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/*
* Copyright (C) 2013-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "BytecodeBasicBlock.h"
#include "CodeBlock.h"
#include "PreciseJumpTargets.h"
#include "StrongInlines.h"
#include "UnlinkedCodeBlockGenerator.h"
namespace JSC {
DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(BytecodeBasicBlock);
template<typename OpcodeTraits>
BytecodeBasicBlock<OpcodeTraits>::BytecodeBasicBlock(const typename InstructionStreamType::Ref& instruction, unsigned blockIndex)
: m_leaderOffset(instruction.offset())
, m_totalLength(0)
, m_index(blockIndex)
{
addLength(instruction->size());
}
template<typename OpcodeTraits>
BytecodeBasicBlock<OpcodeTraits>::BytecodeBasicBlock(typename BytecodeBasicBlock<OpcodeTraits>::SpecialBlockType blockType, unsigned blockIndex)
: m_leaderOffset(blockType == BytecodeBasicBlock<OpcodeTraits>::EntryBlock ? 0 : UINT_MAX)
, m_totalLength(blockType == BytecodeBasicBlock<OpcodeTraits>::EntryBlock ? 0 : UINT_MAX)
, m_index(blockIndex)
{
}
template<typename OpcodeTraits>
void BytecodeBasicBlock<OpcodeTraits>::addLength(unsigned bytecodeLength)
{
m_delta.append(bytecodeLength);
m_totalLength += bytecodeLength;
}
template<typename OpcodeTraits>
void BytecodeBasicBlock<OpcodeTraits>::shrinkToFit()
{
m_delta.shrinkToFit();
m_successors.shrinkToFit();
}
template<typename OpcodeTraits>
static bool isJumpTarget(typename OpcodeTraits::OpcodeID opcodeID, const Vector<typename BytecodeBasicBlock<OpcodeTraits>::InstructionStreamType::Offset, 32>& jumpTargets, unsigned bytecodeOffset)
{
if (opcodeID == op_catch)
return true;
return std::binary_search(jumpTargets.begin(), jumpTargets.end(), bytecodeOffset);
}
template<typename OpcodeTraits>
template<typename Block>
auto BytecodeBasicBlock<OpcodeTraits>::computeImpl(Block* codeBlock, const InstructionStreamType& instructions) -> BasicBlockVector
{
BasicBlockVector basicBlocks;
Vector<typename InstructionStreamType::Offset, 32> jumpTargets;
computePreciseJumpTargets(codeBlock, instructions, jumpTargets);
auto linkBlocks = [&] (BytecodeBasicBlock<OpcodeTraits>& from, BytecodeBasicBlock<OpcodeTraits>& to) {
from.addSuccessor(to);
};
{
// Create the entry and exit basic blocks.
basicBlocks.reserveCapacity(jumpTargets.size() + 2);
{
// Entry block.
basicBlocks.constructAndAppend(BytecodeBasicBlock<OpcodeTraits>::EntryBlock, basicBlocks.size());
// First block.
basicBlocks.constructAndAppend(BytecodeBasicBlock<OpcodeTraits>::EntryBlock, basicBlocks.size());
linkBlocks(basicBlocks[0], basicBlocks[1]);
}
auto* current = &basicBlocks.last();
auto appendBlock = [&] (const typename InstructionStreamType::Ref& instruction) -> BytecodeBasicBlock<OpcodeTraits>* {
basicBlocks.constructAndAppend(instruction, basicBlocks.size());
return &basicBlocks.last();
};
bool nextInstructionIsLeader = false;
for (const auto& instruction : instructions) {
auto bytecodeOffset = instruction.offset();
auto opcodeID = instruction->opcodeID();
bool createdBlock = false;
// If the current bytecode is a jump target, then it's the leader of its own basic block.
if (nextInstructionIsLeader || isJumpTarget<OpcodeTraits>(opcodeID, jumpTargets, bytecodeOffset)) {
current = appendBlock(instruction);
createdBlock = true;
nextInstructionIsLeader = false;
}
// If the current bytecode is a branch or a return, then the next instruction is the leader of its own basic block.
if (isBranch(opcodeID) || isTerminal(opcodeID) || isThrow(opcodeID))
nextInstructionIsLeader = true;
if (createdBlock)
continue;
// Otherwise, just add to the length of the current block.
current->addLength(instruction->size());
}
// Exit block.
basicBlocks.constructAndAppend(BytecodeBasicBlock<OpcodeTraits>::ExitBlock, basicBlocks.size());
basicBlocks.shrinkToFit();
ASSERT(basicBlocks.last().isExitBlock());
}
// After this point, we never change basicBlocks.
// Link basic blocks together.
for (unsigned i = 0; i < basicBlocks.size(); i++) {
auto& block = basicBlocks[i];
if (block.isEntryBlock() || block.isExitBlock())
continue;
bool fallsThrough = true;
for (unsigned visitedLength = 0; visitedLength < block.totalLength();) {
auto instruction = instructions.at(block.leaderOffset() + visitedLength);
auto opcodeID = instruction->opcodeID();
visitedLength += instruction->size();
// If we found a terminal bytecode, link to the exit block.
if (isTerminal(opcodeID)) {
ASSERT(instruction.offset() + instruction->size() == block.leaderOffset() + block.totalLength());
linkBlocks(block, basicBlocks.last());
fallsThrough = false;
break;
}
// If we found a throw, get the HandlerInfo for this instruction to see where we will jump.
// If there isn't one, treat this throw as a terminal. This is true even if we have a finally
// block because the finally block will create its own catch, which will generate a HandlerInfo.
if (isThrow(opcodeID)) {
ASSERT(instruction.offset() + instruction->size() == block.leaderOffset() + block.totalLength());
auto* handler = codeBlock->handlerForBytecodeIndex(BytecodeIndex(instruction.offset()));
fallsThrough = false;
if (!handler) {
linkBlocks(block, basicBlocks.last());
break;
}
for (auto& otherBlock : basicBlocks) {
if (handler->target == otherBlock.leaderOffset()) {
linkBlocks(block, otherBlock);
break;
}
}
break;
}
// If we found a branch, link to the block(s) that we jump to.
if (isBranch(opcodeID)) {
ASSERT(instruction.offset() + instruction->size() == block.leaderOffset() + block.totalLength());
Vector<typename InstructionStreamType::Offset, 1> bytecodeOffsetsJumpedTo;
findJumpTargetsForInstruction(codeBlock, instruction, bytecodeOffsetsJumpedTo);
size_t numberOfJumpTargets = bytecodeOffsetsJumpedTo.size();
ASSERT(numberOfJumpTargets);
for (auto& otherBlock : basicBlocks) {
if (bytecodeOffsetsJumpedTo.contains(otherBlock.leaderOffset())) {
linkBlocks(block, otherBlock);
--numberOfJumpTargets;
if (!numberOfJumpTargets)
break;
}
}
// numberOfJumpTargets may not be 0 here if there are multiple jumps targeting the same
// basic blocks (e.g. in a switch type opcode). Since we only decrement numberOfJumpTargets
// once per basic block, the duplicates are not accounted for. For our purpose here,
// that doesn't matter because we only need to link to the target block once regardless
// of how many ways this block can jump there.
if (isUnconditionalBranch(opcodeID))
fallsThrough = false;
break;
}
}
// If we fall through then link to the next block in program order.
if (fallsThrough) {
ASSERT(i + 1 < basicBlocks.size());
auto& nextBlock = basicBlocks[i + 1];
linkBlocks(block, nextBlock);
}
}
unsigned index = 0;
for (auto& basicBlock : basicBlocks) {
basicBlock.shrinkToFit();
ASSERT_UNUSED(index, basicBlock.index() == index++);
}
return basicBlocks;
}
template<>
auto BytecodeBasicBlock<JSOpcodeTraits>::compute(CodeBlock* codeBlock, const JSInstructionStream& instructions) -> BasicBlockVector
{
return computeImpl(codeBlock, instructions);
}
template<>
auto BytecodeBasicBlock<JSOpcodeTraits>::compute(UnlinkedCodeBlockGenerator* codeBlock, const JSInstructionStream& instructions) -> BasicBlockVector
{
return computeImpl(codeBlock, instructions);
}
} // namespace JSC
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