, const RenderBlock& containingBlock)
{
switch (insetPropertySide) {
case BoxSide::Top:
return insetValue - containingBlock.borderTop();
case BoxSide::Right:
return insetValue - containingBlock.borderRight();
case BoxSide::Bottom:
return insetValue - containingBlock.borderBottom();
case BoxSide::Left:
return insetValue - containingBlock.borderLeft();
default:
ASSERT_NOT_REACHED();
return { };
}
}
static LayoutSize offsetFromAncestorContainer(const RenderElement& descendantContainer, const RenderElement& ancestorContainer)
{
LayoutSize offset;
LayoutPoint referencePoint;
CheckedPtr currentContainer = &descendantContainer;
do {
CheckedPtr nextContainer = currentContainer->container();
ASSERT(nextContainer); // This means we reached the top without finding container.
if (!nextContainer)
break;
LayoutSize currentOffset = currentContainer->offsetFromContainer(*nextContainer, referencePoint);
offset += currentOffset;
referencePoint.move(currentOffset);
currentContainer = WTFMove(nextContainer);
} while (currentContainer != &ancestorContainer);
return offset;
}
// This computes the top left location, physical width, and physical height of the specified
// anchor element. The location is computed relative to the specified containing block.
static LayoutRect computeAnchorRectRelativeToContainingBlock(CheckedRef<const RenderBoxModelObject> anchorBox, const RenderBlock& containingBlock)
{
// Fragmented flows are a little tricky to deal with. One example of a fragmented
// flow is a block anchor element that is "fragmented" or split across multiple columns
// as a result of multi-column layout. In this case, we need to compute "the axis-aligned
// bounding rectangle of the fragments' border boxes" and make that our anchorHeight/Width.
// We also need to adjust the anchor's top left location to match that of the bounding box
// instead of the first fragment.
if (CheckedPtr fragmentedFlow = anchorBox->enclosingFragmentedFlow()) {
// Compute the bounding box of the fragments.
// Location is relative to the fragmented flow.
CheckedPtr anchorRenderBox = dynamicDowncast<RenderBox>(&anchorBox.get());
if (!anchorRenderBox)
anchorRenderBox = anchorBox->containingBlock();
LayoutPoint offsetRelativeToFragmentedFlow = fragmentedFlow->mapFromLocalToFragmentedFlow(anchorRenderBox.get(), { }).location();
auto unfragmentedBorderBox = anchorBox->borderBoundingBox();
unfragmentedBorderBox.moveBy(offsetRelativeToFragmentedFlow);
auto fragmentsBoundingBox = fragmentedFlow->fragmentsBoundingBox(unfragmentedBorderBox);
// Change the location to be relative to the anchor's containing block.
if (fragmentedFlow->isDescendantOf(&containingBlock))
fragmentsBoundingBox.move(offsetFromAncestorContainer(*fragmentedFlow, containingBlock));
else
fragmentsBoundingBox.move(-offsetFromAncestorContainer(containingBlock, *fragmentedFlow));
// FIXME: The final location of the fragments bounding box is not correctly
// computed in flipped writing modes (i.e. vertical-rl and horizontal-bt).
return fragmentsBoundingBox;
}
auto anchorWidth = anchorBox->offsetWidth();
auto anchorHeight = anchorBox->offsetHeight();
auto anchorLocation = LayoutPoint { offsetFromAncestorContainer(anchorBox, containingBlock) };
if (CheckedPtr anchorRenderInline = dynamicDowncast<RenderInline>(&anchorBox.get())) {
// RenderInline objects do not automatically account for their offset in offsetFromAncestorContainer,
// so we incorporate this offset here.
anchorLocation.moveBy(anchorRenderInline->linesBoundingBox().location());
}
return LayoutRect(anchorLocation, LayoutSize(anchorWidth, anchorHeight));
}
// "An anchor() function representing a valid anchor function resolves...to the <length> that would
// align the edge of the positioned elements' inset-modified containing block corresponding to the
// property the function appears in with the specified border edge of the target anchor element..."
// See: https://drafts.csswg.org/css-anchor-position-1/#anchor-pos
static Length computeInsetValue(CSSPropertyID insetPropertyID, CheckedRef<const RenderBoxModelObject> anchorBox, CheckedRef<const RenderElement> anchorPositionedRenderer, const CSSAnchorValue& anchorValue)
{
CheckedPtr containingBlock = anchorPositionedRenderer->containingBlock();
ASSERT(containingBlock);
auto insetPropertySide = mapInsetPropertyToPhysicalSide(insetPropertyID, anchorPositionedRenderer->style());
auto anchorSideID = anchorValue.anchorSide()->valueID();
auto anchorRect = computeAnchorRectRelativeToContainingBlock(anchorBox, *containingBlock);
// Explicitly deal with the center/percentage value here.
// "Refers to a position a corresponding percentage between the start and end sides, with
// 0% being equivalent to start and 100% being equivalent to end. center is equivalent to 50%."
if (anchorSideID == CSSValueCenter || anchorSideID == CSSValueInvalid) {
double percentage = 0.5;
if (anchorSideID != CSSValueCenter)
percentage = dynamicDowncast<CSSPrimitiveValue>(anchorValue.anchorSide())->doubleValueDividingBy100IfPercentage();
// We assume that the "start" side always is either the top or left side of the anchor element.
// However, if that is not the case, we should take the complement of the percentage.
auto startSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, true, true);
if (startSide == BoxSide::Bottom || startSide == BoxSide::Right)
percentage = 1 - percentage;
LayoutUnit insetValue;
auto insetPropertyAxis = mapInsetPropertyToPhysicalAxis(insetPropertyID, anchorPositionedRenderer->style());
if (insetPropertyAxis == BoxAxis::Vertical) {
insetValue = anchorRect.location().y() + anchorRect.height() * percentage;
if (insetPropertySide == BoxSide::Bottom)
insetValue = containingBlock->height() - insetValue;
} else {
insetValue = anchorRect.location().x() + anchorRect.width() * percentage;
if (insetPropertySide == BoxSide::Right)
insetValue = containingBlock->width() - insetValue;
}
insetValue = removeBorderForInsetValue(insetValue, insetPropertySide, *containingBlock);
return Length(insetValue, LengthType::Fixed);
}
// Normalize the anchor side to a physical side
BoxSide anchorSide;
switch (anchorSideID) {
case CSSValueID::CSSValueTop:
anchorSide = BoxSide::Top;
break;
case CSSValueID::CSSValueBottom:
anchorSide = BoxSide::Bottom;
break;
case CSSValueID::CSSValueLeft:
anchorSide = BoxSide::Left;
break;
case CSSValueID::CSSValueRight:
anchorSide = BoxSide::Right;
break;
case CSSValueID::CSSValueInside:
anchorSide = insetPropertySide;
break;
case CSSValueID::CSSValueOutside:
anchorSide = flipBoxSide(insetPropertySide);
break;
case CSSValueID::CSSValueStart:
anchorSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, true, true);
break;
case CSSValueID::CSSValueEnd:
anchorSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, false, true);
break;
case CSSValueID::CSSValueSelfStart:
anchorSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, true, false);
break;
case CSSValueID::CSSValueSelfEnd:
anchorSide = computeStartEndBoxSide(insetPropertyID, anchorPositionedRenderer, false, false);
break;
default:
ASSERT_NOT_REACHED();
anchorSide = BoxSide::Top;
break;
}
// Compute inset from the containing block
LayoutUnit insetValue;
switch (anchorSide) {
case BoxSide::Top:
insetValue = anchorRect.location().y();
if (insetPropertySide == BoxSide::Bottom)
insetValue = containingBlock->height() - insetValue;
break;
case BoxSide::Bottom:
insetValue = anchorRect.location().y() + anchorRect.height();
if (insetPropertySide == BoxSide::Bottom)
insetValue = containingBlock->height() - insetValue;
break;
case BoxSide::Left:
insetValue = anchorRect.location().x();
if (insetPropertySide == BoxSide::Right)
insetValue = containingBlock->width() - insetValue;
break;
case BoxSide::Right:
insetValue = anchorRect.location().x() + anchorRect.width();
if (insetPropertySide == BoxSide::Right)
insetValue = containingBlock->width() - insetValue;
break;
}
insetValue = removeBorderForInsetValue(insetValue, insetPropertySide, *containingBlock);
return Length(insetValue, LengthType::Fixed);
}
Length AnchorPositionEvaluator::resolveAnchorValue(const BuilderState& builderState, const CSSAnchorValue& anchorValue)
{
// FIXME: Determine when this if guard is true and what it means.
if (!builderState.element())
return Length(0, LengthType::Fixed);
Ref anchorPositionedElement = *builderState.element();
// FIXME: Support pseudo-elements.
if (builderState.style().pseudoElementType() != PseudoId::None)
return Length(0, LengthType::Fixed);
// FIXME: Support animations and transitions.
if (builderState.style().hasAnimationsOrTransitions())
return Length(0, LengthType::Fixed);
// In-flow elements cannot be anchor-positioned.
// FIXME: Should attempt to resolve the fallback value.
if (!builderState.style().hasOutOfFlowPosition())
return Length(0, LengthType::Fixed);
auto& anchorPositionedStates = anchorPositionedElement->document().styleScope().anchorPositionedStates();
auto& anchorPositionedState = *anchorPositionedStates.ensure(anchorPositionedElement, [&] {
return WTF::makeUnique<AnchorPositionedState>();
}).iterator->value.get();
// If we are encountering this anchor() instance for the first time, then we need to collect
// all the relevant anchor-name strings that are referenced in this anchor function,
// including the references in the fallback value.
if (anchorPositionedState.stage < AnchorPositionResolutionStage::FinishedCollectingAnchorNames)
anchorValue.collectAnchorNames(anchorPositionedState.anchorNames);
// An anchor() instance will be ready to be resolved when all referenced anchor-names
// have been mapped to an actual anchor element in the DOM tree. At that point, we
// should also have layout information for the anchor-positioned element alongside
// the anchors referenced by the anchor-positioned element. Until then, we cannot
// resolve this anchor() instance.
if (anchorPositionedState.stage < AnchorPositionResolutionStage::FoundAnchors)
return Length(0, LengthType::Fixed);
// Anchor value may now be resolved using layout information
anchorPositionedState.stage = AnchorPositionResolutionStage::Resolved;
CheckedPtr anchorPositionedRenderer = anchorPositionedElement->renderer();
ASSERT(anchorPositionedRenderer);
// Attempt to find the element associated with the target anchor
String anchorString = anchorValue.anchorElementString();
if (anchorString.isNull())
anchorString = anchorPositionedRenderer->style().positionAnchor();
auto anchorElementIt = anchorPositionedState.anchorElements.find(anchorString);
if (anchorElementIt == anchorPositionedState.anchorElements.end()) {
// FIXME: Should rely on fallback, and also should behave as unset if fallback doesn't exist.
// See: https://drafts.csswg.org/css-anchor-position-1/#valid-anchor-function
return Length(0, LengthType::Fixed);
}
CheckedPtr anchorRenderer = anchorElementIt->value->renderer();
ASSERT(anchorRenderer);
// Confirm that the axis specified by the inset property matches the side provided in
// the anchor() call.
auto insetPropertyID = builderState.cssPropertyID();
auto& anchorPositionedElementStyle = anchorPositionedElement->renderer()->style();
if (!anchorSideMatchesInsetProperty(anchorValue.anchorSide()->valueID(), insetPropertyID, anchorPositionedElementStyle)) {
// FIXME: Should rely on fallback, and also should behave as unset if fallback doesn't exist.
// See: https://drafts.csswg.org/css-anchor-position-1/#valid-anchor-function
return Length(0, LengthType::Fixed);
}
// Proceed with computing the inset value for the specified inset property.
CheckedRef anchorBox = downcast<RenderBoxModelObject>(*anchorRenderer);
return computeInsetValue(insetPropertyID, anchorBox, *anchorPositionedRenderer, anchorValue);
}
static const RenderElement* penultimateContainingBlockChainElement(const RenderElement* descendant, const RenderElement* ancestor)
{
auto* currentElement = descendant;
for (auto* nextElement = currentElement->containingBlock(); nextElement; nextElement = nextElement->containingBlock()) {
if (nextElement == ancestor)
return currentElement;
currentElement = nextElement;
}
return nullptr;
}
static bool firstChildPrecedesSecondChild(const RenderObject* firstChild, const RenderObject* secondChild, const RenderBlock* containingBlock)
{
auto positionedObjects = containingBlock->positionedObjects();
ASSERT(positionedObjects);
for (auto it = positionedObjects->begin(); it != positionedObjects->end(); ++it) {
auto child = it.get();
if (child == firstChild)
return true;
if (child == secondChild)
return false;
}
ASSERT_NOT_REACHED();
return false;
}
// See: https://drafts.csswg.org/css-anchor-position-1/#acceptable-anchor-element
static bool isAcceptableAnchorElement(Ref<const Element> anchorElement, Ref<const Element> anchorPositionedElement)
{
CheckedPtr anchorRenderer = anchorElement->renderer();
CheckedPtr anchorPositionedRenderer = anchorPositionedElement->renderer();
ASSERT(anchorRenderer && anchorPositionedRenderer);
CheckedPtr containingBlock = anchorPositionedRenderer->containingBlock();
ASSERT(containingBlock);
auto* penultimateElement = penultimateContainingBlockChainElement(anchorRenderer.get(), containingBlock.get());
if (!penultimateElement)
return false;
if (!penultimateElement->isOutOfFlowPositioned())
return true;
if (!firstChildPrecedesSecondChild(penultimateElement, anchorPositionedRenderer.get(), containingBlock.get()))
return false;
// FIXME: Implement the rest of https://drafts.csswg.org/css-anchor-position-1/#acceptable-anchor-element.
return true;
}
static std::optional<Ref<Element>> findLastAcceptableAnchorWithName(String anchorName, Ref<const Element> anchorPositionedElement)
{
const auto& anchors = anchorPositionedElement->document().styleScope().anchorsForAnchorName().get(anchorName);
// FIXME: These should iterate through the anchor targets in reverse DOM order.
for (auto anchor : makeReversedRange(anchors)) {
ASSERT(anchor->renderer());
if (isAcceptableAnchorElement(anchor.get(), anchorPositionedElement))
return anchor.get();
}
return { };
}
void AnchorPositionEvaluator::findAnchorsForAnchorPositionedElement(Ref<const Element> anchorPositionedElement)
{
auto* anchorPositionedState = anchorPositionedElement->document().styleScope().anchorPositionedStates().get(anchorPositionedElement);
ASSERT(anchorPositionedState && anchorPositionedState->stage == AnchorPositionResolutionStage::FinishedCollectingAnchorNames);
for (auto& anchorName : anchorPositionedState->anchorNames) {
auto anchor = findLastAcceptableAnchorWithName(anchorName, anchorPositionedElement);
if (anchor.has_value())
anchorPositionedState->anchorElements.add(anchorName, anchor->get());
}
anchorPositionedState->stage = AnchorPositionResolutionStage::FoundAnchors;
}
} // namespace WebCore::Style
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