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/*
* Copyright (C) 2024 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "WritingMode.h"
#include <array>
namespace WebCore {
/* Axes */
enum class LogicalBoxAxis : uint8_t {
Inline,
Block
};
enum class BoxAxis : uint8_t {
Horizontal,
Vertical
};
constexpr BoxAxis mapAxisLogicalToPhysical(WritingMode, LogicalBoxAxis);
constexpr LogicalBoxAxis mapAxisPhysicalToLogical(WritingMode, BoxAxis);
/* Sides */
enum class LogicalBoxSide : uint8_t {
// Flow-Relative sides.
BlockStart,
InlineEnd,
BlockEnd,
InlineStart,
// Coordinate-relative sides (per WebKit-internal logic).
LogicalLeft, // low-coord inline side
LogicalRight, // high-coord inline side
LogicalTop = BlockStart,
LogicalBottom = BlockEnd,
// Line-relative sides are currently unused.
// Add LineOver/LineUnder/LineLeft/LineRight if needed.
};
enum class BoxSide : uint8_t {
Top,
Right,
Bottom,
Left
};
enum class BoxSideFlag : uint8_t {
Top = 1 << static_cast<unsigned>(BoxSide::Top),
Right = 1 << static_cast<unsigned>(BoxSide::Right),
Bottom = 1 << static_cast<unsigned>(BoxSide::Bottom),
Left = 1 << static_cast<unsigned>(BoxSide::Left)
};
constexpr std::array<BoxSide, 4> allBoxSides = {
BoxSide::Top,
BoxSide::Right,
BoxSide::Bottom,
BoxSide::Left
};
using BoxSideSet = OptionSet<BoxSideFlag>;
constexpr BoxSide mapSideLogicalToPhysical(WritingMode, LogicalBoxSide);
constexpr LogicalBoxSide mapSidePhysicalToLogical(WritingMode, BoxSide);
/* Corners */
enum class LogicalBoxCorner : uint8_t {
// Follows BlockInline naming convention.
StartStart = 0,
StartEnd = 1,
EndStart = 2,
EndEnd = 3,
};
enum class BoxCorner : uint8_t {
TopLeft = 0,
TopRight = 1,
BottomLeft = 2,
BottomRight = 3,
};
// Numeric values used below for bit-hacking; don't change without adjusting mapping methods.
constexpr BoxCorner mapCornerLogicalToPhysical(WritingMode, LogicalBoxCorner);
constexpr LogicalBoxCorner mapCornerPhysicalToLogical(WritingMode, BoxCorner);
/** Implementation Below **********************************************/
constexpr BoxAxis mapAxisLogicalToPhysical(WritingMode writingMode, LogicalBoxAxis logicalAxis)
{
bool isBlock = logicalAxis == LogicalBoxAxis::Block;
bool isVertical = isBlock != writingMode.isVertical();
return isVertical ? BoxAxis::Vertical : BoxAxis::Horizontal;
}
constexpr LogicalBoxAxis mapAxisPhysicalToLogical(WritingMode writingMode, BoxAxis axis)
{
bool isVertical = axis == BoxAxis::Vertical;
bool isBlock = isVertical != writingMode.isVertical();
return isBlock ? LogicalBoxAxis::Block : LogicalBoxAxis::Inline;
}
constexpr BoxSide mapSideLogicalToPhysical(WritingMode writingMode, LogicalBoxSide logicalSide)
{
switch (logicalSide) {
case LogicalBoxSide::BlockStart:
switch (writingMode.blockDirection()) {
case FlowDirection::TopToBottom:
return BoxSide::Top;
case FlowDirection::RightToLeft:
return BoxSide::Right;
case FlowDirection::BottomToTop:
return BoxSide::Bottom;
case FlowDirection::LeftToRight:
return BoxSide::Left;
}
ASSERT_NOT_REACHED();
return BoxSide::Top;
case LogicalBoxSide::BlockEnd:
switch (writingMode.blockDirection()) {
case FlowDirection::TopToBottom:
return BoxSide::Bottom;
case FlowDirection::RightToLeft:
return BoxSide::Left;
case FlowDirection::BottomToTop:
return BoxSide::Top;
case FlowDirection::LeftToRight:
return BoxSide::Right;
}
ASSERT_NOT_REACHED();
return BoxSide::Top;
case LogicalBoxSide::InlineStart:
if (writingMode.isHorizontal())
return writingMode.isInlineLeftToRight() ? BoxSide::Left : BoxSide::Right;
return writingMode.isInlineTopToBottom() ? BoxSide::Top : BoxSide::Bottom;
case LogicalBoxSide::InlineEnd:
if (writingMode.isHorizontal())
return writingMode.isInlineLeftToRight() ? BoxSide::Right : BoxSide::Left;
return writingMode.isInlineTopToBottom() ? BoxSide::Bottom : BoxSide::Top;
case LogicalBoxSide::LogicalLeft:
if (writingMode.isHorizontal())
return BoxSide::Left;
return BoxSide::Top;
case LogicalBoxSide::LogicalRight:
if (writingMode.isHorizontal())
return BoxSide::Right;
return BoxSide::Bottom;
}
ASSERT_NOT_REACHED();
return BoxSide::Top;
}
constexpr LogicalBoxSide mapSidePhysicalToLogical(WritingMode writingMode, BoxSide side)
{
switch (side) {
case BoxSide::Top:
switch (writingMode.blockDirection()) {
case FlowDirection::TopToBottom:
return LogicalBoxSide::BlockStart;
case FlowDirection::RightToLeft:
case FlowDirection::LeftToRight:
return writingMode.isInlineTopToBottom()
? LogicalBoxSide::InlineStart
: LogicalBoxSide::InlineEnd;
case FlowDirection::BottomToTop:
return LogicalBoxSide::BlockEnd;
}
ASSERT_NOT_REACHED();
return LogicalBoxSide::BlockStart;
case BoxSide::Left:
switch (writingMode.blockDirection()) {
case FlowDirection::TopToBottom:
case FlowDirection::BottomToTop:
return writingMode.isInlineLeftToRight()
? LogicalBoxSide::InlineStart
: LogicalBoxSide::InlineEnd;
case FlowDirection::LeftToRight:
return LogicalBoxSide::BlockStart;
case FlowDirection::RightToLeft:
return LogicalBoxSide::BlockEnd;
}
ASSERT_NOT_REACHED();
return LogicalBoxSide::InlineStart;
case BoxSide::Bottom:
switch (writingMode.blockDirection()) {
case FlowDirection::TopToBottom:
return LogicalBoxSide::BlockEnd;
case FlowDirection::RightToLeft:
case FlowDirection::LeftToRight:
return writingMode.isInlineTopToBottom()
? LogicalBoxSide::InlineEnd
: LogicalBoxSide::InlineStart;
case FlowDirection::BottomToTop:
return LogicalBoxSide::BlockStart;
}
ASSERT_NOT_REACHED();
return LogicalBoxSide::BlockEnd;
case BoxSide::Right:
switch (writingMode.blockDirection()) {
case FlowDirection::TopToBottom:
case FlowDirection::BottomToTop:
return writingMode.isInlineLeftToRight()
? LogicalBoxSide::InlineEnd
: LogicalBoxSide::InlineStart;
case FlowDirection::LeftToRight:
return LogicalBoxSide::BlockEnd;
case FlowDirection::RightToLeft:
return LogicalBoxSide::BlockStart;
}
ASSERT_NOT_REACHED();
return LogicalBoxSide::InlineEnd;
}
ASSERT_NOT_REACHED();
return LogicalBoxSide::BlockStart;
}
constexpr BoxCorner mapCornerLogicalToPhysical(WritingMode writingMode, LogicalBoxCorner logicalBoxCorner)
{
bool isBlockStart = !(static_cast<uint8_t>(logicalBoxCorner) & 2);
bool isInlineStart = !(static_cast<uint8_t>(logicalBoxCorner) & 1);
bool isTop, isLeft;
if (writingMode.isHorizontal()) {
isTop = isBlockStart != writingMode.isBlockFlipped();
isLeft = isInlineStart == writingMode.isInlineLeftToRight();
} else {
isTop = isInlineStart == writingMode.isInlineTopToBottom();
isLeft = isBlockStart != writingMode.isBlockFlipped();
}
if (isTop)
return isLeft ? BoxCorner::TopLeft : BoxCorner::TopRight;
return isLeft ? BoxCorner::BottomLeft : BoxCorner::BottomRight;
}
constexpr LogicalBoxCorner mapCornerPhysicalToLogical(WritingMode writingMode, BoxCorner boxCorner)
{
bool isTop = !(static_cast<uint8_t>(boxCorner) & 2);
bool isLeft = !(static_cast<uint8_t>(boxCorner) & 1);
bool isBlockStart, isInlineStart;
if (writingMode.isHorizontal()) {
isBlockStart = isTop != writingMode.isBlockFlipped();
isInlineStart = isLeft == writingMode.isInlineLeftToRight();
} else {
isBlockStart = isLeft != writingMode.isBlockFlipped();
isInlineStart = isTop == writingMode.isInlineTopToBottom();
}
if (isBlockStart)
return isInlineStart ? LogicalBoxCorner::StartStart : LogicalBoxCorner::StartEnd;
return isInlineStart ? LogicalBoxCorner::EndStart : LogicalBoxCorner::EndEnd;
}
} // namespace WebCore
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