File: SuspendableWorkQueue.h

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/*
 * Copyright (C) 2021 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include <wtf/CompletionHandler.h>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/Lock.h>
#include <wtf/WorkQueue.h>

namespace WTF {

class WTF_EXPORT_PRIVATE SuspendableWorkQueue final : public WorkQueue {
public:
    using QOS = WorkQueue::QOS;
    enum class ShouldLog : bool { No, Yes };
    static Ref<SuspendableWorkQueue> create(ASCIILiteral name, QOS = QOS::Default, ShouldLog = ShouldLog::No);
    void suspend(Function<void()>&& suspendFunction, CompletionHandler<void()>&& suspensionCompletionHandler);
    void resume();
    void dispatch(Function<void()>&&) final;
    void dispatchAfter(Seconds, Function<void()>&&) final;
    void dispatchSync(Function<void()>&&) final;

private:
    SuspendableWorkQueue(ASCIILiteral name, QOS, ShouldLog);
    void invokeAllSuspensionCompletionHandlers() WTF_REQUIRES_LOCK(m_suspensionLock);
    void suspendIfNeeded();
#if USE(COCOA_EVENT_LOOP)
    using WorkQueue::dispatchQueue;
#else
    using WorkQueue::runLoop;
#endif
    enum class State : uint8_t { Running, WillSuspend, Suspended };
    static ASCIILiteral stateString(State);

    Lock m_suspensionLock;
    Condition m_suspensionCondition;
    State m_state WTF_GUARDED_BY_LOCK(m_suspensionLock) { State::Running };
    Function<void()> m_suspendFunction WTF_GUARDED_BY_LOCK(m_suspensionLock);
    Vector<CompletionHandler<void()>> m_suspensionCompletionHandlers WTF_GUARDED_BY_LOCK(m_suspensionLock);
    bool m_shouldLog WTF_GUARDED_BY_LOCK(m_suspensionLock) { false };
};

} // namespace WTF

using WTF::SuspendableWorkQueue;