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/*
* Copyright (C) 2024 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "GLContextWrapper.h"
#include "GLContext.h"
#include "GraphicsContextGLTextureMapperANGLE.h"
namespace WebCore {
static thread_local constinit GLContextWrapper* s_currentContext = nullptr;
GLContextWrapper::~GLContextWrapper()
{
if (s_currentContext == this)
s_currentContext = nullptr;
}
bool GLContextWrapper::isCurrent() const
{
return s_currentContext == this;
}
GLContextWrapper* GLContextWrapper::currentContext()
{
return s_currentContext;
}
void GLContextWrapper::didMakeContextCurrent()
{
s_currentContext = this;
}
void GLContextWrapper::didUnmakeContextCurrent()
{
s_currentContext = nullptr;
}
} // namespace WebCore
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