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/*
* Copyright (C) 2016-2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
namespace JSC {
// Are you tired of waiting for all of WebKit to build because you changed the implementation of a
// function in HeapInlines.h? Does it bother you that you're waiting on rebuilding the JS DOM
// bindings even though your change is in a function called from only 2 .cpp files? Then HeapUtil.h
// is for you! Everything in this class should be a static method that takes a Heap& if needed.
// This is a friend of Heap, so you can access all of Heap's privates.
//
// This ends up being an issue because Heap exposes a lot of methods that ought to be inline for
// performance or that must be inline because they are templates. This class ought to contain
// methods that are used for the implementation of the collector, or for unusual clients that need
// to reach deep into the collector for some reason. Don't put things in here that would cause you
// to have to include it from more than a handful of places, since that would defeat the purpose.
// This class isn't here to look pretty. It's to let us hack the GC more easily!
class HeapUtil {
public:
static bool isPointerGCObjectJSCell(JSC::Heap& heap, TinyBloomFilter<uintptr_t> filter, JSCell* pointer)
{
// It could point to a large allocation.
if (pointer->isPreciseAllocation()) {
auto* set = heap.objectSpace().preciseAllocationSet();
ASSERT(set);
if (set->isEmpty())
return false;
#if USE(JSVALUE32_64)
// In 32bit systems a cell pointer can be 0xFFFFFFFF (an entries in the call frame), and this
// value clashes with the deletedValue in a set<JSCell*>.
if (!set->isValidValue(pointer))
return false;
#endif
return set->contains(pointer);
}
const UncheckedKeyHashSet<MarkedBlock*>& set = heap.objectSpace().blocks().set();
MarkedBlock* candidate = MarkedBlock::blockFor(pointer);
if (filter.ruleOut(std::bit_cast<uintptr_t>(candidate))) {
ASSERT(!candidate || !set.contains(candidate));
return false;
}
if (!MarkedBlock::isAtomAligned(pointer))
return false;
if (!set.contains(candidate))
return false;
if (candidate->handle().cellKind() != HeapCell::JSCell)
return false;
if (!candidate->handle().isLiveCell(pointer))
return false;
return true;
}
// This does not find the cell if the pointer is pointing at the middle of a JSCell.
static bool isValueGCObject(
JSC::Heap& heap, TinyBloomFilter<uintptr_t> filter, JSValue value)
{
ASSERT(heap.objectSpace().preciseAllocationSet());
if (!value.isCell())
return false;
return isPointerGCObjectJSCell(heap, filter, value.asCell());
}
};
} // namespace JSC
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